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  1. 7 points
    The moment has finally come! Bandai Japan has just officially announced the Eevee Tamagotchi, which is that fabulous collaboration that was leaked a few weeks back. Tamagotchi and Pokemon fans around the world can rejoice because this one is good. Just as you’ve expected, the details previously provided are pretty much on par with the official details. There will be two versions, ‘Love Eevee’ and ‘Colorful Friends’ which feature different shell designs, but will both have the same content. Each Eevee will hatch from an egg and depending on your care you can get a variety of Eevee’s! Each variation of Eevee is a bit different and all based upon care, there are a total of 8 variations of Eevee; they’re all super adorable! There also appears to be three mystery variations that Bandai has not yet released, but you can see that in the graphic above. You’ll be raising Eevee the whole time, which includes feeding, playing games, and enjoying Eeevee’s close up expressions right on your Tamagotchi screen! How adorable? The Eeeve Tamagotchi’s will be released on January 26th 2019, the MSRP is ¥2300 which is roughly $20 USD. The targeted age group for this device is 6+ due to its simplicity. It’s very important to note that this device is very different from the traditional Tamagotchi as it has similar functionality to the Tamagotchi Nano, and the newer Gudetama Tamagotchi. Bandai will be releasing a video really soon with additional information and functionality. We’ll be sure to keep you updated as we receive additional information. How excited are you for this Eevee Tamagotchi?!
  2. 6 points
    Woohoo! Just got our 200th folower on twitter ( @tamatalkdotcom ). What’s cooler than that? Next month we celebrate 15 years online!!
  3. 6 points
    Came across this Eevee Tamagotchi basic instructions guide on Twitter (TT is at @tamatalkdotcom )and thought folks might find it useful! https://nintendosoup.com/guide-eevee-x-tamagotchi-basic-instructions-and-english-translations/
  4. 5 points
    GUYS! This is on amazon? It is called Tamagotchi On and it seems like it is a localised tamagotchi meets?? Have our prayers been answered? https://www.amazon.com/Tamagotchi-42834-On-Magic-Purple/dp/B07R18MJGM/ref=sr_1_1?keywords=Tamagotchi%2BOn&qid=1557159747&s=gateway&sr=8-1&pldnSite=1&th=1 This box looks HUGE
  5. 5 points
    In early 2013, Tamatown was permanently shut down, completely locking players out of the password-only features on the V3, V4, V4.5 and Music Star. Upon logging into Tamatown, the V3 version of the site would request the user name you'd typed into your V3. Any passwords you received on the site would be generated using your username, so they only worked on Tamagotchis using the same password. On the V4, logging into Tamatown requires a login password, too. This password gives Tamatown details of what character you're currently using, as well as your parent and grandparent characters, how much you've donated to the Tamagotchi King, and any travel tickets you might have used recently. A logout password is generated which gives players the points they gained while using Tamatown, and individual items obtained in Tamatown are obtained by typing in their passwords like on the V3. Additionally, for both of these versions there existed passwords which only worked under specific conditions, like whether a plane ticket had been used that generation or what the parent characters were. It's not yet clear whether these passwords are generated by the same means as every other password but only work when the right conditions are set on the Tamagotchi, or if they are generated with a different algorithm using the login password or the password obtained on the device (e.g. like the passwords given after using a ticket or donating enough to the King). The Music Star worked a little differently. In this version, item codes are entered before logging out, and they're only six digits long now. As such, it's much easier to scroll through all the different passwords until you find a working one. Unlike previous versions, all item codes depend on the login code now, as they're entered before logging out. If you've been around a while you might remember previous password generators for these versions, and you might also be wondering why we can't just use those generators. Aside from the fact that all those generators were taken down over time, they didn't actually use the password algorithms directly - instead, after typing in the required login details it requests the password from the Tamatown servers (which, as it turned out, was surprisingly easy to do). All the generation was still done behind the scenes. When the Tamatown servers died, so did generators. Not all password generators have been this unsuccessful, though. Binary's EnWarehouse uses an algorithm which consistently gives the correct passwords for the Entama - there's a thread about the initial discovery of password generation for the Entama here. The Entama was a little different from the English releases in that it didn't use a user name to generate passwords. Passwords were instead only generated using the login password. After figuring out some of the patterns in these passwords, Binary was able to construct an algorithm to obtain any password you want. Here's how it goes: This gives us a glimpse into how to generate passwords for the V3 - it's likely a similar algorithm was used. But what algorithm was used, how do we find it, and how to usernames come into play? Some useful materials I encountered when researching this information was the original xml files that Tamatown used to store all the item and character IDs. I'm not sure if these xml files were the ones used in unfinished versions of Tamatown (the site was under construction for months after it first released) but the V3 xml doesn't seem to contain all the souvenirs. Furthermore, two of the souvenirs seem to have been accidentally marked with the same ID number, which I can only imagine causing problems for players. Nevertheless, the remaining gaps can be filled in. These IDs might serve useful when figuring out password generation. The ID number has to appear somewhere in the generation algorithm so that the device can decode the password and decide which item is being requested. To start analysing passwords I began with the V3 password list on Tamenagerie. Of course, these passwords are only valid for one specific username, but I had to start somewhere. Almost immediately I noticed one potential lead: the surf board password, 37139 06723. Digits 3, 4 and 5 form the number "139" which, perhaps coincidentally, is the decimal ID code for the surf board souvenir. I noticed another thing strange about this password when followed by the panda bear and maracas souvenir passwords which immediately follow it: 37139 06723 56851 07059 76563 07395 Can you see the pattern? These three numbers form an arithmetic progression. That is, the difference between the first two is the same as the difference between the last two. This is no coincidence, but I still don't fully understand how or why it happened. It wasn't long before I realised that some numbers were appearing more often than others. For example, a lot of the passwords - for some reason - ended with a 7. I tallied up how many of each number appeared in each position of the passwords and found the following: - The first digit had a roughly uniform distribution but 5 and 7 appeared more frequently than other digits, perhaps coincidentally - The second digit was more likely to be 7 than any other number - The third digit was most frequently 1 by a relatively wide margin - The fourth digit had a roughly uniform distribution with 9 appearing the most - The fifth digit was odd in all but two passwords with the remaining passwords having a 4 in the place of the fifth digit - of the odd digits, 1 appeared most frequently - The sixth digit had 0 and 5 appearing the most - The seventh digit was mostly uniform with 7 appearing the most - The eighth digit was most frequently 1, 3 or 7 with the remaining digits appearing less frequently - The ninth digit was mostly uniform with 8 and 9 appearing the most - The tenth digit was most frequently 7 by a relatively wide margin I don't think there's all that much I can do with this information, but it might gesture in the right direction. The fact that the fifth number was (almost) always odd was of particular interest - there's no way that's a coincidence. Passwords associated with other usernames were similar - for some usernames, the number in the fifth position was always odd. For others, it was always even. It might be worth noting that the only passwords bucking this trend were passwords for the cellphone and bicycle souvenirs - these were given out by the parents / grandparents, which seem to have handled passwords differently (in particular, the passwords for those items only work under specific conditions). I haven't been able to examine the distribution of the other digits with other usernames just yet, but I'm not sure the results would be all that helpful. One thing that hasn't been considered up until this point was that one item can be obtained with multiple different passwords. Finding