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Showing content with the highest reputation since 09/16/2018 in all areas

  1. 7 points
    The moment has finally come! Bandai Japan has just officially announced the Eevee Tamagotchi, which is that fabulous collaboration that was leaked a few weeks back. Tamagotchi and Pokemon fans around the world can rejoice because this one is good. Just as you’ve expected, the details previously provided are pretty much on par with the official details. There will be two versions, ‘Love Eevee’ and ‘Colorful Friends’ which feature different shell designs, but will both have the same content. Each Eevee will hatch from an egg and depending on your care you can get a variety of Eevee’s! Each variation of Eevee is a bit different and all based upon care, there are a total of 8 variations of Eevee; they’re all super adorable! There also appears to be three mystery variations that Bandai has not yet released, but you can see that in the graphic above. You’ll be raising Eevee the whole time, which includes feeding, playing games, and enjoying Eeevee’s close up expressions right on your Tamagotchi screen! How adorable? The Eeeve Tamagotchi’s will be released on January 26th 2019, the MSRP is ¥2300 which is roughly $20 USD. The targeted age group for this device is 6+ due to its simplicity. It’s very important to note that this device is very different from the traditional Tamagotchi as it has similar functionality to the Tamagotchi Nano, and the newer Gudetama Tamagotchi. Bandai will be releasing a video really soon with additional information and functionality. We’ll be sure to keep you updated as we receive additional information. How excited are you for this Eevee Tamagotchi?!
  2. 6 points
    Woohoo! Just got our 200th folower on twitter ( @tamatalkdotcom ). What’s cooler than that? Next month we celebrate 15 years online!!
  3. 6 points
    Came across this Eevee Tamagotchi basic instructions guide on Twitter (TT is at @tamatalkdotcom )and thought folks might find it useful! https://nintendosoup.com/guide-eevee-x-tamagotchi-basic-instructions-and-english-translations/
  4. 5 points
    GUYS! This is on amazon? It is called Tamagotchi On and it seems like it is a localised tamagotchi meets?? Have our prayers been answered? https://www.amazon.com/Tamagotchi-42834-On-Magic-Purple/dp/B07R18MJGM/ref=sr_1_1?keywords=Tamagotchi%2BOn&qid=1557159747&s=gateway&sr=8-1&pldnSite=1&th=1 This box looks HUGE
  5. 5 points
    Hello guys! Umm... I don't know how to start. So... It has been a rather interesting week for this project. I discovered that my old laptop was still lying around in my attic. This laptop was from 2008. My cousin had formatted it a few years ago but I was certain that I had visited the old Tamagotchi Europe quite a few times before the format. Long story short, I contacted a recovery service and told them about the situation. Two days ago they told me they have found some files. Some of them were OK but some of them were corrupted. So I have to wait for their next reply when they have finished working on the hard drive. I am confident that this time it will be A FULL RESTORATION PROJECT! I AM SO HYPED! See ya in the next one!
  6. 5 points
    KEEP THEM COMING! Bandai Japan is on a roll with all these Meets versions, and they just keep getting cuter and cuter! Behold - the Tamagotchi Meets Fantasy version! We’ve got some information from the leaks that you’re just going to LOVE! The Tamagotchi Meets Fantasy Version will be available in two different color shells, purple and blue. Both are very pastel-like colors and have adorable shell designs that are decked out with jewels and a rainbow ombre. Both shells will feature some jewels, very similar to the Tamagotchi P’s design. Princess Palace, Arabian Night, and Wonderland are the three new locations that will be featured. Let’s talk about those characters. Fantasy Mametchi, Loveli Princess, Yumei (Dream) Alice, Kirari (Shiny) Hatter, Meloarabian, and Lamppatchi. The mixes are just SO cute, and we love seeing these characters all dressed up. You can expect to get your hands on the Tamagotchi Meets Fantasy Version this summer, August of 2019! Pricing is sure to be similar to the original Tamagotchi Meets, Pastel Meets, & Sanrio Meets. More information is sure to leak before Bandai Japan officially announces the newest version, its basically tradition at this point, and we will be sure to keep you updated! Stay tuned!
  7. 5 points
    Just wanted to give a shout out to @Alex Grigoriou for the impressive work in trying to bring back Tamagotchi Town! If you haven't already, check out the topic about it here or the site at http://alexgtamagotchieu.freevar.com
  8. 4 points
    WAAAAY back in 2004 TamaTalk first appeared online. Thinks were very different back then. I was still learning how to manage a web site... The member count was tiny... Things were simple. Then TamaTalk started growing... And growing... And growing. Back then in 2004, if you told me that in 2019 this site would still be online I would have laughed and thought you were dreaming. Well... No dreaming required (though there are lots of blinding fast years in between). So June 15 is TamaTalk official birthday. This little community is now 15 years old... 15!!! Like any 15 year old, we've gone through many changes over the years. Uh... I guess 15 puts us into awkward puberty age... *checks for pimples on the site* It is times like this that I am left feeling very grateful. Grateful to all of our wonderful members... Our wonderful Guides... Our wonderful Angelgotchi and Lifetime Angelgotchi donors... Even grateful to Google for helping people find us for the first time. So thank you to all of you! Fifteen years is pretty amazing, in my opinion. HAPPY BIRTHDAY TAMATALK!!!
  9. 4 points
    The Tamagotchi ON just received FCC Approval: FCC ID PQ342830 The FCC approval indicates it will be Bluetooth-enabled. At least 5 Model Numbers: 42830 [Pink?], 42831, 42833, 42834, 42835 FCC ID Attachments: Low-Quality User Manual: https://fccid.io/PQ342830/Users-Manual/User-Manual-4215747.pdf Another source for the user manual (screenshots of each english page): https://manuals.plus/tamagotchi/tamagotchi-user-manual/ Internal Photos of the device: https://fccid.io/PQ342830/Internal-Photos/Internal-Photos-4215757 External Photos of the device [Pink, Blue, Green Models]: https://fccid.io/PQ342830/External-Photos/External-Photos-4215755
  10. 4 points
    While I'm quite sceptical of this, I do think the topic of Tamagotchi Prototypes is an interesting one. Expanding upon what Penguin-keeper wrote above, test products were given out in the late 90s to see peoples' responses to Tamagotchis. It seems like a similar approach was taken when the Tamagotchi Connection released, as Bandai released early adoption forms for people to apply with. It seems that this was more for review purposes than for preview purposes however, so it's likely that all the devices released through this scheme were standard US V1s (ROM version 4.0). There's also this one image taken from a magazine back in the 90s that shows some seriously early prototypes of the P1: Seems to be three different stages of development with the device on the bottom being a lot closer to the final product. A prototype version of the Tama-Go was shown off in February 2010 at the New York Toy Fair. Presumably none of the prototype devices were stolen from the event, so I'm not sure we'll ever see these devices again, but they had at least one noticeable difference from the final version: This screen says "CARTRIDGE" instead of "CHARACTER". The shell designs and faceplates were also vastly different from the final release - a shame, because the shell colours and a couple of the faceplates were really nice. A few character figures that were never released were also shown at the event. Speaking of unreleased shell designs, I think pretty much every Connection version had at least one shell design that was shown to the public but never produced (I guess this isn't strictly about prototypes, but it's tangentially related). These designs - both recolours of wave 1 designs - were originally intended to be released in the second wave of US V1 designs, but neither of them were. Similarly, this graffiti design was intended to be released in one of the later waves of US V2 shells, but it was never seen again. This design was also featured in the TV ad for the V2, along with another unreleased design: There were also a number of designs for both the V4 and V5 which never got released, but since this post is getting quite long already I think I'll get back to talking about the software side of the prototypes. I found this interesting status update earlier: https://www.tamatalk.com/IB/profile/196422-gotchiguardian/?status=68920&type=status Assuming it's real, I guess it confirms that there are prototypes out there in circulation. Another prototype which may or may not exist somewhere is the Tamagotchi Music Star World Tour Edition - this version, which was basically going to be like a "Version 6.5", was revealed in early 2009 and cancelled later that year, with Bandai claiming the version never got produced. Perhaps somewhere in the world the design documentation for this version - or perhaps an early build - still exists. Last but certainly not least, there does still exist some development and patent documentation out there detailing early versions of the game. I think there's probably a lot of documentation that's still unseen to the general public, but the few documents we have reveal some interesting things. I'll be detailing what I've found in these documents in my ROM versions thread soon.
