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  1. 9 points
    I actually thought this was a very good idea- the trick doesn't harm other devices and both parties are happy! The other person got the genes they wanted and the person who didn't go through with the connection can keep searching for the genes they want while making other people happy. I don't really see any reason to stop this? Unless of course they're a mymeets user, but majority of them have been kicked off the app and you can check for corrupted data by looking through the family trees (eg tamas without eyes, black blobs etc)
  2. 8 points
    Happy new year to all of you! Make sure to give your loved ones (both real and digital) some extra love to celebrate a new decade!
  3. 8 points
    I’ve compiled a work-in-progress list of changes made between the ON and the Meets tamas. Contributions from ON owners are appreciated, and the list will update. The list will only include major/semi-major changes made, including character/land names and functionality changes. Here’s what I have so far... - English language (most obvious change) -Screw instead of push-button (again, obvious change) -No M!x connection -Livings being renamed to Rooms -Friendship meter horizontal and shows stars instead of words (needs clarification) -Gourmet Street renamed to Food Town (needs clarification) -Tama Depa renamed to Store/Shop or something similar (although the sprite still reads “tama depa” on the sign) This is all I have so far, but if you have an ON and can tell me more changes, that would be greatly appreciated. (Asking since I don’t have one of my own yet, and cannot check myself.)
  4. 7 points
    From what I understand it will. Be late July when its released, so about the same time as the previous ON launch. Yes! This for sure was the same one! However there was no images but the description was TURQUOISE and LAVENDER, which is the same as the other 2 fantasy meets! But where I work doesn't always get up to date info, and the fact there was no preorder date was concerning so it may be a upcoming announcement soon or a delay. I'll keep yall posted since I dont get many shifts due to COVID-19
  5. 7 points
    Doing a second update for the day so that I can get most of my future updates around the same time. Played enough of the 3rd game so that her 3rd stat (not sure what exactly it's called on the UraTama) is now 110. The idea of a tamagotchi without arms karate chopping planks with a human hand was so humorous to me I had to draw this Anyway that's all for today see you all tomorrow!
  6. 7 points
    Fun fact, I haven't seen another human in over a week. Fortunately, I find that to be a total win!
  7. 7 points
    Wishing all of you the happiest of holidays! Don’t forget to spend some time offline/IRL with your loved ones. TamaTalk will still be here wsiting afterwards...
  8. 7 points
    Haven't seen anyone talking about it yet so thought I'd make a post Anyone seen the new tamagotchi yet? It's coming out in late November and it seems to have a diamond kind of thing at the top. Would consider buying it if i wasn't broke lol,,, recently just bought a tama on + I'm a student with no income so I'll have to save up again ;_;
  9. 7 points
    The moment has finally come! Bandai Japan has just officially announced the Eevee Tamagotchi, which is that fabulous collaboration that was leaked a few weeks back. Tamagotchi and Pokemon fans around the world can rejoice because this one is good. Just as you’ve expected, the details previously provided are pretty much on par with the official details. There will be two versions, ‘Love Eevee’ and ‘Colorful Friends’ which feature different shell designs, but will both have the same content. Each Eevee will hatch from an egg and depending on your care you can get a variety of Eevee’s! Each variation of Eevee is a bit different and all based upon care, there are a total of 8 variations of Eevee; they’re all super adorable! There also appears to be three mystery variations that Bandai has not yet released, but you can see that in the graphic above. You’ll be raising Eevee the whole time, which includes feeding, playing games, and enjoying Eeevee’s close up expressions right on your Tamagotchi screen! How adorable? The Eeeve Tamagotchi’s will be released on January 26th 2019, the MSRP is ¥2300 which is roughly $20 USD. The targeted age group for this device is 6+ due to its simplicity. It’s very important to note that this device is very different from the traditional Tamagotchi as it has similar functionality to the Tamagotchi Nano, and the newer Gudetama Tamagotchi. Bandai will be releasing a video really soon with additional information and functionality. We’ll be sure to keep you updated as we receive additional information. How excited are you for this Eevee Tamagotchi?!
  10. 6 points
    Hey everybody! I thought it'd be fun to initiate a hatch where we run our favorite tamagotchi(s)! This allows for you to show off your favorite(s) through logging about them. I'm expecting there to be lots of variety since everyone's tastes are different, meaning some might finish logging sooner than others depending on the version(s) they use. I'm planning to only have this hatch last for 1 generation, unless y'all want to continue past that! Let me know The rules are simple. The hatch will begin on Sunday, May 17th. There's no specific time that you have to hatch at due to differences in time zones. Pictures are optional, but I recommend them! You can begin on any generation, no need to do a full reset unless you want. As long as you start with a baby and update us when you can, you're all good! As for what version you hatch, it's all up to you! It can be your favorite shell, a version with your favorite character, an old favorite, all-time favorite, current/recent favorite, etc.! As long as it's a tamagotchi, that's all that matters. Feel free to hatch multiple favorites if you want. Not everyone can just choose one, lol! So start thinking about which tamagotchi(s) you love most! I have a lot of favorites, so it'll take some thinking for me. I'll keep you posted on what version I decide to hatch when the time comes
  11. 6 points
    @KidRetro64 already mentioned this on their profile, but this is what Bandai Namco US posted on Twitter before the weekend. It’s to celebrate Pac-Man’s 40th anniversary. Hope it comes to Europe as well. Would be a bit disappointing if it was just yet another Tamagotchi Nano version (with Pac-Man instead of Gudetama or Eevee), but either way, I am very excited for its unveiling! Come to think of it, the Tamagotchi Mame Game hardware was used for Pac-Man once.