patterns is a lot more difficult to pin down when there's also a random component involved which could influence how the password is decoded - some passwords might follow completely different patterns to others, so spotting a common pattern between them is impossible. To attempt to get around this, I'd need a list of all the passwords for a given item and username in order to see how different passwords can give out the same item. Fortunately for me, I found this thread where Binary dedicated what I can only imagine to be at least an hour generating hundreds of passwords for the Passport souvenir under the username "TMGC!". As it turns out, this list alone provides some vital clues to understanding how passwords are generated. But before we can figure out the passwords, we need to go a couple layers deeper: I arranged these passwords in numerical order and took the difference between consecutive passwords. According to Binary, they estimate that there's around 500 passwords per item, so it was very likely that there'd be entries missing from my list. Despite that, I immediately started to notice that many of the differences between consecutive passwords would appear multiple times - for example, there were a total of 11 times where the difference between consecutive passwords was found to be 23440258. This actually complicates things a little. The patterns and generation techniques used on the Entama were to do with the individual digits in the password. Numerical patterns, on the other hand, indicate that the generation algorithm may actually rely on the numerical properties of the password as treated as a number, rather than treating all the numbers separately. This could mean the V3 uses a generation algorithm far too dissimilar to the Entama's algorithm for us to even hope one could be used to get an idea of how the other works. How could it be the case that patterns were starting to emerge in the differences between the passwords when we'd just figured out that the fifth digit can only ever be always odd or always even depending on the username? And then it got weirder. Assorting these differences in numerical order once more and finding the differences between the differences, we find that these differences between differences are either 0, 48, 329, 589 or a sum of these four numbers modulo 2048. In other words, they're either a multiple of 2048, or, when divided by 2048, the remainder they give is 48, 329, 589, or some sum of these numbers (like 329+589). There's also one case of the difference being 145; I'm not really sure how this one happened. When it's a sum of some of these numbers I'm guessing there's gaps in the list of differences - for example if our list has A and B as consecutive differences with B-A=329+589, then maybe there's a C between A and B such that C-A=329 and B-C=589, or vice versa. There's a very clear pattern emerging here, but what it means and whether any information can be extracted from it is unclear. Actually, whilst writing this I found that 48=329+3*589 mod 2048 and 145=10*329+19*589 mod 2048, so I guess that solves that mystery. Upon closer inspection, I also noticed that there was a pattern emerging amongst these numbers - the order with which a 329 or a 589 would appear took the following pattern: 589, 329, 589, 589, 329, 589, 589, 329, 589, ... Even when taking the differences which were sums of 329 and 589 into account, the number of times each of these numbers appear in each sum exactly corresponds to what we'd expect if the pattern above were to continue. There's some patterns in the amount the multiple of 2048 increases too but I haven't been able to pin it down just yet. This all has the effect that the difference between two passwords on this list takes the following form: 2048n + 329a +529(2a+d) Where n is a "large" integer (usually well over ten thousand), a is a "small" integer and d is either -1, 0 or 1. In case you're wondering where the 2a+d came from, it's due to the fact that 529 appears twice for every time 329 appears in the sequence I noted above. In fact, the values for n seem quite restricted too. If I've got a password and I wanted to use these numbers to take a guess at what the "next" password giving the same item is, I only really need to check the values of n that I've observed already in the passport list, since there's not that many of them at all relatively speaking, yet still enough to make the list seem comprehensive. There's quite a few variables to consider when trying to understand the password system, especially when we take the variables used by the Entama into account: - Is there an initially generated password, like the login password? - How does the username come into play? - Where do the item IDs appear? - Where do randomly generated numbers appear? - Is there a pattern controlling variable like on the Entama? - Is there a checksum variable? - What order does are all these variables applied? I think understanding the order in which each of them appear might be the trickiest part. Maybe there's some specific algorithm that's applied to passwords to transform them into a password which contains the ID and a checksum and the pattern variable like the Entama passwords, but it could also be the case that some of the controlling variables appear earlier on in the decoding process, which would create some wildly different results. Even if we start noticing patterns in what we already have available to us, it's really only the tip of the iceberg. You might be wondering what the point of making such a generator is. Souvenirs never really did anything, and making a generator wouldn't bring Tamatown back. Plus, without Tamatown, using passwords taken from a generator takes some of the challenge and reward out of the items. Despite that, I think it's still important to be able to preserve this feature of a Tamagotchi, particularly as it provides a view into content that can no longer be obtained. It's also a convenience for players looking to buy a specific item without having to wait until it appears in the shop. Aside from the souvenirs, there's also a few food items which go unused because they're only available through the password system. Unlike the other food items, they're given directly to the player instead of acting as an opportunity to purchase the item. There's also a chance that some of the items on the V3 or V4 are completely unused, can only be obtained using passwords, but were never made accessible through Tamatown. It's actually already known that sprites for some of the ticket items on the V3 are present on the V2 (they can be occasionally seen using obscure glitches, though it's not known if these items are obtainable or if they'd do anything when used) and the Music Star had a few unused ticket items too (which can be obtained by guessing the right item passwords). With a generator, we could see items we've never seen before. On top of all this, I think it's just interesting to be able to learn more about how Tamagotchis work, and it's a good idea to take the opportunity to document these findings, even if nothing comes of it. Even if we don't get working passwords, we'll have an opportunity to learn something new. The next step will probably be to more closely examine the Passport passwords once again. I'm considering trying to use the patterns to limit which passwords have the potential to be valid, and then once I've limited the number of potential passwords to a more palatable number I can try them out until I start to create a more comprehensive list of passwords. This'll help me pin down the patterns more easily. I hope. Once the passwords for one item are understood we can move to looking at other items - we may want to investigate the following: - If we've got two passwords giving the same item, is it guaranteed that there exist passwords for every other item between these two passwords? In other words, is the password distribution uniform with respect to the items they give? - If, say, we shift a passport password by a value k to get a password for the second souvenir. If we do the same thing to another passport password, will we get another working password for the other souvenir? It may well be the case that neither of these points are proven to be the case, but the more structure the passwords have, the easier they'll be to understand. Ideally, more passwords would be helpful to figuring this all out. Though given how long it's been since Tamatown stopped working, I doubt there's all that many "complete" password lists, and certainly not that many lists of passwords which all give the same item. The impact of usernames will be interesting to see though, and at the very least, more passwords will mean we can take a closer look into how the number distribution in the password changes with the username (if that turns out to be at all useful or necessary). For people more experienced with Tamagotchi hacking, perhaps it'll be time to dump the Tamagotchi's ROM. Doing so won't be particularly easy, and it won't be guaranteed to give us any results, but it might be the best bet we have at understanding how passwords work. I know this post has already been pretty wordy, but if anything else comes of my research I'll be sure to continue to document it here.
