Arbitrary decisions

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Box

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"If you have questions, you can PM me." —Captain Obvious

Here are the Tamagotchi I'll be running and rambling about:

V3:

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view of case:

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V2:

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This morning, I set the username WITTY on the V3 (so that whenever I feel like undebugging it and using the souvenir codes, I can), and sped through to the matchmaker. After I hit full training*, I repeatedly set it to bedtime and sped up sleep cycle after sleep cycle until I was at the right age to meet the matchmaker. Before all this, I had chosen a boy with the intention of waiting (matchmaker breeding) until another boy came along in the family on an odd generation. When this child came along, I would raise it into old age and pair it with my V2 to have a boy who would evolve into Oyajitchi. (By the way, Mametchi, generation one, had a girl.)

On the V2, I have just done the opposite in choosing a girl. I'll wait until another comes along as an even-numbered generation somewhere down the line and pair it with this V3. (I chose odd and even respectively because I like the others' characters more, and so I feel like there ought to be more of those other generations in my family history.)

notes:

*I'm aware that training is not recorded in family history on these releases and that I'll never have to worry about it once the Tamagotchi leave. However, I do want a lot of items**, so I feel that at the least I should fill up the bar by training. How does this get me more GP? If I speed through the day as well as the night I'll have to feed, and that adds weight—weight I'm always going to want to get rid of. (Yes, I almost always win games.)

Every time I see one empty heart, I feed the maximum amount you can feed at that point—three food, for the empty one and the two you can't see—and beat a game, losing three pounds and returning the Tamagotchi to its base weight. Rinse, lather, repeat... lol wait that's the wrong order. Anyway, in between gaming sessions, Tamagotchi are bound to call for attention.***

**It turns out that on both Tamagotchi—if I remember correctly—the cap for items, thirty, is exactly enough space to obtain every possible multi-use item. I intend to obtain all thirty on both Tamagotchi by the end of this log-slash-run. I'm sure there's not more than thirty inexhaustible items, so if I'm wrong about there being exactly thirty, I intend to reserve the remaining space for lamps, chests, and whatnot.

***I can get perfect care characters every single time because my attention span apparently allows for staring at a Tamagotchi screen for the short few minutes it takes to speed through idle periods straight into adulthood :lol:

and, as you can see, the V2 is on Young Mametchi. It, too, is generation one.

Also, did you guys know Mametchi backpacks, as part of his idle-time animation? :p I didn't. I wonder if I actually paid attention before, heh.

 
two fabulous devlopments within seconds of each other:

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and welcome to the log in which box is full of herself

 
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Hm. Does Oyajitchi evolve into an oldie? If not, at what point does the matchmaker stop visiting, if ever? Guess I'll find out when I get to that part of the plan.

Have some pictures:

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and next time, something more interesting :p

 
I might scrap my Akai and stick the board inside my V4 shell.

I have the orange one with the red circle graffiti and purple label, buttons, and antenna. The Akai I own is pink with snowflakes.

Pink? Really, pink with a monochrome red display?

 

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