  12. 6 points
    Hey look, it's hwd45 again. I wonder what weird topic he's starting this time? I think I'll have to start this with a bit of a disclaimer - I do not know the full extent of the procedure I'm showing off. As such, I cannot guarantee that this will not cause permanent damage to your device, though I do think it's likely that permanent damage is not something that can be attained via these glitches. Regardless, if you do choose to experiment with these glitches, be aware that at the very least you will likely lose your save data. I'm performing these glitches on a pre-owned device that I bought purely for experimental purposes. A few years back someone uploaded a video simply titled "Tamagotchi Glitches" showing some utterly bizarre behaviour that I've never seen from a Tamagotchi before. Another user uploaded a similar video using a Spanish V2. According to the first video, the following process was used in obtaining these glitches: I was not entirely sure what this meant at first, but it turns out that the "slide the battery in and out" is the most important part - the rest seems to be entirely irrelevant. From my own personal experiments it seems like it's harder to get exciting things to happen on screens with a low refresh rate - screens which aren't constantly updating - but pretty much any screen can be used to interesting results. Screens like the idle screen and the health menu have low refresh rates and the battery can actually be taken out for several seconds before the screen fades and it shuts down, whereas the shop screens and the transition to and from the clock screen have an incredibly high refresh rate and the device runs out of battery almost immediately when the battery is removed on these screens. Some screens seem to include more of a danger factor - attempting these glitches on the shopkeeper screen oddly seems to fully reset my device most of the time. What's so exciting about these glitches? Well, what appealed most about them to me was their ability to present the player with content you wouldn't see under normal conditions. Unused items? Unused games? Some utterly bizarre pseudo-characters that emerge from the device using the wrong sprite offset for your character? It's all here. Let's go over some of the exciting things seen in the videos, as well as some of the glitches I've been able to personally replicate. The Character -> Item Glitch One of the glitches I've not managed to reproduce is a glitch which replaces each sprite of your character's animation with an item. Since most of the items shown are V1 items (and hence items with a low item ID value) it stands to reason that the item that's shown seems to represent the ID value of the sprite that's shown. Here's a table: Sprite Item ID Idle 1 BALL 0 Idle 2 PENCIL 1 Happy WIG 2 Mouth closed SUNGLASSES 3 Mouth open TOOLS 4 Eyes closed SKATEBOARD 5 Back turned WEIGHTS 6 No RACQUETS 7 Angry CAPE 8 Sad BOW 9 Running 1 BOOTS 11 Running 2 CAP 12 Fallen over BOW TIE 13 Sitting mouth closed WINGS 14 Sitting mouth open HAIR GEL 15 Close-up close 1 SUNDAE 22 Close-up close 2 MILK 23 Favourite food ENERGY DRINK 52 Close-up mid Poo ?? Tooth brushing (1?/2?) Present Ice Cream ?? I'd like to continue gathering information on these sprites so I can work towards a more complete list of item IDs and sprite IDs. The Character -> Egg Glitch Similar to above - the sprites used for the character are now egg sprites. There's only four egg sprites, though, so after a certain point Petitchi sprites are used instead, but all offset by four. These can be used in conjunction with the item glitch above to figure out item IDs, since we know the difference between the ID of the sprite that is supposed to be shown and the ID of the sprite that is actually shown is four. Here's a table: Sprite Egg / Petitchi Sprite ID Idle 1 Egg 1 0 Idle 2 Egg 2 1 Happy Egg hatch M 2 Mouth closed Egg hatch F 3 Mouth open Idle 1 4 Eyes closed Idle 2 5 No Mouth closed 7 Angry Mouth open 8 The Egg -> Violetchi Glitch One glitch I've successfully performed that wasn't shown in the video was a similar glitch to the above, but instead of a character changing to an egg, the egg changed to have a character's sprite. That's about it, haha. Unused sprites? A few images of the V2 show content which is either never seen under normal conditions or only seen later on the V3. Could they have swapped the shells half way through the video? Perhaps. But it's certainly interesting and worth investigating. And I really have no idea what that "TRY?" menu might do, but I have been able to glitch into random menus using these glitches a few times, so it's possible that this could reveal some hidden functionality or something. The Rebirth Glitch This was a glitch I definitely wasn't expecting. Sometimes, messing with the battery will cause your Tamagotchi to revert back to an egg - this isn't quite the same as a full restart since it doesn't ask you to re-enter the time and date, but bizarrely, it seems to totally randomise the time and date, even to the extent of changing the clock to impossible dates like the 64th of April. The name of your character is also sometimes preserved, but it's usually randomised - this can even mean some of the characters changing to hiragana, like what was seen in the video. Several times I've also encountered glitch characters which will eventually change back to a hiragana character if you scroll far enough, and doing so seems to also change the character to the right of it, too. Very weird. Sometimes, after hatching, another glitch will have taken hold too: The Ball Glitch It's somewhat infamous at this point, but the ball glitch is a glitch which absolutely floods your item and food lists with balls. Occasionally other items end up in there too, but balls are the common denominator. This can go way beyond the 32 item limit and even go over 100, causing the number in the corner of the screen to behave strangely. What happens if you eat one of the non-food items? I wasn't really expecting this to happen, but weirdly, the animation for the standard meal that babies and children eat on the V1 (versions 0.0 - 2.4; or in other words, all the non-American devices) is shown instead. This item isn't seen anywhere else on the V2! My shop also filled with balls. Speaking of the shop, Glitch Items I'm not sure how I pulled it off but I managed to get all the shop items to change to glitch items. And they *stayed* that way, even after changing the battery. I tried buying a couple to see what they did but I couldn't use them as my character was still a baby. The sprites consisted of segments of text taken from the names of other items. Here are the items, and some interesting data to go with them: No. Sprite Price Notes 1 AB 800p Matches price of item ID 3, sprite resembles CRAB (ID ??) 