  6. 5 points
    Just wanted to give a shout out to @Alex Grigoriou for the impressive work in trying to bring back Tamagotchi Town! If you haven't already, check out the topic about it here or the site at http://alexgtamagotchieu.freevar.com
  7. 4 points
    Me again! I bundled my modest little collection together and I think they all look rather dashing! The two Jensei's turned up today Still pleasantly surprised about Japan -> UK shipping times! From top to bottom: 3x 20th Anniversary Tamas 1996 P1 • 1997 P2 V2 • V3 • V3 • V3 • V4 • V5 Jinsei Entama Hanerutch 2 • Home Deka v2 • Jinsei Entama
  8. 4 points
    There are a LOT of really cool fan Tamagotchi related projects going on right now. I wanted to draw some attention to one that has fantastic potential: Tamagotchi-Re-animated I can't describe their project any better than they do: I can't wait to see what comes out of this collaboration! Check them out here or on Twitter
  9. 4 points
    Found this article about using a Tamagotchi as a good measure of seeing how ready somebody is to take on the responsibility of having a pet… I have to say, I could not agree more! https://gametruth.com/editorials/dont-get-a-pet-get-a-tamagotchi/ Have you all seen any relationship between caring for a virtual pet and how that relates to caring for a real one?
  10. 4 points
    Our upgrade is complete and I THINK everything went smoothly. Please poke around and check out the new features and look. I still have some work to do... Our emoticons are coming back (of course)... I also need to make some tweaks to settings. Please look around and post here with any comments or problems you discover. I still have a backup of the old system so we can downgrade if major problems are discovered. One feture I am most excited about is that we are now way more modern and work wonderfully on computers, tablets and phones! One other thing to note is the new Clubs section which lets TamaTalkers make their own little group. The groups can be public or private. This is something I want to try out to see if it is useful. This gives you a chance to create your own little space where you can be the moderator and guide how things operate. Please Note! Community rules on behaviour and content will still apply! I hope you all like it!
  11. 4 points
    Oh that's very interesting! That further proves my theory that the V2 I have is from a very early wave (I haven't seen too many V2s out there like mine, so the batch with the different names must have been pretty limited) .That item must have been directly translated from the Keitai, and I do wonder why it was changed in the later, more widespread release. Either way, it's quite cool. Anyway, I was able to ROM test my CYOI Entama (the character on it was already dead, so no tamas were harmed in the process): It's ver. 14.5. I'm assuming that's the only ROM version for the CYOI since it only had one wave and three shells.
  12. 4 points
    I am from time to time reminded how much TamaTalk has grown and changed with tamagotchi. I get nostalgic of other sites and groups I was a part of. I am going to try and be a little more active with tamas. Wish me luck and I hope to make more friends along the way!
  13. 4 points
    That's not just Brazil, most countries don't sell tamagotchis anymore. The new 20th anniversary re-releases are mostly Japan, US & SOME parts of Europe (+UK) exclusive. And even then they are hard to find outside of Japan and US. As crazy as it might sound, there is just not big enough demand for them anywhere else. Even for the West they have been brought back just because of the whole nostalgia craze going on now. I'm from Poland and there have been no tamas being sold ever since the original Friends came off the shelves.
  14. 4 points
    No... they can't? The 90s devices can't even connect at all. OP, I'll answer each one of your requirements individually to give you an idea of the range of Tamagotchis there are: The originals only have about 11 characters so I'm guessing you want quite a bit more than that. This condition eliminates pretty much all of the vintage models, except for the Osutchi and Mesutchi, which have quite a few characters. Of the modern releases, here's the ones that have the most characters - though be aware that some of these characters might be inaccessible due to requiring external devices or web services that no longer exist: International releases: V1: 20 characters V2: 51 characters V3: 50 characters V4: 52 characters V4.5: 52 characters V5: 65 characters V5.5: 60 characters Music Star: 40 characters Tama-Go: 36 characters Friends: 36 characters Friends Dream Town: 36 characters Japanese-exclusive releases: Keitai: 23 characters Hanerutchi 1: 21 characters Akai: 23 characters Entama: 56 characters Uratama: 58 characters Hanerutchi 2: 46 characters Oden-Kun: 22 characters Plus Color: 26 characters Hexagontchi: 26 characters iD: 21 characters iDL: 48 characters P's: 42 characters with an additional 54 characters unlocked with pierces (sold separately), I'm not sure if all the additional characters can be raised though 4U: 16 characters and 16 personality stage forms (not sure what these are but they're functionally different characters, I believe) with an additional 32 characters unlocked with downloads and touch cards (sold separately), again I'm not sure if all the additional characters can be raised 4U+: 18 characters and 22 personality stage forms, as well as (I assume) the 32 downloadable characters from 4U M!x: There are 5 different versions of the M!x and they each have 22 characters, plus the ability to "mix" characters together through breeding to get a seemingly endless number of variations Meets: 19 characters as well as the aforementioned mixing mechanic All the Tamagotchis mentioned above can connect to others, as far as I'm aware! There are restrictions though: -Osutchi and Mesutchi can only connect with eachother -The V1, 2, 3, 4 and 4.5 can all connect, though Tamagotchis of different versions connect as though they're V1s which limits the number of things to do -The Japanese version of the V1 - the Plus - can connect with the Keitai and Akai -The V2, 3, 4 and 4.5 can all connect to the Keitai and Akai too -The Keitai, Akai, Entama and Uratama can all connect to eachother -The V5, 5.5, Music Star and Tama-Go can all connect to eachother -The Friends and Dream Town can connect to eachother I'm not sure about how the remaining Japanese models connect to eachother so I think someone with a better understanding of the Japanese models will have to help you there. All the ones above have more to do than the originals! I'll list a few features from each: Vintage releases: Osutchi and Mesutchi: Quite a simple model as far as I know, though there's a complex breeding mechanic where connecting your Tamagotchis gets you different characters. International releases: V1: This one has a two games instead of the one like the originals, and the ability to connect with other Tamagotchis. This also allows Tamagotchis to gift eachother items which they can use. Overall, the number of features is still pretty lacking, though. V2: There's new games, and games now give the player points that they can use in the shop to buy food and items. Relatively limited compared to later releases, but still allows for quite a lot of gameplay time. V3: Lots of new features and items, and a whole bunch of games. A big part of this Tamagotchi was the Tamatown functionality, but since the website shut down nearly 6 years ago this functionality has been inaccessible. You're not missing a whole lot though, honestly, since the souvenirs from Tamatown didn't actually do anything except look nice. V4: Growth is now determined by your Tamagotchi's interests and skills. These skills then go on to influence the job your Tamagotchi gets. There's also a huge variety of games, increased by the range of jobs your Tamagotchi can now engage in. Tamatown functionality is lost once again, but again it's not really a big deal. V4.5: Basically identical to the V4 but with different characters and games. I think getting skill points is easier too now and if I recall correctly the jobs are a bit different? V4 also suffered from some pretty bad glitches which were fixed in the 4.5. V5: Tamagotchis are now put into families - if you've ever wanted to raise more than one Tamagotchi at once, now you can! Though it's functionally identical to raising one. The range of features is pretty limited compared to the V4 though, since there's no job mechanic anymore. I think the range of items was also pretty limited if I recall right, and a lot of the items were only obtainable online, though the passwords are still available online since they don't always rely on a username like before. V5.5: Similar to the V5 again. V5 had some pretty bad glitches if you were unlucky - mine liked to reset itself on occasion - and they were fixed in this iteration. Different characters and games once again. Music Star: Basically the V4 but you can only get one job, a career in music. This isn't too much of a downside though, as there's plenty of fun to be had - more varied gameplay than previous versions, for sure. Easily one of my favourite versions, though a couple of the characters and a few of the items aren't so easily accessible anymore since the shutdown of Tamatown. Tama-Go: Very, very limited, unless you buy the additional figures which clip onto the top and unlock more content. The figures unlock extra games and the ability to buy items, which was removed from this version for some reason. On a more positive note the screen is now a 4-tone greyscale screen instead of the previous monochrome screen, and that allows the player to buy different room designs for their Tamagotchi. Friends: Haven't played it, so I don't know much about it. From the sounds of it though, it's pretty limited, like the Tama-Go. Connection is NFC instead of IR, now. Friends Dream Town: Supposedly an improvement upon the Friends, but still suffers from being relatively limited once again. I don't have any of the Japanese-exclusive releases, but I've listed some of their features here anyway: Keitai: Kinda like the V3 but with more things to do, I think? Hanerutchi 1: It's based off a gameshow or something? So the characters aren't really Tamagotchi characters. I think it's like a Keitai or the Plus / V1 otherwise. Akai: Like the Keitai but the pixels are red and there's different games and characters Entama: Like the V4, but with more to do, I think? Uratama: Like the Entama, but the pixels are blue now. Once again different characters and games, similar to the V4.5. Hanerutchi 2: Another Hanerutchi, but like the Entama, I think? Oden-Kun: Not sure what the functionality is like but it's based off the Oden-kun character. Plus Color: First Tamagotchi with a full colour screen. Hexagontchi: Like Plus Color but with some features related to a gameshow called Hexagon, or something. iD: I think you get the ability to keep your character for as long as you want, or something. I don't know much about this one. iDL: Like the above but... more? P's: Dunno, there's these "pierce" things that you can clip onto the top to unlock more content though. 4U: First Japanese model that used NFC I think. Allows the player to download new content. 4U+: Like the above but more, again, I guess. M!x: Has the aforementioned "Mix" mechanic which allows you to mix two characters together to get something entirely new. Meets: No idea, but I've heard the current release of this version is pretty glitchy. If a Meets sounds like your thing, maybe wait until the next version of the Meets comes out. Apparently carries the same mixing mechanic from the previous version. I think you can also raise twins in this version though I'm not sure if that was in a previous version (aside the V5) too. Generally the Japanese models have more features than the international releases. This is probably the strongest restriction you've given, and it should helpfully make it easier to make a decision. Any of the Japanese models from the Plus Color onwards will probably end up being too expensive for you. Even the Entama can go for $60+ if you're buying new, though it should be within your limits if you're buying used. Seems like the iD / iDL are an exception though, they look like they tend to go for a little cheaper. The vintage Osutchi and Mesutchi should be just within your limits. English models should all be affordable, though be careful not to buy one of the $2 fakes. The Music Star is likely to be a little expensive though some sellers will definitely sell it to you for less than $40. The Tama-Go should be just within your limits though the figures aren't going to be that cheap, and it's not really worth purchasing it without the figures. The Dream Town version might be the hardest to get because it's usually (confusingly) named the "Tamagotchi Friends" and those that know to add the "Dream Town" on the end tend to sell it for quite a bit more. On the other hand the Tamagotchi Friends seems to be one of the cheapest models available, probably because it was a relatively recent release. Hopefully others can fill you in on the information I'm less familiar with. I hope this helps!
  15. 4 points
    My Tamagotchi Meets arrived today, so it's time for an updated collection shot. But first, a look back, because I signed up here one year and one day ago! This is how my collection looked on December 23rd 2017. And this is how my collection looks today; Top row: 20th Anniversary Tamagotchi Mini, Tamagotchi Gen 1, Tamagotchi Connexion V2, Tamagotchi Connexion V4, Dinkie Penguin, Cyber Pet 168-in-1, Chuppi Middle row: Penguin Watch, Virtual PETs (32-in-1), Shuku 20 Shunen Tamagotchi Gen 2, Super Gyaoppi 9 in 1, Digimon (Version 1), Toy Story Virtual Friends Space Explorer Bottom row: Penpy, MGA Penguin (Penguin Time), Digi Pets Jia Yuan 168-in-1, Tamagotchi Original Gen 1, Tamagotchi Meets Fairy Version
  16. 4 points
    For those curious about customization, here are the dimensions of a 90's Tamagotchi background: Length and Width of Paper: 2.5x2.5 cm Length and Width of the icon sections: 25x7 mm And if you guys want I can do a full tutorial Here's how mine came out. So shiny!