  11. 4 points
    There are a LOT of really cool fan Tamagotchi related projects going on right now. I wanted to draw some attention to one that has fantastic potential: Tamagotchi-Re-animated I can't describe their project any better than they do: I can't wait to see what comes out of this collaboration! Check them out here or on Twitter
  12. 4 points
    There are a few members who are interested in the workings of tamagotchis, looking at their programming and modifying them - obviously for their own personal use and interest rather than to promote for others to use. BanDai can be a little sensitive about these things and have threatened legal action in the past when they felt some modifications or hacks have been promoted or shared too much within the VP community. It's not quite the same as your question, but this thread has some content that might be interesting for you to read through:
  13. 4 points
    Like This For A Tbh ☺️😜
  14. 4 points
    Found this article about using a Tamagotchi as a good measure of seeing how ready somebody is to take on the responsibility of having a pet… I have to say, I could not agree more! https://gametruth.com/editorials/dont-get-a-pet-get-a-tamagotchi/ Have you all seen any relationship between caring for a virtual pet and how that relates to caring for a real one?
  15. 4 points
    In early 2013, Tamatown was permanently shut down, completely locking players out of the password-only features on the V3, V4, V4.5 and Music Star. Upon logging into Tamatown, the V3 version of the site would request the user name you'd typed into your V3. Any passwords you received on the site would be generated using your username, so they only worked on Tamagotchis using the same password. On the V4, logging into Tamatown requires a login password, too. This password gives Tamatown details of what character you're currently using, as well as your parent and grandparent characters, how much you've donated to the Tamagotchi King, and any travel tickets you might have used recently. A logout password is generated which gives players the points they gained while using Tamatown, and individual items obtained in Tamatown are obtained by typing in their passwords like on the V3. Additionally, for both of these versions there existed passwords which only worked under specific conditions, like whether a plane ticket had been used that generation or what the parent characters were. It's not yet clear whether these passwords are generated by the same means as every other password but only work when the right conditions are set on the Tamagotchi, or if they are generated with a different algorithm using the login password or the password obtained on the device (e.g. like the passwords given after using a ticket or donating enough to the King). The Music Star worked a little differently. In this version, item codes are entered before logging out, and they're only six digits long now. As such, it's much easier to scroll through all the different passwords until you find a working one. Unlike previous versions, all item codes depend on the login code now, as they're entered before logging out. If you've been around a while you might remember previous password generators for these versions, and you might also be wondering why we can't just use those generators. Aside from the fact that all those generators were taken down over time, they didn't actually use the password algorithms directly - instead, after typing in the required login details it requests the password from the Tamatown servers (which, as it turned out, was surprisingly easy to do). All the generation was still done behind the scenes. When the Tamatown servers died, so did generators. Not all password generators have been this unsuccessful, though. Binary's EnWarehouse uses an algorithm which consistently gives the correct passwords for the Entama - there's a thread about the initial discovery of password generation for the Entama here. The Entama was a little different from the English releases in that it didn't use a user name to generate passwords. Passwords were instead only generated using the login password. After figuring out some of the patterns in these passwords, Binary was able to construct an algorithm to obtain any password you want. Here's how it goes: This gives us a glimpse into how to generate passwords for the V3 - it's likely a similar algorithm was used. But what algorithm was used, how do we find it, and how to usernames come into play? Some useful materials I encountered when researching this information was the original xml files that Tamatown used to store all the item and character IDs. I'm not sure if these xml files were the ones used in unfinished versions of Tamatown (the site was under construction for months after it first released) but the V3 xml doesn't seem to contain all the souvenirs. Furthermore, two of the souvenirs seem to have been accidentally marked with the same ID number, which I can only imagine causing problems for players. Nevertheless, the remaining gaps can be filled in. These IDs might serve useful when figuring out password generation. The ID number has to appear somewhere in the generation algorithm so that the device can decode the password and decide which item is being requested. To start analysing passwords I began with the V3 password list on Tamenagerie. Of course, these passwords are only valid for one specific username, but I had to start somewhere. Almost immediately I noticed one potential lead: the surf board password, 37139 06723. Digits 3, 4 and 5 form the number "139" which, perhaps coincidentally, is the decimal ID code for the surf board souvenir. I noticed another thing strange about this password when followed by the panda bear and maracas souvenir passwords which immediately follow it: 37139 06723 56851 07059 76563 07395 Can you see the pattern? These three numbers form an arithmetic progression. That is, the difference between the first two is the same as the difference between the last two. This is no coincidence, but I still don't fully understand how or why it happened. It wasn't long before I realised that some numbers were appearing more often than others. For example, a lot of the passwords - for some reason - ended with a 7. I tallied up how many of each number appeared in each position of the passwords and found the following: - The first digit had a roughly uniform distribution but 5 and 7 appeared more frequently than other digits, perhaps coincidentally - The second digit was more likely to be 7 than any other number - The third digit was most frequently 1 by a relatively wide margin - The fourth digit had a roughly uniform distribution with 9 appearing the most - The fifth digit was odd in all but two passwords with the remaining passwords having a 4 in the place of the fifth digit - of the odd digits, 1 appeared most frequently - The sixth digit had 0 and 5 appearing the most - The seventh digit was mostly uniform with 7 appearing the most - The eighth digit was most frequently 1, 3 or 7 with the remaining digits appearing less frequently - The ninth digit was mostly uniform with 8 and 9 appearing the most - The tenth digit was most frequently 7 by a relatively wide margin I don't think there's all that much I can do with this information, but it might gesture in the right direction. The fact that the fifth number was (almost) always odd was of particular interest - there's no way that's a coincidence. Passwords associated with other usernames were similar - for some usernames, the number in the fifth position was always odd. For others, it was always even. It might be worth noting that the only passwords bucking this trend were passwords for the cellphone and bicycle souvenirs - these were given out by the parents / grandparents, which seem to have handled passwords differently (in particular, the passwords for those items only work under specific conditions). I haven't been able to examine the distribution of the other digits with other usernames just yet, but I'm not sure the results would be all that helpful. One thing that hasn't been considered up until this point was that one item can be obtained with multiple different passwords. Finding patterns is a lot more difficult to pin down when there's also a random component involved which could influence how the password is decoded - some passwords might follow completely different patterns to others, so spotting a common pattern between them is impossible. To attempt to get around this, I'd need a list of all the passwords for a given item and username in order to see how different passwords can give out the same item. Fortunately for me, I found this thread where Binary dedicated what I can only imagine to be at least an hour generating hundreds of passwords for the Passport souvenir under the username "TMGC!". As it turns out, this list alone provides some vital clues to understanding how passwords are generated. But before we can figure out the passwords, we need to go a couple layers deeper: I arranged these passwords in numerical order and took the difference between consecutive passwords. According to Binary, they estimate that there's around 500 passwords per item, so it was very likely that there'd be entries missing from my list. Despite that, I immediately started to notice that many of the differences between consecutive passwords would appear multiple times - for example, there were a total of 11 times where the difference between consecutive passwords was found to be 23440258. This actually complicates things a little. The patterns and generation techniques used on the Entama were to do with the individual digits in the password. Numerical patterns, on the other hand, indicate that the generation algorithm may actually rely on the numerical properties of the password as treated as a number, rather than treating all the numbers separately. This could mean the V3 uses a generation algorithm far too dissimilar to the Entama's algorithm for us to even hope one could be used