2 K 1000p Matches price of item ID 2, sprite resembles MILK (ID 23) 3 AIT 110p Matches price of item ID 1, sprite resembles PARFAIT (ID 22) 4 ET 200p Matches price of item ID 0, sprite resembles OMELET (ID 21) One interesting side-effect of these sprites being based on the names of other items is that in later variants of the V2 the item names changed and so some of these sprites would change, too. I sent one of the items over to another V2 but curiously it just arrived as one of the standard gift ice creams. I've no idea why. So far the items have been otherwise unusable but it's possible that they'll be usable once my character reaches adulthood. There's definitely some sort of pattern in the data for each of the glitch items. Not only do the item prices match four consecutive items, but the names for each of the items seem to be the same glitchy mess, but shifted along by three pixels to the left for each consecutive item. Three of the small text fragments in the icons seem to match three items known to have consecutive ID numbers, too (as seen above, OMELET, PARFAIT and MILK have consecutive IDs). It stands to reason that CRAB might have an ID of 24 - the only other item ending in "AB" is KEBAB (which was called BBQ on later devices) but this one already has a known ID of 33. This actually aligns with some other known information about the V2 - the food items that are given by Deka characters. Here are the IDs of the Deka characters: ID Character 23 Omuratchi 24 Capsuletchi 25 Tamagotchi 26 Tsutatchi 27 Burgertchi 28 Denpatchi 29 Maikutchi And here are the food items given by each, as well as the ID of that item: Char ID Character Item Item ID 23 Omuratchi OMELET 21 SUNDAE 22 24 Capsuletchi MILK 23 CRAB 24? 25 Tamagotchi FRIED EGGS ?? BANANAS 26 26 Tsutatchi CHERRIES 27 PEANUT ?? 27 Burgertchi BURGER 29 FRIES 30 This can be used as further proof of several item's ID numbers - FRIED EGGS goes in slot 25 and PEANUT in 28. Denpatchi and Maikutchi's items can probably be used to determine more item IDs too, but I'm not sure what items they send to the V2. If you're wondering why the Deka characters give such a strange array of items, it's because the items they give on the V1 actually make some sort of sense, but the IDs used by these items were overwritten by different items on the V2. Anyway, that's enough of that small tangent. This is all I've got for now, but I'll continue to update as I find more interesting glitches! It's fascinating that using glitches like these can give us such an insight into how Tamagotchis work, and I've still got my fingers crossed that I'll eventually obtain a more interesting unused item via these methods.
  13. 6 points
    It depends on the type of evolution; care only affects child-to-teen evolution. Care has no effect on teen-to-adult evolution within the three main family groups (Ura Mame, Ura Meme, and Ura Kuchi). You could give an Ura Young Mametchi horrendous care and it would still evolve into an Ura Mame adult. In the Universal family, it's the opposite. Teen-to-adult evolution in that family is seemingly based on care, and skill points have no effect there at all. I'm still trying to figure out exactly how it works, though (it's tough because the Universal family is very difficult to obtain ). Side tangent: child-to-teen evolution isn't just based on care, it's also based on what the child character is; for example, KuchiTamatchi and Hitodetchi evolve into Kujakutchi and Ura Young Violetchi with sub-par care, but Kuribotchi evolves into them with very good care. Sometimes it's also based on skill points; Kuribotchi and KuchiTamatchi are more likely to evolve into Kometchi and Ura Young Yattatchi with high Spiritual points and three care mistakes. Anyway, I hope I helped
  14. 6 points
    Hello there once again guys and girls. This status update isn't about Tamagotchi (for once) lol. It's just a friendly reminder. Well, let's get straight to the point. You have probably heard this like a thousand times, but try staying as safe as possible from COVID-19 at least until a vaccine is found and tested well enough. Pandemics like this ain't no joke. Follow your government's safety instructions and tips on how to stay relatively safe. It's better to be safe than sorry. You can check out World Health Organization's page for more info. https://www.who.int/emergencies/diseases/novel-coronavirus-2019 Stay safe! Cheers, Alex.
  15. 6 points
    Welp, I just figured out I made a mistake! Tarakotchi is the average care character, not the worst! I fixed that in this one! Sorry!!
  16. 6 points
    Has anyone seen the tamagotchi some packaging yet? It looks amazing! Tempted to get one just because of the packaging,,, https://imgur.com/YgMkvdU Photo creds to ratamazone
  17. 6 points
    Hello there! I decided to track some of my little berry's new adventures. Of course, he fell asleep right before I thought to take pictures. Maybe I'll come back and make this post a little nicer soon~
  18. 6 points
    I've faced similar before Don't be sneaky tho' - that never works and basically breaks down trust and friendship between partners or family members. I can only suggest doing something similar to what I used to do. Tell your husband that you want to buy the sanrio and pastel meets because they're good value right now. Tell him these tamas are something that you enjoy using and playing with - like a hobby. They make you happy, so you hope that he's okay with it even if he himself can't see the appeal. You could add that you know there's enough savings for "fun" stuff but you'd be happy to use your own money from your own account if he would prefer that option. A friendly, rational chat is usually the best approach. But that "guys... it's something that makes me happy and I can afford it; why is that not ok? Please don't make me feel down about it" is the best way to approach things.
  19. 6 points
    :To start first feed your TamaGotchi Sweets repeat that till it gets a toothache , Give it Medicne / AID , It will become happier cause you healed his toothache , Next Tip! Connect your tamagotchi to your iphone/ app keep it there for 1 hour otr more , then bring it back to your tamagotchi thing and it wil make his happy chart higher ! Hope That Helps ! Credit to : PandaBunny Toys :D
  20. 6 points
    There are a LOT of really cool fan Tamagotchi related projects going on right now. I wanted to draw some attention to one that has fantastic potential: Tamagotchi-Re-animated I can't describe their project any better than they do: I can't wait to see what comes out of this collaboration! Check them out here or on Twitter
  21. 6 points
    Hello guys! Umm... I don't know how to start. So... It has been a rather interesting week for this project. I discovered that my old laptop was still lying around in my attic. This laptop was from 2008. My cousin had formatted it a few years ago but I was certain that I had visited the old Tamagotchi Europe quite a few times before the format. Long story short, I contacted a recovery service and told them about the situation. Two days ago they told me they have found some files. Some of them were OK but some of them were corrupted. So I have to wait for their next reply when they have finished working on the hard drive. I am confident that this time it will be A FULL RESTORATION PROJECT! I AM SO HYPED! See ya in the next one!