  17. 3 points
    :To start first feed your TamaGotchi Sweets repeat that till it gets a toothache , Give it Medicne / AID , It will become happier cause you healed his toothache , Next Tip! Connect your tamagotchi to your iphone/ app keep it there for 1 hour otr more , then bring it back to your tamagotchi thing and it wil make his happy chart higher ! Hope That Helps ! Credit to : PandaBunny Toys :D
  18. 3 points
    Welp, @KidRetro64 is absolutely correct. And I am 100000% sure that Bandai won't step in. Thanks for mentioning my work btw @iTamannadi!
  19. 3 points
    I can help you with this The PC on the Tamagotchi Friends is used to “buy” items online and get them downloaded on your Tamagotchi. Like the 4U, you can get exclusive items that you couldn’t get in the normal shop. Sadly, the Original Bandai Tamagotchi Friends website has long gone, but Mr Blinky has done a pretty ace job at making a remake. For other versions, I’m not sure. Another thing I’d like to add onto @iTamannadi ‘s comment is that Alex cannot Find the flies that were on the original Tamatown, because those type of files aren’t cached. Which means that the Connection models are now most likely never going to be linked to the website (unless Bandai steps in- which they most likely will not). If you tell us what type of Tamagotchi you have, someone can tell you exactly what it means. Oh! And here’s Mr Blinkys Website- http://mrblinky.net/tama/friends/ezgotchi/ Hope This Helped
  20. 3 points
    The title tell everything about the topic A long time ago,I have created a special male tamagotchi growth chart,involving flower pot like characters There's various sprites of those tamagotchis(unfortunatly,I haven't created the adult form): Shidotchi:The seed tamagotchi and male counterpart of Pensetchi,He is a fragile and sensible baby that need a lot of attention and care.One day ,he wishes to became a beautiful flower that everyone would notice Shidotchi is often seen in a calm place, taking sunbathes to accelerated his grown.Shidotchi come from the japanese word "Shido" which mean seed Bushutchi:The bush tamagotchi and male counterpart of Daisytchi,this little guy is really energetic and excited,however due to those traits,he's often stumbled on the ground and injured himself accidentely He is also a huge chatterbox that love talking with any tamagotchis he meet but most of them want to avoid him which make the little bush lonely, Bushutchi still wishes to became a beautiful flower but also want to find someone that understand him.Bushutchi come from the japanese word "busshu" which mean bush Kumubomitchi:The flower bud tamagotchi and the male counterpart of Dahliatchi,this teenager emitted a delicious scent that calm other tamagotchis around him,very shy,sensitive about his appareance and germaphobe,Kumubomitchi take a long time making himself clean and presentable to everyone If his head became way too leafy and big,he would cut the extra leaves carefully.This Young tamagotchi is very proud of his flower bud and is in search of true love Kumubomitchi is a mix of the japaneses words "kuma" meaning bear and "tsubomi" meaning flower bud What do you think of those characters? and Do you have custom tamagotchi characters?
  21. 3 points
    So... I made a huge change in the site. I added a password system and you (The community of TamaTalk can log in). I did that because everything is going very well with the site and I won't let Bandai sue me. So, here are the credentials: Username:tamamaster@alexgtama.tk Password:TamagotchiForever
  22. 3 points
    I have already seen those files about 9 months ago. They aren't something special. Just some games. And I think that the files to connect your Tama to Tamatown will never be found. Types of files like this aren't cached.
  23. 3 points
    It makes me sad that our tamagotchis can’t marry a tamagotchi of the same gender. I get why there was no same sex marriage on the older tamas, since the world was sadly much less accepting then, but now times have changed and I keep hoping that it will be introduced on the newer Japanese tamagotchis. However, it is not an option on either my M!x or Meets. Quite apart from anything else, this is disappointing as it limits the number of characters you can mix with according to your tama’s gender. I KNOW that in irl species you need a male and a female to make a baby (I’m a grown adult ), but we are talking about pixels here! Tamagotchis don’t even pretend to be modeled after real animals, like cats and dogs. They are goofy little aliens and if Bandai chose they could definitely programme in same sex marriages and breeding. Take The Sims 4, for example. You can now have two sims of the same sex have a baby together - heck, you can even have male pregnancies! And, sims are meant to be modeled after humans, for whom this most definitely isn’t possible. If Sims can do it, tamas can do it - Bandai should recognise that it’s 2018 (almost 2019)! What do you guys think? Is this a feature you’d like?
  24. 3 points
    I'm going to try to get one because I think supporting tamas in different languages and regions is a good thing for the hobby!
  25. 3 points
    The geolocation feature on the app detects what type of place you are at and shows your Tamagotchi going somewhere similar. Ex) If you scan at a restaurant, your Tama will also visit a restaurant. You can even get special items if you scan at a specific retail store during an event.
  26. 3 points
    A new version of the software running this site has been installed. Lots of little tweaks to speed and stuff but, overall, you will not see many differences... Well except maybe for the GIF button Please post here if you notice any little bugs (or big ones)!
  27. 3 points
    So that's the Connection re-release rumours debunked then.
  28. 3 points
    I have both and it's hard to say. They are very similar. I do prefer Meets from the M!X in a way, but there are also the bugs (though none of them have occured to me so far). Meets also has a MyMeets app and even the normal Bandai app so you aren't "locked out of" Japanese-only content, unlike with M!X. But IMO there are better colour versions. If I had to choose I'd go with Meets, for the twins, pets, apps, etc, but be aware of the bugs.
  29. 3 points
    Most sellers I have encountered on ebay will mention either in the title or the listing whether or not the Tama will work. I haven't seen many broken color editions on sale. The biggest problem with used Tamas is that the shells are either missing paint, plastic is scuffed up or the screen has scratches. If you're okay with those possible problems, a used Tama is a great way to save money. My only used Tama I have off hand is a English Angel edition and it has always worked great.
  30. 3 points
    For fun I tried doing a ROM test on my 2018 P2 but instead it was a sound effect test. Here’s a pic of what it looks like. There are 17 total.
  31. 3 points
    me when I got nothing going on: me when I have an assignment due in 1 hour: I Wonder What TamaTalk Is Like Nowadays 🤔
  32. 3 points
    They're both v3's, Australian releases I believe. Super cute shells, I was always a fan of the Australian sbells! And it's impressive how good yours look after so many years. And yes, they're connections. I believe it should be possible to fix the faulty one but I'm not exactly sure how, I'd probably just take it apart and put it back together.