to get an idea of how the other works. How could it be the case that patterns were starting to emerge in the differences between the passwords when we'd just figured out that the fifth digit can only ever be always odd or always even depending on the username? And then it got weirder. Assorting these differences in numerical order once more and finding the differences between the differences, we find that these differences between differences are either 0, 48, 329, 589 or a sum of these four numbers modulo 2048. In other words, they're either a multiple of 2048, or, when divided by 2048, the remainder they give is 48, 329, 589, or some sum of these numbers (like 329+589). There's also one case of the difference being 145; I'm not really sure how this one happened. When it's a sum of some of these numbers I'm guessing there's gaps in the list of differences - for example if our list has A and B as consecutive differences with B-A=329+589, then maybe there's a C between A and B such that C-A=329 and B-C=589, or vice versa. There's a very clear pattern emerging here, but what it means and whether any information can be extracted from it is unclear. Actually, whilst writing this I found that 48=329+3*589 mod 2048 and 145=10*329+19*589 mod 2048, so I guess that solves that mystery. Upon closer inspection, I also noticed that there was a pattern emerging amongst these numbers - the order with which a 329 or a 589 would appear took the following pattern: 589, 329, 589, 589, 329, 589, 589, 329, 589, ... Even when taking the differences which were sums of 329 and 589 into account, the number of times each of these numbers appear in each sum exactly corresponds to what we'd expect if the pattern above were to continue. There's some patterns in the amount the multiple of 2048 increases too but I haven't been able to pin it down just yet. This all has the effect that the difference between two passwords on this list takes the following form: 2048n + 329a +529(2a+d) Where n is a "large" integer (usually well over ten thousand), a is a "small" integer and d is either -1, 0 or 1. In case you're wondering where the 2a+d came from, it's due to the fact that 529 appears twice for every time 329 appears in the sequence I noted above. In fact, the values for n seem quite restricted too. If I've got a password and I wanted to use these numbers to take a guess at what the "next" password giving the same item is, I only really need to check the values of n that I've observed already in the passport list, since there's not that many of them at all relatively speaking, yet still enough to make the list seem comprehensive. There's quite a few variables to consider when trying to understand the password system, especially when we take the variables used by the Entama into account: - Is there an initially generated password, like the login password? - How does the username come into play? - Where do the item IDs appear? - Where do randomly generated numbers appear? - Is there a pattern controlling variable like on the Entama? - Is there a checksum variable? - What order does are all these variables applied? I think understanding the order in which each of them appear might be the trickiest part. Maybe there's some specific algorithm that's applied to passwords to transform them into a password which contains the ID and a checksum and the pattern variable like the Entama passwords, but it could also be the case that some of the controlling variables appear earlier on in the decoding process, which would create some wildly different results. Even if we start noticing patterns in what we already have available to us, it's really only the tip of the iceberg. You might be wondering what the point of making such a generator is. Souvenirs never really did anything, and making a generator wouldn't bring Tamatown back. Plus, without Tamatown, using passwords taken from a generator takes some of the challenge and reward out of the items. Despite that, I think it's still important to be able to preserve this feature of a Tamagotchi, particularly as it provides a view into content that can no longer be obtained. It's also a convenience for players looking to buy a specific item without having to wait until it appears in the shop. Aside from the souvenirs, there's also a few food items which go unused because they're only available through the password system. Unlike the other food items, they're given directly to the player instead of acting as an opportunity to purchase the item. There's also a chance that some of the items on the V3 or V4 are completely unused, can only be obtained using passwords, but were never made accessible through Tamatown. It's actually already known that sprites for some of the ticket items on the V3 are present on the V2 (they can be occasionally seen using obscure glitches, though it's not known if these items are obtainable or if they'd do anything when used) and the Music Star had a few unused ticket items too (which can be obtained by guessing the right item passwords). With a generator, we could see items we've never seen before. On top of all this, I think it's just interesting to be able to learn more about how Tamagotchis work, and it's a good idea to take the opportunity to document these findings, even if nothing comes of it. Even if we don't get working passwords, we'll have an opportunity to learn something new. The next step will probably be to more closely examine the Passport passwords once again. I'm considering trying to use the patterns to limit which passwords have the potential to be valid, and then once I've limited the number of potential passwords to a more palatable number I can try them out until I start to create a more comprehensive list of passwords. This'll help me pin down the patterns more easily. I hope. Once the passwords for one item are understood we can move to looking at other items - we may want to investigate the following: - If we've got two passwords giving the same item, is it guaranteed that there exist passwords for every other item between these two passwords? In other words, is the password distribution uniform with respect to the items they give? - If, say, we shift a passport password by a value k to get a password for the second souvenir. If we do the same thing to another passport password, will we get another working password for the other souvenir? It may well be the case that neither of these points are proven to be the case, but the more structure the passwords have, the easier they'll be to understand. Ideally, more passwords would be helpful to figuring this all out. Though given how long it's been since Tamatown stopped working, I doubt there's all that many "complete" password lists, and certainly not that many lists of passwords which all give the same item. The impact of usernames will be interesting to see though, and at the very least, more passwords will mean we can take a closer look into how the number distribution in the password changes with the username (if that turns out to be at all useful or necessary). For people more experienced with Tamagotchi hacking, perhaps it'll be time to dump the Tamagotchi's ROM. Doing so won't be particularly easy, and it won't be guaranteed to give us any results, but it might be the best bet we have at understanding how passwords work. I know this post has already been pretty wordy, but if anything else comes of my research I'll be sure to continue to document it here.
  16. 4 points
    Leaked awhile ago, the Sanrio Meets has been officially announced! It will be released in June, possibly on the 15!
  17. 4 points
    Our upgrade is complete and I THINK everything went smoothly. Please poke around and check out the new features and look. I still have some work to do... Our emoticons are coming back (of course)... I also need to make some tweaks to settings. Please look around and post here with any comments or problems you discover. I still have a backup of the old system so we can downgrade if major problems are discovered. One feture I am most excited about is that we are now way more modern and work wonderfully on computers, tablets and phones! One other thing to note is the new Clubs section which lets TamaTalkers make their own little group. The groups can be public or private. This is something I want to try out to see if it is useful. This gives you a chance to create your own little space where you can be the moderator and guide how things operate. Please Note! Community rules on behaviour and content will still apply! I hope you all like it!
  18. 4 points
    Oh that's very interesting! That further proves my theory that the V2 I have is from a very early wave (I haven't seen too many V2s out there like mine, so the batch with the different names must have been pretty limited) .That item must have been directly translated from the Keitai, and I do wonder why it was changed in the later, more widespread release. Either way, it's quite cool. Anyway, I was able to ROM test my CYOI Entama (the character on it was already dead, so no tamas were harmed in the process): It's ver. 14.5. I'm assuming that's the only ROM version for the CYOI since it only had one wave and three shells.
  19. 4 points
    I am from time to time reminded how much TamaTalk has grown and changed with tamagotchi. I get nostalgic of other sites and groups I was a part of. I am going to try and be a little more active with tamas. Wish me luck and I hope to make more friends along the way!
  20. 4 points
    That's not just Brazil, most countries don't sell tamagotchis anymore. The new 20th anniversary re-releases are mostly Japan, US & SOME parts of Europe (+UK) exclusive. And even then they are hard to find outside of Japan and US. As crazy as it might sound, there is just not big enough demand for them anywhere else. Even for the West they have been brought back just because of the whole nostalgia craze going on now. I'm from Poland and there have been no tamas being sold ever since the original Friends came off the shelves.