  22. 6 points
    Woohoo! Just got our 200th folower on twitter ( @tamatalkdotcom ). What’s cooler than that? Next month we celebrate 15 years online!!
  23. 6 points
    Came across this Eevee Tamagotchi basic instructions guide on Twitter (TT is at @tamatalkdotcom )and thought folks might find it useful! https://nintendosoup.com/guide-eevee-x-tamagotchi-basic-instructions-and-english-translations/
  24. 5 points
    So I found a tidbit of info where I worked searching items. I was surprised to see this with a sku and everything however it wasn't for sale or preorder, so I'm wondering if there will be a announcement soon. From what I saw it's only 2 colors which was lavender and turquoise. EDIT: So I believed it had a placement release date but I dont want to say too much since I'm not sure if its accurate.
  25. 5 points
    i've had this line for a few generations, but i figured i might as well start logging it i was very attached to the previous generation here, they are perfect, stunning but i found out about Tamagyaotchi and its little baby dinosaur fangs and claws and i knew i had to find someone with its genes and try for it so here we go i'm not too sure about that green, but my last generation changed colors spontaneously multiple times upon evolving, so i'm not too worried about it other than that, i'm really excited to see which genes he ends up with, since both sets are great really (and i can always try again if he doesn't end up with a Tamagyaotchi body) either way, Shizukutchi is always cute, so i'll cherish the next hour as always
  26. 5 points
    I havent seen any updates since I've gone in. From what I can gather from the unofficial announcements and few images I have found is that its exactly the same as the meets version (fantasy) its price point 59.99usd. That's all the info I have found. I do recommend buying the magic or fairy on while you wait since places like target sell at a lower price point and folks will be reselling the moment they announce. All the variants are fun but if you do decide to wait it should be for sale at varying retailers. If I can get a list I'll post it here. TL;DR Price point that I saw on it is officially $59.99 USD There will be select retailers carrying. So far gamestop may be one. Exactly the same as its original; the fantasy meets. Just an english translation. It's due late July
  27. 5 points
    Excellent post - just what I like to see! There was that showing at the New York Toy Fair earlier in the year, which this would line up with, right?
  28. 5 points
  29. 5 points
    In early 2013, Tamatown was permanently shut down, completely locking players out of the password-only features on the V3, V4, V4.5 and Music Star. Upon logging into Tamatown, the V3 version of the site would request the user name you'd typed into your V3. Any passwords you received on the site would be generated using your username, so they only worked on Tamagotchis using the same password. On the V4, logging into Tamatown requires a login password, too. This password gives Tamatown details of what character you're currently using, as well as your parent and grandparent characters, how much you've donated to the Tamagotchi King, and any travel tickets you might have used recently. A logout password is generated which gives players the points they gained while using Tamatown, and individual items obtained in Tamatown are obtained by typing in their passwords like on the V3. Additionally, for both of these versions there existed passwords which only worked under specific conditions, like whether a plane ticket had been used that generation or what the parent characters were. It's not yet clear whether these passwords are generated by the same means as every other password but only work when the right conditions are set on the Tamagotchi, or if they are generated with a different algorithm using the login password or the password obtained on the device (e.g. like the passwords given after using a ticket or donating enough to the King). The Music Star worked a little differently. In this version, item codes are entered before logging out, and they're only six digits long now. As such, it's much easier to scroll through all the different passwords until you find a working one. Unlike previous versions, all item codes depend on the login code now, as they're entered before logging out. If you've been around a while you might remember previous password generators for these versions, and you might also be wondering why we can't just use those generators. Aside from the fact that all those generators were taken down over time, they didn't actually use the password algorithms directly - instead, after typing in the required login details it requests the password from the Tamatown servers (which, as it turned out, was surprisingly easy to do). All the generation was still done behind the scenes. When the Tamatown servers died, so did generators. Not all password generators have been this unsuccessful, though. Binary's EnWarehouse uses an algorithm which consistently gives the correct passwords for the Entama - there's a thread about the initial discovery of password generation for the Entama here. The Entama was a little different from the English releases in that it didn't use a user name to generate passwords. Passwords were instead only generated using the login password. After figuring out some of the patterns in these passwords, Binary was able to construct an algorithm to obtain any password you want. Here's how it goes: This gives us a glimpse into how to generate passwords for the V3 - it's likely a similar algorithm was used. But what algorithm was used, how do we find it, and how to usernames come into play? Some useful materials I encountered when researching this information was the original xml files that Tamatown used to store all the item and character IDs. I'm not sure if these xml files were the ones used in unfinished versions of Tamatown (the site was under construction for months after it first released) but the V3 xml doesn't seem to contain all the souvenirs. Furthermore, two of the souvenirs seem to have been accidentally marked with the same ID number, which I can only imagine causing problems for players. Nevertheless, the remaining gaps can be filled in. These IDs might serve useful when figuring out password generation. The ID number has to appear somewhere in the generation algorithm so that the device can decode the password and decide which item is being requested. To start analysing passwords I began with the V3 password list on Tamenagerie. Of course, these passwords are only valid for one specific username, but I had to start somewhere. Almost immediately I noticed one potential lead: the surf board password, 37139 06723. Digits 3, 4 and 5 form the number "139" which, perhaps coincidentally, is the decimal ID code for the surf board souvenir. I noticed another thing strange about this password when followed by the panda bear and maracas souvenir passwords which immediately follow it: 37139 06723 56851 07059 76563 07395 Can you see the pattern? These three numbers form an arithmetic progression. That is, the difference between the first two is the same as the difference between the last two. This is no coincidence, but I still don't fully understand how or why it happened. It wasn't long before I realised that some numbers were appearing more often than others. For example, a lot of the passwords - for some reason - ended with a 7. I tallied up how many of each number appeared in each position of the passwords and found the following: - The first digit had a roughly uniform distribution but 5 and 7 appeared more frequently than other digits, perhaps coincidentally - The second digit was more likely to be 7 than any other number - The third digit was most frequently 1 by a relatively wide margin - The fourth digit had a roughly uniform