  33. 3 points
    Though it's entirely possible that it could be a sign of something, don't get your hopes up too much. After all, commercial social-media presences tend to revolve around getting people to generate free publicity, which companies do by leveraging people's feeling of having some form of relationship to the company and its employees because they enjoy their products - that's why Twitter accounts like this use non-committal language and friendly wording and emotes. People see Tweets like that, spread them around, and thus are doing free advertising for the company - it lets them stretch their marketing budget further.
  34. 3 points
    My birthday was pretty great! Got myself a sweet new laptop, a Gudetama, a new pair of headphones, and a statue of Guido Mista from JJBA: Vento Aureo via GameStop's site. Best birthday I ever had!
  35. 3 points
    Time for perhaps the most bizarre update I've given - some new developer features have been discovered! All this information comes from rjalda100, who discovered and tested the feature while trying to perform the region change procedure on a V1. For those unfamiliar with region changing, it's a process you can perform on the American connection models in a similar manner to activating the debug mode - instead of shorting the JP3 solder jumper on the circuit board, however, JP1 and JP2 are shorted instead. I'm unsure about what happens if only one of these two jumpers are shorted; it'll be something to investigate in the future. As Pirorirotchi demonstrated on page 3, region changing has the effect of switching the ROM version that's used with a different one - the data your Tamagotchi uses is changed from the data used in the American ROM to one used by European models. This isn't necessarily hugely remarkable by itself, though this recent discovery has given us new knowledge about what this feature was used for. A few days ago rjalda100 was attempting to compare the two ROM versions of an American V1 - before region changing, the ROM version was found to be 4.2. After region changing and ROM testing again, the following screen was shown instead of what was expected: This ROM version has never been observed before, and until this point all of the Japanese and worldwide releases in the Connection / Plus series used even integer version numbers - 0.0, 2.0, 2.1, 4.0, 4.2, 6.1, 8.0 and so on. The numbers at the bottom of the screen are also unfamiliar, and their purpose is unclear. I had speculated in the past that there could be entirely new and unknown versions hidden behind the region change feature, so I guess this speculation was proven correct. I had also speculated that odd integer versions were reserved for developer versions - would this speculation be proven correct too? Upon resetting the Tamagotchi, instead of being greeted by an egg, the time setting screen is shown instead. Sure enough, the date format that was used by this version was Day / Month, as would be expected after switching to a European ROM version. This screen is followed immediately by the naming screen despite no egg having hatched. After this was an entirely new screen with the options "BOY" and "GIRL". Selecting a gender will finally show you the Tamagotchi you'll be raising: A Burgertchi Actually, more accurately, the Burgertchi will raise itself. From this point onwards, the only button which functions is the B button - only the standard Tamagotchi view and the clock screen are accessible. Burgertchi does all the cooking and cleaning by itself - if it's hungry, it eats automatically (aptly, it eats a burger). If it makes a mess, it cleans it up. It flicks between a bunch of different animations, too. I'm not really totally sure what the purpose of this feature is, or if there's anything else that's unique about this ROM version, but as far as I can tell it's some sort of demo mode. Why Burgertchi? No idea. But I can see this sitting behind a screen in a store, demonstrating what a Tamagotchi looks like without actually requiring constant care and attention. Hopefully, new discoveries like this will continue being made in the near future! The region change mechanic is a truly interesting one which may reveal entirely new Tamagotchi modes to us.
  36. 3 points
    Tamagotchi +Color has no downloads functionality though. iD, iD L and P’s have IrDA while 4U and 4U+ has NFC.
  37. 3 points
    I am personally against letting children take care of pets until they are over the age of 13 and really do a lot of research regarding the pet (though parents should also do that to not let the children "experiment" with the experience), unless said pet is large enough to be the whole family's responsibility like a cat or dog. A lot of pets that are considered "entry level" for kids are actually not all that easy to take care of and require a lot of care to be happy. For example, hamsters actually need quite HUGE cages, a "perfect" cage for a golden hamster (just one! They are solitary animals!) is a whooping 100x100cm. A bare minimum is one that's at least 100cm wide on one side. The hamster wheel needs to be quite large to prevent back injuries, the food has to be good quality (no budget food!), proper diet has to be mantained (mostly grain, fruits and vegetables only as an occassional treat since they're not healthy for hamsters, also since hamsters are omnivores they need some bug protein from time to time). Then there's daily cleaning, understanding that a hamster can bite you, etc. I'm speaking from my own experience as I've had pets since I was a young child and when I realized that a lot of my first pets have been vastly mistreated still eats at me to this day. Goldfish are a whole another story too - aquarium keeping is NOT an easy task! But at the same time I know that children are not stupid and know a difference between a Tamagotchi and an actual pet, and just because a child can take care of a Tamagotchi doesn't necessarily mean they'd be a good pet caretaker, and even vice versa. But if there's no other way, it's definitely better to offer them a Tamagotchi rather than an actual pet. Though I personally think that parents should never 100% give children full responsibility of an animal, unless they are sure the child is doing a good job at it, they should be responsible too.
  38. 3 points
    Well, as you said it's not available since 2009, it's been already 10 years since then. We just moved on. There are some projects that are attempting to bring it back but it's a huge work in progress and might or might not work. It is a shame but the toys are still usable even without Tama Town, even if some experience has been lost.