  21. 4 points
    No... they can't? The 90s devices can't even connect at all. OP, I'll answer each one of your requirements individually to give you an idea of the range of Tamagotchis there are: The originals only have about 11 characters so I'm guessing you want quite a bit more than that. This condition eliminates pretty much all of the vintage models, except for the Osutchi and Mesutchi, which have quite a few characters. Of the modern releases, here's the ones that have the most characters - though be aware that some of these characters might be inaccessible due to requiring external devices or web services that no longer exist: International releases: V1: 20 characters V2: 51 characters V3: 50 characters V4: 52 characters V4.5: 52 characters V5: 65 characters V5.5: 60 characters Music Star: 40 characters Tama-Go: 36 characters Friends: 36 characters Friends Dream Town: 36 characters Japanese-exclusive releases: Keitai: 23 characters Hanerutchi 1: 21 characters Akai: 23 characters Entama: 56 characters Uratama: 58 characters Hanerutchi 2: 46 characters Oden-Kun: 22 characters Plus Color: 26 characters Hexagontchi: 26 characters iD: 21 characters iDL: 48 characters P's: 42 characters with an additional 54 characters unlocked with pierces (sold separately), I'm not sure if all the additional characters can be raised though 4U: 16 characters and 16 personality stage forms (not sure what these are but they're functionally different characters, I believe) with an additional 32 characters unlocked with downloads and touch cards (sold separately), again I'm not sure if all the additional characters can be raised 4U+: 18 characters and 22 personality stage forms, as well as (I assume) the 32 downloadable characters from 4U M!x: There are 5 different versions of the M!x and they each have 22 characters, plus the ability to "mix" characters together through breeding to get a seemingly endless number of variations Meets: 19 characters as well as the aforementioned mixing mechanic All the Tamagotchis mentioned above can connect to others, as far as I'm aware! There are restrictions though: -Osutchi and Mesutchi can only connect with eachother -The V1, 2, 3, 4 and 4.5 can all connect, though Tamagotchis of different versions connect as though they're V1s which limits the number of things to do -The Japanese version of the V1 - the Plus - can connect with the Keitai and Akai -The V2, 3, 4 and 4.5 can all connect to the Keitai and Akai too -The Keitai, Akai, Entama and Uratama can all connect to eachother -The V5, 5.5, Music Star and Tama-Go can all connect to eachother -The Friends and Dream Town can connect to eachother I'm not sure about how the remaining Japanese models connect to eachother so I think someone with a better understanding of the Japanese models will have to help you there. All the ones above have more to do than the originals! I'll list a few features from each: Vintage releases: Osutchi and Mesutchi: Quite a simple model as far as I know, though there's a complex breeding mechanic where connecting your Tamagotchis gets you different characters. International releases: V1: This one has a two games instead of the one like the originals, and the ability to connect with other Tamagotchis. This also allows Tamagotchis to gift eachother items which they can use. Overall, the number of features is still pretty lacking, though. V2: There's new games, and games now give the player points that they can use in the shop to buy food and items. Relatively limited compared to later releases, but still allows for quite a lot of gameplay time. V3: Lots of new features and items, and a whole bunch of games. A big part of this Tamagotchi was the Tamatown functionality, but since the website shut down nearly 6 years ago this functionality has been inaccessible. You're not missing a whole lot though, honestly, since the souvenirs from Tamatown didn't actually do anything except look nice. V4: Growth is now determined by your Tamagotchi's interests and skills. These skills then go on to influence the job your Tamagotchi gets. There's also a huge variety of games, increased by the range of jobs your Tamagotchi can now engage in. Tamatown functionality is lost once again, but again it's not really a big deal. V4.5: Basically identical to the V4 but with different characters and games. I think getting skill points is easier too now and if I recall correctly the jobs are a bit different? V4 also suffered from some pretty bad glitches which were fixed in the 4.5. V5: Tamagotchis are now put into families - if you've ever wanted to raise more than one Tamagotchi at once, now you can! Though it's functionally identical to raising one. The range of features is pretty limited compared to the V4 though, since there's no job mechanic anymore. I think the range of items was also pretty limited if I recall right, and a lot of the items were only obtainable online, though the passwords are still available online since they don't always rely on a username like before. V5.5: Similar to the V5 again. V5 had some pretty bad glitches if you were unlucky - mine liked to reset itself on occasion - and they were fixed in this iteration. Different characters and games once again. Music Star: Basically the V4 but you can only get one job, a career in music. This isn't too much of a downside though, as there's plenty of fun to be had - more varied gameplay than previous versions, for sure. Easily one of my favourite versions, though a couple of the characters and a few of the items aren't so easily accessible anymore since the shutdown of Tamatown. Tama-Go: Very, very limited, unless you buy the additional figures which clip onto the top and unlock more content. The figures unlock extra games and the ability to buy items, which was removed from this version for some reason. On a more positive note the screen is now a 4-tone greyscale screen instead of the previous monochrome screen, and that allows the player to buy different room designs for their Tamagotchi. Friends: Haven't played it, so I don't know much about it. From the sounds of it though, it's pretty limited, like the Tama-Go. Connection is NFC instead of IR, now. Friends Dream Town: Supposedly an improvement upon the Friends, but still suffers from being relatively limited once again. I don't have any of the Japanese-exclusive releases, but I've listed some of their features here anyway: Keitai: Kinda like the V3 but with more things to do, I think? Hanerutchi 1: It's based off a gameshow or something? So the characters aren't really Tamagotchi characters. I think it's like a Keitai or the Plus / V1 otherwise. Akai: Like the Keitai but the pixels are red and there's different games and characters Entama: Like the V4, but with more to do, I think? Uratama: Like the Entama, but the pixels are blue now. Once again different characters and games, similar to the V4.5. Hanerutchi 2: Another Hanerutchi, but like the Entama, I think? Oden-Kun: Not sure what the functionality is like but it's based off the Oden-kun character. Plus Color: First Tamagotchi with a full colour screen. Hexagontchi: Like Plus Color but with some features related to a gameshow called Hexagon, or something. iD: I think you get the ability to keep your character for as long as you want, or something. I don't know much about this one. iDL: Like the above but... more? P's: Dunno, there's these "pierce" things that you can clip onto the top to unlock more content though. 4U: First Japanese model that used NFC I think. Allows the player to download new content. 4U+: Like the above but more, again, I guess. M!x: Has the aforementioned "Mix" mechanic which allows you to mix two characters together to get something entirely new. Meets: No idea, but I've heard the current release of this version is pretty glitchy. If a Meets sounds like your thing, maybe wait until the next version of the Meets comes out. Apparently carries the same mixing mechanic from the previous version. I think you can also raise twins in this version though I'm not sure if that was in a previous version (aside the V5) too. Generally the Japanese models have more features than the international releases. This is probably the strongest restriction you've given, and it should helpfully make it easier to make a decision. Any of the Japanese models from the Plus Color onwards will probably end up being too expensive for you. Even the Entama can go for $60+ if you're buying new, though it should be within your limits if you're buying used. Seems like the iD / iDL are an exception though, they look like they tend to go for a little cheaper. The vintage Osutchi and Mesutchi should be just within your limits. English models should all be affordable, though be careful not to buy one of the $2 fakes. The Music Star is likely to be a little expensive though some sellers will definitely sell it to you for less than $40. The Tama-Go should be just within your limits though the figures aren't going to be that cheap, and it's not really worth purchasing it without the figures. The Dream Town version might be the hardest to get because it's usually (confusingly) named the "Tamagotchi Friends" and those that know to add the "Dream Town" on the end tend to sell it for quite a bit more. On the other hand the Tamagotchi Friends seems to be one of the cheapest models available, probably because it was a relatively recent release. Hopefully others can fill you in on the information I'm less familiar with. I hope this helps!
  22. 4 points
    For those curious about customization, here are the dimensions of a 90's Tamagotchi background: Length and Width of Paper: 2.5x2.5 cm Length and Width of the icon sections: 25x7 mm And if you guys want I can do a full tutorial Here's how mine came out. So shiny!
  23. 3 points
    Guys, I have great news about Tamagotchi Town V4. I have found some swf files and I have parsed tamatown all together. Click on the link for download. Have fun! Link: https://www.mediafire.com/file/ibdch866cbm37db/TAMATOWN.rar
  24. 3 points
    Looks like Bandai has made the official announcement about the Tamagotchi On! https://www.bandai.com/tamagotchi/ 75 day countdown... Can you wait that long?!
  25. 3 points
    Thanks you a lot I have those characters for a long time and I'm glad someone like them If you are interest,I have created the adult form, he know as Kerriuasgitchi
  26. 3 points
    I have already seen those files about 9 months ago. They aren't something special. Just some games. And I think that the files to connect your Tama to Tamatown will never be found. Types of files like this aren't cached.