distribution with 9 appearing the most - The fifth digit was odd in all but two passwords with the remaining passwords having a 4 in the place of the fifth digit - of the odd digits, 1 appeared most frequently - The sixth digit had 0 and 5 appearing the most - The seventh digit was mostly uniform with 7 appearing the most - The eighth digit was most frequently 1, 3 or 7 with the remaining digits appearing less frequently - The ninth digit was mostly uniform with 8 and 9 appearing the most - The tenth digit was most frequently 7 by a relatively wide margin I don't think there's all that much I can do with this information, but it might gesture in the right direction. The fact that the fifth number was (almost) always odd was of particular interest - there's no way that's a coincidence. Passwords associated with other usernames were similar - for some usernames, the number in the fifth position was always odd. For others, it was always even. It might be worth noting that the only passwords bucking this trend were passwords for the cellphone and bicycle souvenirs - these were given out by the parents / grandparents, which seem to have handled passwords differently (in particular, the passwords for those items only work under specific conditions). I haven't been able to examine the distribution of the other digits with other usernames just yet, but I'm not sure the results would be all that helpful. One thing that hasn't been considered up until this point was that one item can be obtained with multiple different passwords. Finding patterns is a lot more difficult to pin down when there's also a random component involved which could influence how the password is decoded - some passwords might follow completely different patterns to others, so spotting a common pattern between them is impossible. To attempt to get around this, I'd need a list of all the passwords for a given item and username in order to see how different passwords can give out the same item. Fortunately for me, I found this thread where Binary dedicated what I can only imagine to be at least an hour generating hundreds of passwords for the Passport souvenir under the username "TMGC!". As it turns out, this list alone provides some vital clues to understanding how passwords are generated. But before we can figure out the passwords, we need to go a couple layers deeper: I arranged these passwords in numerical order and took the difference between consecutive passwords. According to Binary, they estimate that there's around 500 passwords per item, so it was very likely that there'd be entries missing from my list. Despite that, I immediately started to notice that many of the differences between consecutive passwords would appear multiple times - for example, there were a total of 11 times where the difference between consecutive passwords was found to be 23440258. This actually complicates things a little. The patterns and generation techniques used on the Entama were to do with the individual digits in the password. Numerical patterns, on the other hand, indicate that the generation algorithm may actually rely on the numerical properties of the password as treated as a number, rather than treating all the numbers separately. This could mean the V3 uses a generation algorithm far too dissimilar to the Entama's algorithm for us to even hope one could be used to get an idea of how the other works. How could it be the case that patterns were starting to emerge in the differences between the passwords when we'd just figured out that the fifth digit can only ever be always odd or always even depending on the username? And then it got weirder. Assorting these differences in numerical order once more and finding the differences between the differences, we find that these differences between differences are either 0, 48, 329, 589 or a sum of these four numbers modulo 2048. In other words, they're either a multiple of 2048, or, when divided by 2048, the remainder they give is 48, 329, 589, or some sum of these numbers (like 329+589). There's also one case of the difference being 145; I'm not really sure how this one happened. When it's a sum of some of these numbers I'm guessing there's gaps in the list of differences - for example if our list has A and B as consecutive differences with B-A=329+589, then maybe there's a C between A and B such that C-A=329 and B-C=589, or vice versa. There's a very clear pattern emerging here, but what it means and whether any information can be extracted from it is unclear. Actually, whilst writing this I found that 48=329+3*589 mod 2048 and 145=10*329+19*589 mod 2048, so I guess that solves that mystery. Upon closer inspection, I also noticed that there was a pattern emerging amongst these numbers - the order with which a 329 or a 589 would appear took the following pattern: 589, 329, 589, 589, 329, 589, 589, 329, 589, ... Even when taking the differences which were sums of 329 and 589 into account, the number of times each of these numbers appear in each sum exactly corresponds to what we'd expect if the pattern above were to continue. There's some patterns in the amount the multiple of 2048 increases too but I haven't been able to pin it down just yet. This all has the effect that the difference between two passwords on this list takes the following form: 2048n + 329a +529(2a+d) Where n is a "large" integer (usually well over ten thousand), a is a "small" integer and d is either -1, 0 or 1. In case you're wondering where the 2a+d came from, it's due to the fact that 529 appears twice for every time 329 appears in the sequence I noted above. In fact, the values for n seem quite restricted too. If I've got a password and I wanted to use these numbers to take a guess at what the "next" password giving the same item is, I only really need to check the values of n that I've observed already in the passport list, since there's not that many of them at all relatively speaking, yet still enough to make the list seem comprehensive. There's quite a few variables to consider when trying to understand the password system, especially when we take the variables used by the Entama into account: - Is there an initially generated password, like the login password? - How does the username come into play? - Where do the item IDs appear? - Where do randomly generated numbers appear? - Is there a pattern controlling variable like on the Entama? - Is there a checksum variable? - What order does are all these variables applied? I think understanding the order in which each of them appear might be the trickiest part. Maybe there's some specific algorithm that's applied to passwords to transform them into a password which contains the ID and a checksum and the pattern variable like the Entama passwords, but it could also be the case that some of the controlling variables appear earlier on in the decoding process, which would create some wildly different results. Even if we start noticing patterns in what we already have available to us, it's really only the tip of the iceberg. You might be wondering what the point of making such a generator is. Souvenirs never really did anything, and making a generator wouldn't bring Tamatown back. Plus, without Tamatown, using passwords taken from a generator takes some of the challenge and reward out of the items. Despite that, I think it's still important to be able to preserve this feature of a Tamagotchi, particularly as it provides a view into content that can no longer be obtained. It's also a convenience for players looking to buy a specific item without having to wait until it appears in the shop. Aside from the souvenirs, there's also a few food items which go unused because they're only available through the password system. Unlike the other food items, they're given directly to the player instead of acting as an opportunity to purchase the item. There's also a chance that some