  39. 3 points
    That's a P2 and it's a legit shell. http://www.tamashell.com/p2.php
  40. 3 points
    Y'know, I'm really liking the umi. Yeah, it's demanding (very), but there's really no other tama that has animations quite like this. They're smooth, responsive, the little bubbles that travel up the screen are neat, and it's actually fun to watch them swim around the screen. Mine is, unfortunately, very quiet, but it's still been a lot of fun to raise. I did turn the TamaOtch off for the moment though, as that, plus my Genjintch, plus the Umi was a bit too much. XD
  41. 3 points
    Thanks! I forgot to mention it but I was able to obtain those two sprites. The complete project is now live here: https://www.spriters-resource.com/lcd_handhelds/tamagotchiconnectionversion2/
  42. 3 points
    Thanks for the help! If there are any version differences between different waves then maybe we'll find them. --- Here's the ROM version list so far, as well as any other known version differences: Kaettekita! Tamagotchi Plus / Tamagotchi Connection / Tamagotchi Connexion (V1) 0.0: The original Japanese release. 2.0: An international release, probably European. Features a multitude of changes from the previous version. 2.1: Seems to be present in both European and Australian models, so both of those regions probably used the same ROMs. Differences in this version are unknown. 2.4: Apparently, the time during the day at which the Tamagotchi's age number increases was changed in this version. 4.0: Probably the first US release. Main differences are in the form of text changes. 4.2: Apparently, the connection feature cannot be used while the Tamagotchi is a baby on any version prior to this one. This is the version this feature was changed. There's also a rare "GLAY Expo Edition" that probably uses another ROM version. Keitai Kaitsuu! Tamagotchi Plus (Keitai) The only known version is 6.1, currently. Haneru no Tobira Tamagotchi (Hanerutchi) The only known version is 8.0. Given that this version was a sort of spin-off and only had a single wave, I think it's likely that this is the only version. Keitai Kaitsuu! Tamagotchi Plus Akai Series (Akai) Currently no ROM versions are known. Chou Jinsei Enjoi! Tamagotchi Plus (Entama) The only version currently known is 14.1. The ROM versions of the CYOI Change models are currently unknown. Ura Jinsei Enjoi! Tamagotchi Plus (Uratama) 16.0 is the only known version as of yet. Haneru no Tobira Tamagotchi 2 (Hanerutchi 2) The only known version is 18.0. Given that this version was a sort of spin-off and only had a single wave, I think it's likely that this is the only version. Oden-Kun no Tamagotchi (Oden-Kun) No ROM versions are currently known. Tamagotchi Connection Version 2 / Tamagotchi Connexion Version 2 (V2) Three versions - A.3, A.4, and A.5 - are known. The differences between them are not currently known, though it is known that some versions of the V2 featured a variety of different item names, and there are differences between the US version and international versions of the V2. Whether or not these versions correspond to one of the three known ROM versions is unclear, but it does seem to be the case so far that the first wave of V2s in the USA was split into two groups - an earlier group and a later group - where the most noticeable difference is subtle changes in how the packaging looked. The later group were the ones most seen in promotional material for the V2, and it seems as though the earlier group - what I'm calling wave 0 - was probably like an initial production run that was merged with another group of shell designs for unknown reasons (perhaps they anticipated that more people would buy the V2 than they were expecting so they expanded the lineup somewhat). It seems to be the case that some of the wave 0 models were given the earlier ROM version featuring the earlier item names. There's also a PUMA Edition that probably uses another ROM version. Tamagotchi Connection Version 3 / Tamagotchi Connexion Version 3 (V3) The only known versions are A3 0 and A3 2 and their differences are unknown. A3 0 seems to be the US release so A3 2 may have been the European or Australian release. Tamagotchi Connection Version 4 / Tamagotchi Connexion Jinsei Version 4 (V4) A4.2 U, A4.3 E and A4.5 E are the only known versions. It seems to be the case that U models are the USA versions and E models are European. The main differences between them are probably bug fixes. Tamagotchi Connection Version 4.5 / Tamagotchi Connexion Jinsei Plus Version 4 (V4.5) A4.5-3E and AUV4.5-.2 are the only known versions so far. I'm not so sure about the latter one, I feel like it was probably meant to be A4.5-2U but it was written wrong. The letter at the end seems to represent exactly what it did before. Tamagotchi Connection Version 5 / Tamagotchi Connexion Familitchi / Family Iro Iro! Tamagotchi Plus (V5) 34.1 is the only known version so far, and it corresponds to a European model. This was the first international model to receive a release in Japan since the V1, so there's a number of different versions of the V5. Main differences include language changes and changes to the Unchi-Kun item. Tamagotchi Connection Version 5 Celebrity / Yume no Royal Family Tamagotchi Plus (V5.5) No known ROM versions yet. The English version apparently had two more games than the Japanese version, though, and some of the parent characters changed between versions. Tamagotchi Music Star (V6) 6.0 00 32.0 0 and 6.0 01 32.0 0 are the currently known versions. The latter was a wave 2 model, so they probably correspond to the two waves of the Music Star. Region functionality seems to be separate from version numbering, now (the ROM test screen lists the region separately). Known differences between versions include changes to how much money is passed down each generation (if I recall correctly, no money is immediately passed down upon starting a new generation on the original models, whereas half the money is passed down on the first generation only on the wave 2 models) and also changes to how expensive the Wild Guitar item is (from 100,000,000 points to 40,000,000). Tamatown Tama-Go (V7) 7.0 01 32.0 is the only known version. Tamagotchi Friends (V8) 8.0 00 is the only known ROM version, though it's known that international releases of the V8 featured different games to the US version. There's rumours of a Russian language version, too. Tamagotchi Friends: Dream Town Digital Friend (V9) No ROM versions are known yet. I think this covers everything so far! It should also give us an idea of where to look for more information.
  43. 3 points
    What's interesting about the "diet soda" item is that not only is the name different, it also looks different which is actually pretty cool. The earlier version has what looks like a scale in the middle while the later version just has the regular bubbles. The left one is my early wave, different item name V2. The right one is presumably from a later batch. I actually like having the quirky one in my collection because it's kind of unique, haha.
  44. 3 points
    Welcome to another installment of my hopefully more consistent log. The tamas are all still doing very well. The two V2s are very laid back as adults so I've been primarily focusing on my V1, who's still a teen. V1 - Ziggy Ziggy wasn't set to evolve until around 4:30 this afternoon, so he spent the morning as a Marutchi. He connected quite a bit with Laura (my blue bubbles V2) and obtained the ball item, which he had a lot of fun playing with. So far, he has called for training at 1:15 and 4:15 today, with his next call presumably coming at 7:15. That brings his training bar up to 3 as he either didn't call yesterday or I missed it (more than likely it's the latter). Not too long ago, I heard the ever-familiar evolution beep. Since my other two tamas are adults, it could be none other than Ziggy. He's now an onion, which I expected but he's still cute. I might try to aim for top tier with him even though I've rarely been successful with this on the V1. This version seems to be stricter with care mistakes than the later versions so it's a lot harder to get perfect care on it than even the V2 or V3. I will probably end up with Memetchi again but it's still worth a try. V2 - Laura Laura is still an impossibly cool Dorotchi. She is 5 years old and very laid back. Experimenting with a new 'do... Feeling like royalty... Ghosts can be cute too! I love capturing her various item animations - they are all very cute. I'm glad I got Dorotchi on my 12th generation as opposed to one of my earlier ones because now I have most if not all of the available items to try out on her. I'll probably post more tomorrow or whenever I end up updating next. V2 #2 - Agnes Just like her sister, Agnes is 5 years old, still adorable and taking it easy. Oh, have I ever missed having Ginji - even the idle animations are great. I'll have to capture the teeth brushing one and the closeup at some point but I have not had a chance to do so yet. For me? Oh, you shouldn't have... These boots are made for walkin'... Skater... girl? Her animations are slightly different from the original P1 Ginji, but they have their own little charm. I love having her around.