  27. 3 points
    Okay, I think it's finally time to talk about those patent documents for the V1. The patents are for a "Communication Game Device", one of the patents being in Japanese and the other apparently being a translated version of the Japanese document. As such, there are a few translation errors here and there, so I'll be checking both documents. Both of the patent documents were files on December 26th 2003, a few months before the Japanese release of the Tamagotchi Plus. I'm not sure what stage of development the Tamagotchi was at at this point, but by the looks of it, most of the mechanics had been decided upon. The document begins with a crude drawing of a Tamagotchi device. The shape of the device and the location of the keyring more closely match the vintage models than the Connection-era devices. Instead of a window at the top, two small circles are depicted as allowing the IR functionality. Specifically: Skipping ahead to figure 3, we're greeted with a diagram explaining Tamagotchi growth: The diagram mostly matches what we expect of the V1. Although the bottom of the diagram says "Grandfather" and "Grandmother", this seems to be a mistranslation of じいさん and ばあさん which also mean "Old man" / "Old woman". The right of the diagram names the five different character categories on the V1 - "Earnest", "Ordinary", "Mischievious" [sic], "Unhealthy" and "Stubborn". At the top of the diagram we see one immediate difference - the egg sprite from the (Japanese) P1 is shown instead of the one the V1 uses, which is a modified version of the Mesutchi egg sprite. No teenagers are shown, possibly because all the teenagers on the V1 were entirely new. Another diagram showing the character groups. Instead of describing the characters in terms of a single "care misses" parameter, each group corresponds to mental and physical wellbeing levels. Surprisingly, groups C and D are described as being "Ordinary mental wellbeing, poor physical wellbeing" and "Poor mental wellbeing, ordinary physical wellbeing" respectively, instead of D being described as worse care than C. Figure 5 lists the different options underneath each menu, as well as some "hidden parameters": These reflect the care parameters we saw before, as well as a device ID and some sort of "good luck" level. Next we have a table showing the different variables in the first menu: This confirms that there are an additional two hunger hearts and one happy heart that aren't seen to the player. It also gives an explanation of how care affects the level of physical or mental underdevelopment. Apparently the weight of the character decreases by 1 for every hour the character is left with 0 hunger too? That's something I wasn't aware of, if that's present in the final version. There's some interesting text regarding the weight parameter: Sounds similar to a mechanic that was used on the Osutchi and Mesutchi and later on the Tama-Go. I guess this was a cancelled feature. Continuing on the topic of care misses, there's also this table explaining care misses further: Apparently, each of the games has the effect of decreasing one of the care miss parameters if you play them enough. The wording is ambiguous here but it goes into more detail in another part of the document - clearing 20 or more hurdles is what decreases the care miss counter, not playing the game 20 times. The luck parameter is given in a little more detail, too - it seems to affect how well your Tamagotchi forms relationships with other characters. In fact, there's a whole section on what seems to be an entirely different take on the matchmaker mechanic: If the good luck mechanic is unused in the final version of the device, perhaps the removal of this feature was responsible. Ever wanted to learn more about Tamagotchi poop? Well, now's your chance: Yeah, that first line really makes me laugh, too. The document then goes on to explain the connection feature and an entire ranking system that's used to determine which character wins and which loses - I won't go into too much detail about this here though. The text very quickly cuts off here and switches to repeating what was already said, but in German this time. The Japanese document continues, though I can't guarantee the accuracy of Google Translate's take on this section: Okay yeah this section is going to be an absolute nightmare to understand. Not to worry though - as I was writing this I realised I've been looking at the European version of the document, and the US version of the document was the one I had been looking at previously - for some reason, it contains more information than this one does. Continuing on the topic of IR connection, the document makes the following claim about connection breeding: So apparently that early matchmaker game mentioned earlier was literally in the game menu. Pictures show the result of connection breeding, as well as the effect it would have on the luck level of the child: Both the image and the text claim that both a boy and a girl are born, obviously contrasting from the final version. The animations seem pretty different, too! Here's an interesting bit about recording friends: I'm definitely not convinced this is a feature in the final version, unless they removed this in later versions and my V1-experience is just really limited. This next bit is particularly interesting: There's never any mention of any sort of seasonal event item in the figures. In fact, the figures show the following: Note also here that the sprites for the ball and the flower are different from their final versions. Interestingly, this passage seems to suggest that the parent death sequence is only visible if the lights are on. This changed in the final version. Ever wondered how death works? It seems like this last bit suggests that originally the Tamagotchi would have died three days after becoming an old timer? Perhaps it does that on the Osutchi and Mesutchi? The next section describes the different animations that play throughout the day. We get this lovely timetable showing each character group's actions: If some of the characters really do have a nap after waking up, I wasn't aware of it. "Seasonal events" are mentioned again, referring to the animations that play on specific dates throughout the year. Here's the animation list they mentioned: Marutchi is once again shown with a different ball sprite and - what's this? The vintage version of Masukutchi was apparently planned to feature on the V1, and we get a nice sneak peak of his close-up animation! It's likely that Masukutchi was replaced with the identically named Connection-era character. Kind of a shame, honestly. Kuchipatchi's close up sprite seems to have been subtly modified, too. The seasonal animation list is as follows: As far as I'm aware, the only seasonal events on the plus are New Year, Doll's Festival, Children's Festival, Star Festival, Full Moon Festival and Christmas. The text goes into a lot more detail about each of these, but I'll pick out the more important bits: Next, we get lots of diagrams explaining the connection process, as well as this lovely picture of Mimitchi doing... something The following values are identified as information that is sent during connection: Once again, identifying the most important parameters: This also explains why a device with ROM version 2.0, upon connection with a debugged V1 showing V2 characters, will display the character icons as a random mess of pixels - the version number matches what the device is expecting, so the "No mystery" parameter is set to 1. However, as the 2.0 lacks the data for these characters, the necessary data is not present within the list of character sprites, so garbage data is displayed visually instead. In fact, another paragraph later on in the document confirms this! This next line is of particular importance: (The figure isn't very interesting, please take my word for it). This section briefly describes the process behind recognising a device as a Deka device - it doesn't go into any more detail about the Deka features here, though. After an incredibly hefty section about how games and gifts are decided upon, the Deka is returned to once more: The "Recognition code" should probably start ringing some bells now - it's the ROM version! Most of this table is completely redundant. Let's take a look at each of the devices that are named: "Reproduced Tamagotchi" - The Japanese document says "Reprint" instead of "Reproduced". This probably just refers to the fact that Tamagotchi Plus is a "return" of Tamagotchis (かえってきた!) and it corresponds with the Plus's version number, 0.0. "Store" - Deka Tamagotchi. I guess we can be pretty confident that the Deka has a version number of 1.0! "Tamagotchi NEO" - 2.0 corresponds to the Connexion, so perhaps this is an early name for the Tamagotchi Connexion, and perhaps the Connection too. "Portable Tamagotchi" - 3.0 actually corresponds to the unused English Deka, but it's very possible that plans for which versions would correspond to each version number changed this early in development. In fact, the Japanese document instead says "Keitai Tamagotchi" - apparently, they had plans for the Keitai this early in development. This next paragraph seems to suggest that the original friend list cap was 20 and that data from the list would delete itself: That's it for the huge wall of text in the document. There's still a couple fun figures to look at though! If you've ever wanted a list of item ID numbers, here's some sort of table for you. And how about character IDs? A few of the names are a little bit corrupted, but the Japanese document gets them all right. The IDs perfectly match up with the order the characters appear in the debug list - that means we can give names to two characters who were previously ambiguous! The character previously known as "Tsutayatchi" - named after Tsutaya, the company whose logo it is based upon - is actually called "Tsutatchi" (perhaps it received both names?). And remember this little nameless "three blocks" character that was originally intended to be a Deka character? The one that kind of looks like a phone signal and sends you text messages when you connect with it? It's actually called Denpatchi! This makes a lot of sense, as "Denpa" can mean "Radio Wave" (mobile phones actually communicate with microwave radiation, but whatever). Oh, and Tarakotchi appears on here twice. If you've ever wondered why he appears twice in the debug list, it's because the first one is for odd generations, and the second is for even generations. I think that's about enough of this document - it's 2:00 am and I've found about as much as I can. My fingers have had enough. I hope you've all enjoyed reading! If you want to read more for yourself, here's a few links to the patent pages and the respective documents: US Patent https://patents.google.com/patent/US8545324B2/ https://patentimages.storage.googleapis.com/8f/7a/0a/aa530ac17e133b/US8545324.pdf JP Patent https://patents.google.com/patent/JP3702283B2/ https://patentimages.storage.googleapis.com/ba/10/22/91e25bf8c51100/JP3702283B2.pdf EU Patent https://patents.google.com/patent/EP1557211B1/ https://patentimages.storage.googleapis.com/94/fb/d2/8b1ba2d7e781ac/EP1557211B1.pdf Thanks for reading!