of the items on the V3 or V4 are completely unused, can only be obtained using passwords, but were never made accessible through Tamatown. It's actually already known that sprites for some of the ticket items on the V3 are present on the V2 (they can be occasionally seen using obscure glitches, though it's not known if these items are obtainable or if they'd do anything when used) and the Music Star had a few unused ticket items too (which can be obtained by guessing the right item passwords). With a generator, we could see items we've never seen before. On top of all this, I think it's just interesting to be able to learn more about how Tamagotchis work, and it's a good idea to take the opportunity to document these findings, even if nothing comes of it. Even if we don't get working passwords, we'll have an opportunity to learn something new. The next step will probably be to more closely examine the Passport passwords once again. I'm considering trying to use the patterns to limit which passwords have the potential to be valid, and then once I've limited the number of potential passwords to a more palatable number I can try them out until I start to create a more comprehensive list of passwords. This'll help me pin down the patterns more easily. I hope. Once the passwords for one item are understood we can move to looking at other items - we may want to investigate the following: - If we've got two passwords giving the same item, is it guaranteed that there exist passwords for every other item between these two passwords? In other words, is the password distribution uniform with respect to the items they give? - If, say, we shift a passport password by a value k to get a password for the second souvenir. If we do the same thing to another passport password, will we get another working password for the other souvenir? It may well be the case that neither of these points are proven to be the case, but the more structure the passwords have, the easier they'll be to understand. Ideally, more passwords would be helpful to figuring this all out. Though given how long it's been since Tamatown stopped working, I doubt there's all that many "complete" password lists, and certainly not that many lists of passwords which all give the same item. The impact of usernames will be interesting to see though, and at the very least, more passwords will mean we can take a closer look into how the number distribution in the password changes with the username (if that turns out to be at all useful or necessary). For people more experienced with Tamagotchi hacking, perhaps it'll be time to dump the Tamagotchi's ROM. Doing so won't be particularly easy, and it won't be guaranteed to give us any results, but it might be the best bet we have at understanding how passwords work. I know this post has already been pretty wordy, but if anything else comes of my research I'll be sure to continue to document it here.
  30. 5 points
    Fake Tamagotchis and generic virtual pets occupy a strange place in the virtual pets fandom - they can be a common pitfall for newcomers, but they also sometimes have appeal to enthusiasts who know what they are and who specifically want to add something weird to their collection. Then I realised that, although there are several TamaTalk members who discuss and/or own such devices, we don't have a database of them that others can check out in order to learn more about the suspicious offering that they saw on eBay, or that oddball creation that somebody was happy about adding to their collection the other day. So let's make one, and let's use the following format for it; [Picture goes here.] Name: Name goes here. If one does not exist, use a defining trait or an auction title - for example "Green, tomato-shaped generic virtual pet" or "Funny happy lovely designer retro nostalgic handheld pet game 1990s intelligence toy gift". Type: Fake or Generic - delete as applicable. Notes: Brief information about the pet goes here. Delete this line if there is nothing of note to say. You can copy the format from here and paste it into your own posts; [b]Name:[/b] [b]Type:[/b] Fake or Generic [b]Notes:[/b] Remember that a fake/counterfeit is an item that is in some way trying to fool someone into thinking that it is something else, whereas a generic item may be a workalike but it isn't trying to decieve anybody. This thread is not for virtual pets from known "families" like Gyaoppi, Akachan, Dinkie, Hitorikko, and so on. For the purposes of making this a useful reference, please follow the provided format, and please don't discuss the devices here - especially counterfeits, which tend to attract large amounts of discussion. For discussion of counterfeit Tamagotchis, please refer to @KidRetro64's epic thread "Fake Tamagotchis Are All over the Internet", which is TamaTalk's hottest place to discuss fake devices and unusual bootlegs. Now let's get started! Name: Tamagotchi Connection Type: Fake Notes: Possibly the most widespread counterfeit Tamagotchi of all time! It has four buttons instead of the genuine article's three, and uses generic 168 in 1 software that is commonly referred to by virtual pet enthusiasts as the "Bunny ROM", due to many eBay photographs of these devices showing a rabbit on-screen. If you're looking to buy virtual pets online, you will inevitably run into these infamous fakes sooner or later - most likely sooner. ---------- Name: Cyber Pet 168 in 1 Type: Generic Notes: Also available in heart and apple shapes. The heart-shaped version is also sold by Keycraft Global as "Digi Pets". The box-art appears to imply that you can choose Slush the Husky (from the Ty Beanie Boos toy-line) and Abu the monkey (from the SNES version of the Disney's Aladdin video game) as pets on this device, but they are not part of the software. Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. Distributed in the UK by the long-established toys and giftwares company PMS International. ---------- Name: Virtual PETs Type: Generic Notes: A multi-pet from the long-established toys and giftwares company Funtime Gifts, which is available in 32-in-1 and 49-in-1 versions. The clock on these virtual pets gains time rapidly, making them almost impossible to raise to adulthood. These were sold in British high-street stores such as Hawkin's Bazaar. ---------- Name: Virtual PETS - Tamagotchi Connection Type: Fake Notes: This is the standard 168 in 1 Tamagotchi Connection counterfeit, apparently this time from a company called Aquarius, but it's sold in packaging that steals its text from Funtime Gifts' generic Virtual PETs - even down to erroneously claiming that the fake Tamagotchi Connection is a 49-in-1 device. This virtual pet is therefore trying to fool people into thinking that it's two different things at once! ---------- Name: Digi Pets Type: Generic Notes: Also sold by PMS International as the heart-shaped version of the "Cyber Pet 168 in 1". Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. Distributed in the UK by the long-established impulse-buy toy company Keycraft Global. ---------- Name: 49 in 1 Cyber Pet Type: Generic Notes: Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. Uses the same shell as the common four-button Tamagotchi Connection counterfeits, but with a generic "Cyber Pet" logo. The packaging erroneously claims that this is a 49 in 1 device. ---------- Name: Dinkie Dinoa Type: Fake Notes: A 24 in 1 pet that is sold in a convincing copy of the legitimate Dinkie Dino packaging. The pet itself is housed inside a convincing copy of the legitimate Dinkie Dino shell. The logo on the shell misspells the name as "Dinkie Dinoa". ---------- Name: House-shaped generic virtual pet Type: Generic Notes: Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. ---------- Please contribute to this list if you can - let's make this a great resource for newcomers and experienced collectors alike!