  45. 3 points
    By the way have you checked out my revived TamaTown V4? It is worth visiting. My thread link:https://www.tamatalk.com/IB/topic/195332-tamatown-is-back-parsed-swf-files/?page=3 Direct site link:http://alexgtamagotchieu.freevar.com
  46. 3 points
    My Santagotchi and iD that i bought for my birthday/christmas arrived recently! I got my meets in the mail a month or so ago as well!!
  47. 3 points
    I'm actually a pretty avid video game prototype researcher (Spyro 3's my game of choice, I've spent probably thousands of hours documenting it at this point lmao), but I had no idea prototype Tamagotchis were given out in the 90s! I have seen some images of prototype models though, but I'm not exactly sure where they came from. I really hope efforts have been made to preserve those builds and we can see more of them in the future. Sometimes these things get destroyed to avoid leaks, so I really hope this isn't one of those times. I do remember someone claiming to have a Music Star World Tour Edition prototype back in 2010 but considering they never showed anything of it and Bandai claimed to have never even started production on that version, it feels like a "my dad works at Bandai" situation. Still though, it'd be cool if the design documents and any prototype versions they might have made for this version eventually surface. I suppose after the Spaceworld 97 leak, pretty much anything can happen. I'm glad you're enjoying it! Performing a ROM test counts as resetting the Tamagotchi, so if you decide to do it you'll lose any progress you've made. To perform a ROM test, the A, B and C buttons need to be held down, and while they're held down the reset button needs to be pressed. The first part of the process is a screen test - this tests all the pixels are working, and pressing the buttons will alternate between different pixels being displayed. After this, the ROM version will be displayed on screen. It'll say something like "VER: A4". Then the words "ROM TEST" will display on screen and it'll start checking the ROM for any errors, and then there's a connection test too. The only part of this process that's important to me is the ROM version, since the rest is just about what faults the individual Tamagotchi might have. As for other things to look out for, first and foremost I'd like to know the region and shell design of the Tamagotchi. This is to help track if different versions were released in different waves, and to see what regional differences there are. I think you mentioned both of yours were UK versions, though sometimes US versions were released in the UK so I guess the date format should probably be checked just to be sure. If I recall correctly, there was also an incident when the Music Star released in the US where they accidentally packaged the US shells with the European ROMs and they ended up displaying the wrong date format, so I guess even things like regions aren't quite so cut and dry. As for other things I'm looking for, I'm mostly looking for any other general differences you might have noticed. It's hard to pin point exactly what these are when the differences might be subtle - for example, the V4 released in several waves to fix some of the bugs present in the earlier releases. How do you track something like this? For all you know, your not-glitchy model might have been one with the glitches present but you just never ran into any. The glitches are the only version difference I'm aware of on the V4, though I think - and I might be thinking of the wrong V3 - that in some versions, the food menu wouldn't display item names, and sometimes it would. So I guess whether the food items have names is one thing to look out for. V2 has some more obvious differences. I think the food names thing I mentioned is also present on the V2 in the treat menu, for starters. But also, a few of the items changed names completely between different builds - costume became stuffed animal, diet soda became soda, bubbles became tools, hair potion became hair gel, love potion became honey, that sort of thing. There might be more that I haven't noticed, but those are the ones I know about, so if you could find out he names for any of those items it'd be really useful too! I feel like there's probably a bunch of differences nobody's ever really noticed yet, too - most people only have one or two of each version, so there's probably been plenty of instances of subtle changes that nobody ever really talked about because they don't have anything to compare it to. Like, apparently the time at which a V1's age increases is different between different versions of the device, idk how anyone managed to find that out haha. Hopefully we can discover some of those differences!
  48. 3 points
    Yes, I do. Sometimes it takes years for prototype toys or games to surface again after being seen at trade-shows or in other venues, but they may very well do at some point. These things certainly aren't always lost. In the specific case of Tamagotchis, we know how there were prototypes given out to Japanese high-school kids for them to test the product in the late 1990s - this is one avenue by which these things find their way into the wild. I know of stories of Atari 2600 video game prototypes showing up in US thrift-stores, for example (and we're talking years or decades after that system's heyday, here) - these things can pop up in the most unexpected of places! It's just a matter of whether or not you can track them down, and where to start with doing that. They could've ended up with, say, a former employee, or with a collector who knows one, or something like that, or they could've been sent out to product-testers or review panels. Or maybe they're in a warehouse, or goodness knows where. Sometimes such prototypes inexplicably pop up on eBay, too. Keep an eye out and persevere! Please do! I don't have anything useful to contribute here (I'm not a fan of the Connexion line, and only have two - a UK V2 and a UK V4; Still, if you can tell me how to perform a ROM Test and anything else that you'd like to be checked, I'll put batteries in them both and do so), but I am thoroughly enjoying reading the updates to this thread.
  49. 3 points
    hwd45 gave an EXCELLENT run down for all the requirements, and then even more than that. I can only give a few corrections here and there: NOT similar to the v3 at all, and has in fact LESS things to do. Only similarity is the shell and some characters. Pretty sure it has less characters too. But it does have some unique functions. That's more accurate than above, though to me v4/v4.5 and Entama and UraTama are completely uncomparable units, aside from their shells and some characters. There is about the same amount of things to do between them, some features are removed, some added. Oden-kun functionality wise is similar to either Tamagotchi Plus or Keitai, I don't exactly remember. It's also worth nothing that aside from the buyable pierces, the P's also has custom downloadable deco pierces created by the community, called VDPs. They consist of completely new and original content as well as translated, fully-free content from the pierces. You can see VDPs here: http://mrblinky.net/tama/vdp/ Of course, there is also a english patch. 4U/4U+ has an NFC connection function, HOWEVER not every NFC phone is compatible with it, only a few models work. Also, the original app has been long discontinued, Mr Blinky's translated and improved app is still running however. In general the iD, iD L and P's line have introduced IRDA downloads, all you need is an old phone with IRDA compatibility to get brand new content on these devices. I'd urge to look at Tamagotchi Wiki pages on them. I could write a comprehensive guide of all the differences of color versions but right now I have no time, HOWEVER there's a handy guide, I wish it was passed around more than it is: https://drive.google.com/file/d/1eDsMjBL2_gl7dOHoB3VqZurn7dFgszCp/view
  50. 3 points