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Are the iD L's buttons suppose to be a little laggy?


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jennchi

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Posted 20 August 2013 - 05:11 AM ( #1 )

im just curious if its normal..

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neonmoo

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Posted 20 August 2013 - 05:30 AM ( #2 )

I found mine to be a bit on the laggy side as well. Button presses dont always register making the skipping game challenging  



Eternal Mametchi Fan

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Posted 20 August 2013 - 05:39 AM ( #3 )

Yes, I guess because the iD L is so complex. XD You cannot press the buttons as rapidly as on Connections.



Amarisje

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Posted 20 August 2013 - 11:22 AM ( #4 )

i think they are a lot better than those from the v6, i love the v6, but man those buttons are the worst!!!


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jennchi

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Posted 20 August 2013 - 11:20 PM ( #5 )

okay, its good to know that its normal xD and the music stars buttons do suck A LOT!! Does anyone know if the tamagotchi p's has the same button lagginess?

-Ra-

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Posted 20 August 2013 - 11:47 PM ( #6 )

I've never noticed any sort of lag with the P's. As for the IDL's buttons, believe it or not, they're better than the previous ones if that's saying something. Still, as it's been mentioned, at least it isn't like the V6. :-)

Ra,
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Amat Gotchi

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Posted 22 August 2013 - 12:33 AM ( #7 )

The P's buttons are a huge improvement over the iD L, but I notice the occasional slight lag if I press one button multiple times rapidly. Sometimes I will push one of the buttons quickly after pushing the same button before. It will make a sound the way it is supposed to, but the button push will not do anything besides emit sound. I have to push the button again, and then it will work.

Since I've seen this happen on both my iD L and P's, it seems like it's pretty normal. It's not too severe, anyway. :)



ichiro.malfoy

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Posted 22 August 2013 - 07:25 AM ( #8 )

It's done on purpose - the device "listens" for input for every half-second to prevent erroneous (or deliberate) button mashing. Don't forget - this is a kid's toy in the first place.

In a way, it does encourage people to carefully read the interface first before making any choices.

 

The games are an exemption - input is being tracked real-time.


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Owl

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Posted 22 August 2013 - 07:35 PM ( #9 )

It's done on purpose - the device "listens" for input for every half-second to prevent erroneous (or deliberate) button mashing. Don't forget - this is a kid's toy in the first place.

In a way, it does encourage people to carefully read the interface first before making any choices.

 

The games are an exemption - input is being tracked real-time.


Ah, that makes sense. I've been noticing lately that the buttons on my P's have been a bit laggy/ill-responsive to quick commands as well. As long as it appears to be normal though I'm relatively okay with that. :P