  31. 5 points
    This is my reply to this. The Space Monster Vpet that nobody seemed to know about back when that original thread was posted. I have had one of these since 1997. Let me be first to say it's difficult to get used to its strange control style. A is clock as well as cancel (but in some cases b is p... but never c). A also scrolls back through icons. C scrolls forward. He has a left and right guessing game much like the Gen 1 but also has an alternative game. You can set an alarm on the clock screen and I will share more later as I'm heading out now.
  32. 5 points
    You know I really miss the days when people would all make their own growth and item charts for everyone to use - it's nice to see people continuing that tradition to this day
  33. 5 points
    Following on from the previous post, sending the items to another device just seemed to convert them into generic gift items like cakes. Not that exciting. In other news, I've been finding that the Ball Glitch seems to be one of the bizarrest glitches attainable, with some of the most wide-reaching effects. The most recent round of Ball Glitch effects I've experienced have revealed some things I hadn't even considered about glitch items. Remember how glitch items have strange effects when used in the items menu? And remember how the Ball Glitch can make food items appear in the items menu and items appear in the food menu? Well, as it turns out, if your character is an adult you can use the food items that end up in your items menu and they act in similar ways to glitch items. CRACKER - The Tamagotchi instantly crashed and the screen turned off TEA - Like AB, the screen continues showing the item as if that screen is the item animation CREAMY CAKE - A LOT like TEA and AB, but it momentarily hangs and then registers two button presses instead of one, causing it to instantly go onto the clock screen. While it's transferring to the clock screen you can see the "CREAMY CAKE" item screen but for some reason the character sprite is underneath the text too creating a bit of a mess. I'd create an image if I could but it was difficult to get a photo of because of how quickly it happened. I suppose the inverse of food behaving like glitch items is glitch items behaving as food. As it turns out, by some bizarre coincidence (perhaps it wasn't a coincidence and there's some item data even when you think it's all gone?) the Ball Glitch placed one of our glitch item friends in my treats menu. Specifically, "AIT", which as an item caused the device to crash. What happens when you eat it? A LOT HAPPENS, APPARENTLY - It's almost like getting a glimpse into a sprite sheet that the Tamagotchi draws its images from. Except, those sprites in the last frame... they don't look familiar to me. This'll need more investigation. One more interesting thing I found using this glitch? If your items list is more than 100 long, things get a bit weird. Like many fairly primitive programs, there's no "100s" place in the number - instead, the 10s place just keeps changing to symbols beyond 9. These were the first few characters I noticed in the 10s column after 9: A blank space, as if the number of the item was less than 10, A zero, something you definitely wouldn't normally see in this column, 1, 2, E, h, 5, 9, L, 8, 6, Another blank space. Notice a pattern in the symbols above? The 6 and the 9 might give it away - the E, h and L aren't actually letters, they're just the digits 3, 4 and 7 rotated by 180 degrees. For some reason that's the case of all the digits in this run of characters. As always I'll continue to give more updates as more unusual things happen. I feel like, since I'm starting to get items I wouldn't normally be able to, that I'm getting closer to one of those unused items I've been looking for.
  34. 5 points
    I doubt I'll experiment with the Friends. The battery type is entirely different so it doesn't really lend itself to the same effects that the CR batteries do - I'd think it'd be much harder to fiddle with the batteries in the same way you can on earlier models. The Friends ROM has been dumped anyway so I doubt there'd be much in the way of new content to find using these glitches. I'll instead be focusing on the V2 and maybe a little bit on the V1, too, if I can get it to do anything fun. The V1 had a bunch of cut features which, if they still exist in any form on the device, would make for some seriously interesting findings.
  35. 5 points
    https://nintendowire.com/news/2020/01/16/pac-man-nano-tamagotchi-revealed-available-in-two-variants-cases-included/ Exciting times.
  36. 5 points
    Hi there and welcome to the community! The tamagotchi ON is the equivalent of the tamagotchi Meets (Japanese version) as you might know that the point of this newer version is to be bale to mix the characters which I personally think is amazing. The difference between Magical & Fairy is that the shell colors are diffrent and the characters/locations are also different depends on what version you want. If you look into this characters and locations chart you will be able to see all Meets versions, since you are asking about the Magical/Fairy ON you will only look into the first and second coloumns from left. (ON and Meets are identical the diffrence is that ON is in english, Meets is in Japanese and the Meets has now up to 6 diffrent versions while the ON so far is only two versions) I hope that was helpful and is not confusing!
  37. 5 points
    To all the new visitors to TamaTalk this holiday season... welcome to our little community. hopefully many of you are enjoying new digital pets!
  38. 5 points
    Probably will be coming out of Japan, as the announcement was in English.
  39. 5 points
    I'm fully expecting another licensed Tamagotchi Nano, for this one, but I'm fine with that. I just hope that this one makes it out of Japan, or at least isn't underproduced, which were both issues with the Eevee one.
  40. 5 points
    Language of the tama doesn't matter at all, people have had Japanese tamas for years without knowing the language and they are just as fun as English ones since the text isn't very important anyway. You will understand everything maybe except for what the characters are saying but honestly even in English they aren't making much sense. However I suggest you to go with the ON JUST for one reason - the ON doesn't have the glitches Meets has, at least the most game breaking ones. I don't know what about the newer versions but the older versions of Meets are almost unplayable with the glitches.