  28. 3 points
    It makes me sad that our tamagotchis can’t marry a tamagotchi of the same gender. I get why there was no same sex marriage on the older tamas, since the world was sadly much less accepting then, but now times have changed and I keep hoping that it will be introduced on the newer Japanese tamagotchis. However, it is not an option on either my M!x or Meets. Quite apart from anything else, this is disappointing as it limits the number of characters you can mix with according to your tama’s gender. I KNOW that in irl species you need a male and a female to make a baby (I’m a grown adult ), but we are talking about pixels here! Tamagotchis don’t even pretend to be modeled after real animals, like cats and dogs. They are goofy little aliens and if Bandai chose they could definitely programme in same sex marriages and breeding. Take The Sims 4, for example. You can now have two sims of the same sex have a baby together - heck, you can even have male pregnancies! And, sims are meant to be modeled after humans, for whom this most definitely isn’t possible. If Sims can do it, tamas can do it - Bandai should recognise that it’s 2018 (almost 2019)! What do you guys think? Is this a feature you’d like?
  29. 3 points
    I'm going to try to get one because I think supporting tamas in different languages and regions is a good thing for the hobby!
  30. 3 points
    I'd recommend you do more research first if you're asking these kinds of questions. Yes, a ROM test is risky - especially on a valued tamagotchi - but any kind of thing like this that involves taking the tama apart has risks so... maybe you need to be sure about actually doing a test before you decide if you will use your $50 tama or try to buy a cheaper version so that you won't mind if something goes wrong and it's broken permanently. If you haven't already done so, use TamaTalk's search engine to look at topics about ROM testing. Here's an obvious one (but there are more): There are also you tube channels where users have done ROM tests or "tama surgery" so it's worth taking the time to watch a few walk throughs too.
  31. 3 points
    A new version of the software running this site has been installed. Lots of little tweaks to speed and stuff but, overall, you will not see many differences... Well except maybe for the GIF button Please post here if you notice any little bugs (or big ones)!
  32. 3 points
    Most sellers I have encountered on ebay will mention either in the title or the listing whether or not the Tama will work. I haven't seen many broken color editions on sale. The biggest problem with used Tamas is that the shells are either missing paint, plastic is scuffed up or the screen has scratches. If you're okay with those possible problems, a used Tama is a great way to save money. My only used Tama I have off hand is a English Angel edition and it has always worked great.
  33. 3 points
    For fun I tried doing a ROM test on my 2018 P2 but instead it was a sound effect test. Here’s a pic of what it looks like. There are 17 total.
  34. 3 points
  35. 3 points
  36. 3 points
    I don't really have the time to dedicate to helping you much, but I have a little bit of input. I have a feeling you'd find more success looking at the bit/base-2 level instead of trying to figure out the corresponding base-10 arithmetic. If I recall correctly, the Connections were coded in some sort of assembly language, so it is very likely the programmers were considering bits -and not decimals- while they made the code generation algorithm. It's also unlikely that the codes were hard-coded into the devices, considering the amount of memory that would require. It's probably just using an encryption/decryption algorithm of some sort. Considering the codes work regardless of the device, we know that there is no device-dependent key, so somehow the username and login code combination contains enough information to encrypt/decrypt item codes. My guess would be that the user name is converted into some byte-stream and XORd with some other code somewhere during the encryption and decryption process to make the codes appear different when they're really not. Unfortunately, because the log-in code is also used somewhere, this makes figuring out HOW the username is used more complicated. Because security really isn't much of a concern, it wouldn't surprise me if they had just done something as simple as the following: 1. Have some x-bit sequence for every item, C. 2. Generate a random x-bit login sequence, L. 3. Repeat the user name twice to make an x-bit sequence, U. 4. C xor L xor U = the output code, O. Then getting back C would just be a matter of taking O xor L xor U. I... really can't offer much more aside from saying that the fact that usernames are 5 characters long and logout sequences are 10 characters long probably isn't a coincidence. What confuses me is the fact that, if the logout code is ONE 32-bit unsigned integer, its maximum value should be 4,294,967,295, which isn't true. If it's being stored as two 16-bit unsigned shorts, the maximum value of each should be 65,535, which also isn't true. Maybe it's being stored as two 5 character strings, so each character can be XORd with a character from the username? I don't know how they would then convert that into a [0, 9] number, mind you. If they were to truncate any of the bits, then the decryption to get the item code would turn out wrong. Perhaps the item codes were selected in such a way that removing these bits wouldn't influence the decryption. At any rate, I would suggest you try repeating Binary's input-output experiment with a different username before you look into the math patterns too much. The patterns you saw are likely unique to the username "TMGC!" and are just a byproduct of that specific encryption. It's very likely that Binary's results cannot be generalized to other usernames before we determine how the username influences the encryption/decryption process. Now I honestly wish I could see the code.
  37. 3 points
    Though it's entirely possible that it could be a sign of something, don't get your hopes up too much. After all, commercial social-media presences tend to revolve around getting people to generate free publicity, which companies do by leveraging people's feeling of having some form of relationship to the company and its employees because they enjoy their products - that's why Twitter accounts like this use non-committal language and friendly wording and emotes. People see Tweets like that, spread them around, and thus are doing free advertising for the company - it lets them stretch their marketing budget further.
  38. 3 points
    Time for perhaps the most bizarre update I've given - some new developer features have been discovered! All this information comes from rjalda100, who discovered and tested the feature while trying to perform the region change procedure on a V1. For those unfamiliar with region changing, it's a process you can perform on the American connection models in a similar manner to activating the debug mode - instead of shorting the JP3 solder jumper on the circuit board, however, JP1 and JP2 are shorted instead. I'm unsure about what happens if only one of these two jumpers are shorted; it'll be something to investigate in the future. As Pirorirotchi demonstrated on page 3, region changing has the effect of switching the ROM version that's used with a different one - the data your Tamagotchi uses is changed from the data used in the American ROM to one used by European models. This isn't necessarily hugely remarkable by itself, though this recent discovery has given us new knowledge about what this feature was used for. A few days ago rjalda100 was attempting to compare the two ROM versions of an American V1 - before region changing, the ROM version was found to be 4.2. After region changing and ROM testing again, the following screen was shown instead of what was expected: This ROM version has never been observed before, and until this point all of the Japanese and worldwide releases in the Connection / Plus series used even integer version numbers - 0.0, 2.0, 2.1, 4.0, 4.2, 6.1, 8.0 and so on. The numbers at the bottom of the screen are also unfamiliar, and their purpose is unclear. I had speculated in the past that there could be entirely new and unknown versions hidden behind the region change feature, so I guess this speculation was proven correct. I had also speculated that odd integer versions were reserved for developer versions - would this speculation be proven correct too? Upon resetting the Tamagotchi, instead of being greeted by an egg, the time setting screen is shown instead. Sure enough, the date format that was used by this version was Day / Month, as would be expected after switching to a European ROM version. This screen is followed immediately by the naming screen despite no egg having hatched. After this was an entirely new screen with the options "BOY" and "GIRL". Selecting a gender will finally show you the Tamagotchi you'll be raising: A Burgertchi Actually, more accurately, the Burgertchi will raise itself. From this point onwards, the only button which functions is the B button - only the standard Tamagotchi view and the clock screen are accessible. Burgertchi does all the cooking and cleaning by itself - if it's hungry, it eats automatically (aptly, it eats a burger). If it makes a mess, it cleans it up. It flicks between a bunch of different animations, too. I'm not really totally sure what the purpose of this feature is, or if there's anything else that's unique about this ROM version, but as far as I can tell it's some sort of demo mode. Why Burgertchi? No idea. But I can see this sitting behind a screen in a store, demonstrating what a Tamagotchi looks like without actually requiring constant care and attention. Hopefully, new discoveries like this will continue being made in the near future! The region change mechanic is a truly interesting one which may reveal entirely new Tamagotchi modes to us.
