Pauly

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Pauly

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started primarily for my own pleasure

Plans:

My V4 and V4.5 are paused. They are a mated pair, Makiko and Mukimukitchi, with baby boys. They have jobs; hairdresser and firefighter, respectively. I feel like keeping them on Earth as long as it takes to earn enough money to buy every item they don't already own, setting the time past midnight every evening. The several hundred skill points are a bonus. After this generation, if I ever get that far, I'll raise the other specials until I get another male-female pair, at which point I'll let them age and leave 999 in each category. They'll stay that way for the forseeable future. (Fun pastime! :p )

My Uratama should be arriving next week. I'll likely keep that on me or in my bag throughout the day, for nostalgia's sake. I'll aim for a purely Mame family line, kicking off the run with a Hyottoko. I already purchased a Decoratchi kit ($8) and want to use it with the Ura. I'll also make a new bracelet to match (in black and white).

Pictures will come up someday.

I probably won't abandon logging as easily as before.

 
Uratama

9:00 AM - newspaper morning delivery

10:30 AM - teacher

10:30 AM - matchmaker

11:00 AM - street vendor

3:00 PM - matchmaker

3:00 PM - preschool / teacher

4:00 PM - mail delivery

5:00 PM - street vendor

6:00 PM - preschool / teacher

7:00 PM - matchmaker

 
I bought everything I wanted, which amounted to 175,789 points. In logout codes, that's 196. I spent about 7 seconds on average outting them in, so about 23 minutes of nothing but button pushing for me. (In reality, it takes a little under 30 seconds to put in a single logout code because of the time it takes to generate the login code and pass the happy jump sequence. In other words, about an hour and a half of button-pressing.)

Complete list of my purchases:

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Pictures of the Uratama:

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I'm using one of my robot butler days. I set the time to 09:00.

I wonder how long I can keep this running. Like a costume, the butler is decommissioned as bedtime rolls around.

The nice thing about the Uratama is that there are no attention calls, for discipline. I could leave it unattended and care for it by the hunger and happiness stats, free from having to catch discipline.

Can even rescind the misses you get through negligence, through a 1300-GP medication (quantity 3)

 
Seasonals

January: kagami mochi displays, first through third--mochi is set out
March: Ohina Matsuri, first through third--traditional doll display
April: ohanami, first through seventh--cherry blossom viewing (Oyajitchi has a unique display--with beer?)
July: wind chime on display, all month
August: fireworks, third through ninth
September: moon festival, fifteenth through nineteenth--looking at a full moon
December: Christmas Tree display, twentieth through twenty-fifth

Christmas [Day]: Santa visits at midnight
New Year's [Day]: New Year's celebration at midnight

and your companion dances around on your birthday, as usual

 
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At viewing angle, the yellow dots of the background slip brighten up a lot, being reflective as they are, and the color matches almost exactly the yellow border. It's really hard to capture, though. The picture above doesn't do the toy aesthetic justice :p

 
Snacks cause a weight gain of two units; the typical amount. Games either take away two pounds or nothing at all; you cannot lose more/less than two pounds at any time, even if you win or partially win a game.

This is convenient--the weight loss pattern is very predictable, so if you want to get weight down to the nice number that is the minimum, you don't need to worry about possible failure in gameplay ruining your count. This would probably matter if you were playing the Gorgeous game, finding treasure, because it's mostly chance. (If you'll recall, Connection and other models can award partial weight loss of one or two pounds or grams.)

In effect, you can feed your perfectly fit Uratama one snack (two grams of weight) and jump straight to a game, in contrast with the V4.5, with which you'd need at least two snacks if you were on full. (I prefer three, because I can plan to even out weight with two full games, losing all six new excess pounds.)

 
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I only just noticed that I'm the third En/Ura logger this month. It's crazy seeing all these Uratama flying around; haven't seen this much buzz in a while. Could be my lack of attention toward trade listings and logs.

Apparently, I'm getting a Hyottokotchi because I had an Ura Young Mametchi with well over 200 humor. (Not sure what 200-299 meant in that one post; could it be that going over 299 before graduation means no special?) I have 999 humor already.

I've been thinking: it's actually sort of quicker to play the hand-chop game (third on the list) than to use a code formula with UTT.

But, if you need something you don't have to install, here's a web version, similar in function to EnWarehouse.

 
Apparently, I'm getting a Hyottokotchi because I had an Ura Young Mametchi with well over 200 humor. (Not sure what 200-299 meant in that one post; could it be that going over 299 before graduation means no special?) I have 999 humor already.
*grabs past me* not looking so good rn bruh

already age 11 and no special evo

btw thannnks guys TZ really useful, that chart

 
yes, I did leave it natural, so the year count is accurate*

there's also the possibility that it's not quite the hour yet

*lol I slipped one time by putting it to sleep and then waking it up, but I fixed it by letting it run on robot butler for a day/night

 

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