  41. 5 points
    Not sure if anyone is interested in this, but thought I'd share a little hobby project I'm working on. I've made a lot of games in the past using the DOOM Engine. Most are mature horror based games, but I thought I'd share this. A small fps adventure in which a man in his 30's who used to love Tamagotchi's as a child gets sucked into the world of Tamagotchi. He then remembers it was a place he used to visit every night as a child. There is a threat, and enemies, but I won't reveal those here yet. But here's a screenshot I took from the Sick Bay area of the game (it's still a work in progress). Hope you like it, and if you do, I might share a little gameplay video.
  42. 5 points
    These are not all from today, but over the past week! 2 Japanese Angels, a Morino (which I have wanted since I was little!!), A handpainted Japanese Angel, a Peacock v4.5 (my holy grail for the v4.5 along with the globe set which is being shipped to me!!!!), And some Tamagotchi sticker sheets and a Morino trading card #109, which is not only my fave Tama but my lucky number that I have a tattoo of 😊 I also have a Magic Purple On coming to my house this week which I'm so ezcited about! Been a Connection girl for like 15 years lol, excited to finally have a color tama
  43. 5 points
    GUYS! This is on amazon? It is called Tamagotchi On and it seems like it is a localised tamagotchi meets?? Have our prayers been answered? https://www.amazon.com/Tamagotchi-42834-On-Magic-Purple/dp/B07R18MJGM/ref=sr_1_1?keywords=Tamagotchi%2BOn&qid=1557159747&s=gateway&sr=8-1&pldnSite=1&th=1 This box looks HUGE
  44. 5 points
    I think it’s interesting they added the diamond bit on top! Is it just a decoration or it has another purpose? The other thing is the characters are absolutely beautiful, so far I think they’re best looking for the Meets lineup (besides Snario of course ) Here’s also another leaked pic of what it appears to be changing the characters color by dipping them in chocolate? This seems interesting, can’t wait for more official information
  45. 5 points
    You read that title right: one Cheesy running twenty tamas at once. No pausing. I've already spent money on batteries, so it's too late to back down. Here's what I've got: P2, Angel, Ocean, Osu & Mesu, Morino, Ocean, V1, V2, V3, Oden-kun, V5.5, V6, Tama Go, P's, Dream Town x 2, Mix, 20th anniversary Mini, whatever you call those original remakes, and an ON. If that doesn't add up to twenty then I typed something wrong. I'll be starting in the baby stage whether that means resuming from where I left off or resetting the tamagotchi. I've already resigned myself to the fact that the Ocean will be dead within an hour, but hey. Some of these will be extra fun since I haven't played with them before. I'm trying to figure out my set up/transportation method. I'm certainly going to be putting these in my work locker. My batteries should arrive on the second, then I just have to figure out when I'm off work.
  46. 5 points
    WAAAAY back in 2004 TamaTalk first appeared online. Thinks were very different back then. I was still learning how to manage a web site... The member count was tiny... Things were simple. Then TamaTalk started growing... And growing... And growing. Back then in 2004, if you told me that in 2019 this site would still be online I would have laughed and thought you were dreaming. Well... No dreaming required (though there are lots of blinding fast years in between). So June 15 is TamaTalk official birthday. This little community is now 15 years old... 15!!! Like any 15 year old, we've gone through many changes over the years. Uh... I guess 15 puts us into awkward puberty age... *checks for pimples on the site* It is times like this that I am left feeling very grateful. Grateful to all of our wonderful members... Our wonderful Guides... Our wonderful Angelgotchi and Lifetime Angelgotchi donors... Even grateful to Google for helping people find us for the first time. So thank you to all of you! Fifteen years is pretty amazing, in my opinion. HAPPY BIRTHDAY TAMATALK!!!
  47. 5 points
    I am so happy to announce that @Penguin-keeper has accepted our invitation to join the TamaTalk Guides Team! Congratulations, Penguin-keeper! We are very happy to have you helping out!
  48. 5 points
    I took some collection pics this morning (because my neighbor was out yelling at her dog again). I laid all of them out on my desk and unsurprisingly, they took up every inch of space. I only have two tamas running at the moment and while I was taking these pictures, they woke up . First here they are all boxed: And then unboxed: My pink Angelgotchi doesn't work and I included those two Poke walkers because they are psedo-Vpets (one of them is my brother's). That light pink, oblong device at the bottom is actually an Angel Scope and technically not a virtual pet but some kind of fortune telling machine. I mistakenly bought it thinking it was a virtual pet and for that reason I included it in the group shot (it is also made by Bandai). My full collection list is in my profile if anyone wants to know their names.
  49. 5 points
    KEEP THEM COMING! Bandai Japan is on a roll with all these Meets versions, and they just keep getting cuter and cuter! Behold - the Tamagotchi Meets Fantasy version! We’ve got some information from the leaks that you’re just going to LOVE! The Tamagotchi Meets Fantasy Version will be available in two different color shells, purple and blue. Both are very pastel-like colors and have adorable shell designs that are decked out with jewels and a rainbow ombre. Both shells will feature some jewels, very similar to the Tamagotchi P’s design. Princess Palace, Arabian Night, and Wonderland are the three new locations that will be featured. Let’s talk about those characters. Fantasy Mametchi, Loveli Princess, Yumei (Dream) Alice, Kirari (Shiny) Hatter, Meloarabian, and Lamppatchi. The mixes are just SO cute, and we love seeing these characters all dressed up. You can expect to get your hands on the Tamagotchi Meets Fantasy Version this summer, August of 2019! Pricing is sure to be similar to the original Tamagotchi Meets, Pastel Meets, & Sanrio Meets. More information is sure to leak before Bandai Japan officially announces the newest version, its basically tradition at this point, and we will be sure to keep you updated! Stay tuned!
  50. 5 points
    Just wanted to give a shout out to @Alex Grigoriou for the impressive work in trying to bring back Tamagotchi Town! If you haven't already, check out the topic about it here or the site at http://alexgtamagotchieu.freevar.com