  39. 3 points
    Tamagotchi +Color has no downloads functionality though. iD, iD L and P’s have IrDA while 4U and 4U+ has NFC.
  40. 3 points
    I am personally against letting children take care of pets until they are over the age of 13 and really do a lot of research regarding the pet (though parents should also do that to not let the children "experiment" with the experience), unless said pet is large enough to be the whole family's responsibility like a cat or dog. A lot of pets that are considered "entry level" for kids are actually not all that easy to take care of and require a lot of care to be happy. For example, hamsters actually need quite HUGE cages, a "perfect" cage for a golden hamster (just one! They are solitary animals!) is a whooping 100x100cm. A bare minimum is one that's at least 100cm wide on one side. The hamster wheel needs to be quite large to prevent back injuries, the food has to be good quality (no budget food!), proper diet has to be mantained (mostly grain, fruits and vegetables only as an occassional treat since they're not healthy for hamsters, also since hamsters are omnivores they need some bug protein from time to time). Then there's daily cleaning, understanding that a hamster can bite you, etc. I'm speaking from my own experience as I've had pets since I was a young child and when I realized that a lot of my first pets have been vastly mistreated still eats at me to this day. Goldfish are a whole another story too - aquarium keeping is NOT an easy task! But at the same time I know that children are not stupid and know a difference between a Tamagotchi and an actual pet, and just because a child can take care of a Tamagotchi doesn't necessarily mean they'd be a good pet caretaker, and even vice versa. But if there's no other way, it's definitely better to offer them a Tamagotchi rather than an actual pet. Though I personally think that parents should never 100% give children full responsibility of an animal, unless they are sure the child is doing a good job at it, they should be responsible too.
  41. 3 points
    That's a P2 and it's a legit shell. http://www.tamashell.com/p2.php
  42. 3 points
    Y'know, I'm really liking the umi. Yeah, it's demanding (very), but there's really no other tama that has animations quite like this. They're smooth, responsive, the little bubbles that travel up the screen are neat, and it's actually fun to watch them swim around the screen. Mine is, unfortunately, very quiet, but it's still been a lot of fun to raise. I did turn the TamaOtch off for the moment though, as that, plus my Genjintch, plus the Umi was a bit too much. XD
  43. 3 points
    I was directed here here by penguin-keeper due to some observations i made with my assorment of v3s. One of them, my pink translucent, has a slightly lower key than the other three. That being, all of its sounds are slightly lower than the same sounds of the others. I decided to rom test all four of them, and i had some pretty interesting results! First off, let me talk about my tamas. pink ice cream - US version, normal sound, blue and yellow box background, "tamagotchi connection" logo with mimitchi Green hibiscus - US version, normal sound, blue and yellow box background, "tamagotchi connection" logo with mimitchi translucent pink - US version, lower than normal sound, pink and yellow dots background, "tamagotchi connection" logo with mimitchi Zebra - US version region-changed to UK, normal sound, blue and yellow box background, "tamagotchi" logo with mametchi So, I went through and rom tested all four of them. The first three are all A3 0 or A3 2, including the deep-voiced translucent pink. However, my zebra was A3 3, which is a version that's not included in the list above! NOW, there's obviously something different about the zebra. I region changed it using a similar method to debugging (taking a pencil to the correct broken circles on the chip). When I undid the region change, however, it was back to being an A3 2! For my next trick, I attempt to region change one of my A3 0s. I tried doing it on both of them, but even after filling in the circles, it didn't actually take. I checked, and it was still and A3 0. It might have been the way I did it (my pencil could have been sharper), but i digress. Theory: there are four US rom versions. I've confirmed that A3 2 isn't a UK variant as theorized above, because all of mine are american, came with american chain styles and have US logos. However, A3 3 (and very likely A3 1) are region-changed variants of 0 and 2. also, now i have even less of a theory as to why my pink sounds like that.
  44. 3 points
    It's a tamagotchi message board. We're all dorks to some extent, and super proud of it! XD
  45. 3 points
    Thanks! I forgot to mention it but I was able to obtain those two sprites. The complete project is now live here: https://www.spriters-resource.com/lcd_handhelds/tamagotchiconnectionversion2/
  46. 3 points
    Thanks for the help! If there are any version differences between different waves then maybe we'll find them. --- Here's the ROM version list so far, as well as any other known version differences: Kaettekita! Tamagotchi Plus / Tamagotchi Connection / Tamagotchi Connexion (V1) 0.0: The original Japanese release. 2.0: An international release, probably European. Features a multitude of changes from the previous version. 2.1: Seems to be present in both European and Australian models, so both of those regions probably used the same ROMs. Differences in this version are unknown. 2.4: Apparently, the time during the day at which the Tamagotchi's age number increases was changed in this version. 4.0: Probably the first US release. Main differences are in the form of text changes. 4.2: Apparently, the connection feature cannot be used while the Tamagotchi is a baby on any version prior to this one. This is the version this feature was changed. There's also a rare "GLAY Expo Edition" that probably uses another ROM version. Keitai Kaitsuu! Tamagotchi Plus (Keitai) The only known version is 6.1, currently. Haneru no Tobira Tamagotchi (Hanerutchi) The only known version is 8.0. Given that this version was a sort of spin-off and only had a single wave, I think it's likely that this is the only version. Keitai Kaitsuu! Tamagotchi Plus Akai Series (Akai) Currently no ROM versions are known. Chou Jinsei Enjoi! Tamagotchi Plus (Entama) The only version currently known is 14.1. The ROM versions of the CYOI Change models are currently unknown. Ura Jinsei Enjoi! Tamagotchi Plus (Uratama) 16.0 is the only known version as of yet. Haneru no Tobira Tamagotchi 2 (Hanerutchi 2) The only known version is 18.0. Given that this version was a sort of spin-off and only had a single wave, I think it's likely that this is the only version. Oden-Kun no Tamagotchi (Oden-Kun) No ROM versions are currently known. Tamagotchi Connection Version 2 / Tamagotchi Connexion Version 2 (V2) Three versions - A.3, A.4, and A.5 - are known. The differences between them are not currently known, though it is known that some versions of the V2 featured a variety of different item names, and there are differences between the US version and international versions of the V2. Whether or not these versions correspond to one of the three known ROM versions is unclear, but it does seem to be the case so far that the first wave of V2s in the USA was split into two groups - an earlier group and a later group - where the most noticeable difference is subtle changes in how the packaging looked. The later group were the ones most seen in promotional material for the V2, and it seems as though the earlier group - what I'm calling wave 0 - was probably like an initial production run that was merged with another group of shell designs for unknown reasons (perhaps they anticipated that more people would buy the V2 than they were expecting so they expanded the lineup somewhat). It seems to be the case that some of the wave 0 models were given the earlier ROM version featuring the earlier item names. There's also a PUMA Edition that probably uses another ROM version. Tamagotchi Connection Version 3 / Tamagotchi Connexion Version 3 (V3) The only known versions are A3 0 and A3 2 and their differences are unknown. A3 0 seems to be the US release so A3 2 may have been the European or Australian release. Tamagotchi Connection Version 4 / Tamagotchi Connexion Jinsei Version 4 (V4) A4.2 U, A4.3 E and A4.5 E are the only known versions. It seems to be the case that U models are the USA versions and E models are European. The main differences between them are probably bug fixes. Tamagotchi Connection Version 4.5 / Tamagotchi Connexion Jinsei Plus Version 4 (V4.5) A4.5-3E and AUV4.5-.2 are the only known versions so far. I'm not so sure about the latter one, I feel like it was probably meant to be A4.5-2U but it was written wrong. The letter at the end seems to represent exactly what it did before. Tamagotchi Connection Version 5 / Tamagotchi Connexion Familitchi / Family Iro Iro! Tamagotchi Plus (V5) 34.1 is the only known version so far, and it corresponds to a European model. This was the first international model to receive a release in Japan since the V1, so there's a number of different versions of the V5. Main differences include language changes and changes to the Unchi-Kun item. Tamagotchi Connection Version 5 Celebrity / Yume no Royal Family Tamagotchi Plus (V5.5) No known ROM versions yet. The English version apparently had two more games than the Japanese version, though, and some of the parent characters changed between versions. Tamagotchi Music Star (V6) 6.0 00 32.0 0 and 6.0 01 32.0 0 are the currently known versions. The latter was a wave 2 model, so they probably correspond to the two waves of the Music Star. Region functionality seems to be separate from version numbering, now (the ROM test screen lists the region separately). Known differences between versions include changes to how much money is passed down each generation (if I recall correctly, no money is immediately passed down upon starting a new generation on the original models, whereas half the money is passed down on the first generation only on the wave 2 models) and also changes to how expensive the Wild Guitar item is (from 100,000,000 points to 40,000,000). Tamatown Tama-Go (V7) 7.0 01 32.0 is the only known version. Tamagotchi Friends (V8) 8.0 00 is the only known ROM version, though it's known that international releases of the V8 featured different games to the US version. There's rumours of a Russian language version, too. Tamagotchi Friends: Dream Town Digital Friend (V9) No ROM versions are known yet. I think this covers everything so far! It should also give us an idea of where to look for more information.
  47. 3 points
    By the way have you checked out my revived TamaTown V4? It is worth visiting. My thread link:https://www.tamatalk.com/IB/topic/195332-tamatown-is-back-parsed-swf-files/?page=3 Direct site link:http://alexgtamagotchieu.freevar.com
  48. 3 points
    I'm actually a pretty avid video game prototype researcher (Spyro 3's my game of choice, I've spent probably thousands of hours documenting it at this point lmao), but I had no idea prototype Tamagotchis were given out in the 90s! I have seen some images of prototype models though, but I'm not exactly sure where they came from. I really hope efforts have been made to preserve those builds and we can see more of them in the future. Sometimes these things get destroyed to avoid leaks, so I really hope this isn't one of those times. I do remember someone claiming to have a Music Star World Tour Edition prototype back in 2010 but considering they never showed anything of it and Bandai claimed to have never even started production on that version, it feels like a "my dad works at Bandai" situation. Still though, it'd be cool if the design documents and any prototype versions they might have made for this version eventually surface. I suppose after the Spaceworld 97 leak, pretty much anything can happen. I'm glad you're enjoying it! Performing a ROM test counts as resetting the Tamagotchi, so if you decide to do it you'll lose any progress you've made. To perform a ROM test, the A, B and C buttons need to be held down, and while they're held down the reset button needs to be pressed. The first part of the process is a screen test - this tests all the pixels are working, and pressing the buttons will alternate between different pixels being displayed. After this, the ROM version will be displayed on screen. It'll say something like "VER: A4". Then the words "ROM TEST" will display on screen and it'll start checking the ROM for any errors, and then there's a connection test too. The only part of this process that's important to me is the ROM version, since the rest is just about what faults the individual Tamagotchi might have. As for other things to look out for, first and foremost I'd like to know the region and shell design of the Tamagotchi. This is to help track if different versions were released in different waves, and to see what regional differences there are. I think you mentioned both of yours were UK versions, though sometimes US versions were released in the UK so I guess the date format should probably be checked just to be sure. If I recall correctly, there was also an incident when the Music Star released in the US where they accidentally packaged the US shells with the European ROMs and they ended up displaying the wrong date format, so I guess even things like regions aren't quite so cut and dry. As for other things I'm looking for, I'm mostly looking for any other general differences you might have noticed. It's hard to pin point exactly what these are when the differences might be subtle - for example, the V4 released in several waves to fix some of the bugs present in the earlier releases. How do you track something like this? For all you know, your not-glitchy model might have been one with the glitches present but you just never ran into any. The glitches are the only version difference I'm aware of on the V4, though I think - and I might be thinking of the wrong V3 - that in some versions, the food menu wouldn't display item names, and sometimes it would. So I guess whether the food items have names is one thing to look out for. V2 has some more obvious differences. I think the food names thing I mentioned is also present on the V2 in the treat menu, for starters. But also, a few of the items changed names completely between different builds - costume became stuffed animal, diet soda became soda, bubbles became tools, hair potion became hair gel, love potion became honey, that sort of thing. There might be more that I haven't noticed, but those are the ones I know about, so if you could find out he names for any of those items it'd be really useful too! I feel like there's probably a bunch of differences nobody's ever really noticed yet, too - most people only have one or two of each version, so there's probably been plenty of instances of subtle changes that nobody ever really talked about because they don't have anything to compare it to. Like, apparently the time at which a V1's age increases is different between different versions of the device, idk how anyone managed to find that out haha. Hopefully we can discover some of those differences!
  49. 3 points
    A few small updates: Firstly, it turns out some Ketais have the ROM version 6.1. I haven't found much else about ROM versions and version differences in Japanese models, so any help with those would be greatly appreciated. It looks like the Japanese models might have continued using the numbered version notation the Plus / V1 used: Plus / V1: 0.0, 2.0, 2.1, 4.0, 4.2 Keitai: 6.1 Famitama / V5: 34.1 I guess we'll see if the pattern continues as we collect more version numbers. Another thing I thought it might be insightful to mention is the prototype version of the Tama-Go: If you were around for the build up to Tama-Go's release you might remember that the shell designs completely changed. Firstly, the shells seen here used a more of a matte colouring scheme than the glossy shells we got in the final version. The faceplates were entirely different (I think I prefer these faceplates), the bases of the figures shown are more translucent than the final design of the lite figures, the packaging is a little different and it looks like the IR slot is transparent here (the three Tama-gos which aren't in use have completely opaque IR slots, I think they might just be mock-up models though. The pink one also seems to be missing part of its top). Even the figures got prototype models! Gorippatchi never got her own figure. I wonder if this one is a functional figure, or just another mock-up? We'll see in a bit that it's probably the latter. There's also another image of a Mamametchi figure, which also never got released. Memetchi's seen here again, but with a different design to the one in the previous image. I don't think this figure design was ever released. This last image is of particular interest to me. First and foremost, we can see that despite the figure clearly being on, the device has other ideas. In a video of the event we also see that no "Welcome!" image comes up when the figure is placed on the Tamagotchi. I guess that either confirms the figures being mock-ups or the device still not being fully programmed as of yet. You might also notice it says "cartridge" instead of "character". I'm really curious about this - I wonder what other differences this version contained? Do you think these prototype Tama-Go models still exist somewhere in the world? Or, indeed, any other prototype Tamagotchis? If people want, I could continue updating this thread with interesting stuff about version differences as I learn more. That's kind of what this project is, after all - an attempt to document all the different versions that were released.
  50. 3 points
    hwd45 gave an EXCELLENT run down for all the requirements, and then even more than that. I can only give a few corrections here and there: NOT similar to the v3 at all, and has in fact LESS things to do. Only similarity is the shell and some characters. Pretty sure it has less characters too. But it does have some unique functions. That's more accurate than above, though to me v4/v4.5 and Entama and UraTama are completely uncomparable units, aside from their shells and some characters. There is about the same amount of things to do between them, some features are removed, some added. Oden-kun functionality wise is similar to either Tamagotchi Plus or Keitai, I don't exactly remember. It's also worth nothing that aside from the buyable pierces, the P's also has custom downloadable deco pierces created by the community, called VDPs. They consist of completely new and original content as well as translated, fully-free content from the pierces. You can see VDPs here: http://mrblinky.net/tama/vdp/ Of course, there is also a english patch. 4U/4U+ has an NFC connection function, HOWEVER not every NFC phone is compatible with it, only a few models work. Also, the original app has been long discontinued, Mr Blinky's translated and improved app is still running however. In general the iD, iD L and P's line have introduced IRDA downloads, all you need is an old phone with IRDA compatibility to get brand new content on these devices. I'd urge to look at Tamagotchi Wiki pages on them. I could write a comprehensive guide of all the differences of color versions but right now I have no time, HOWEVER there's a handy guide, I wish it was passed around more than it is: https://drive.google.com/file/d/1eDsMjBL2_gl7dOHoB3VqZurn7dFgszCp/view