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  1. 4 points
    Like This For A Tbh ☺️😜
  2. 4 points
    Found this article about using a Tamagotchi as a good measure of seeing how ready somebody is to take on the responsibility of having a pet… I have to say, I could not agree more! https://gametruth.com/editorials/dont-get-a-pet-get-a-tamagotchi/ Have you all seen any relationship between caring for a virtual pet and how that relates to caring for a real one?
  3. 4 points
    In early 2013, Tamatown was permanently shut down, completely locking players out of the password-only features on the V3, V4, V4.5 and Music Star. Upon logging into Tamatown, the V3 version of the site would request the user name you'd typed into your V3. Any passwords you received on the site would be generated using your username, so they only worked on Tamagotchis using the same password. On the V4, logging into Tamatown requires a login password, too. This password gives Tamatown details of what character you're currently using, as well as your parent and grandparent characters, how much you've donated to the Tamagotchi King, and any travel tickets you might have used recently. A logout password is generated which gives players the points they gained while using Tamatown, and individual items obtained in Tamatown are obtained by typing in their passwords like on the V3. Additionally, for both of these versions there existed passwords which only worked under specific conditions, like whether a plane ticket had been used that generation or what the parent characters were. It's not yet clear whether these passwords are generated by the same means as every other password but only work when the right conditions are set on the Tamagotchi, or if they are generated with a different algorithm using the login password or the password obtained on the device (e.g. like the passwords given after using a ticket or donating enough to the King). The Music Star worked a little differently. In this version, item codes are entered before logging out, and they're only six digits long now. As such, it's much easier to scroll through all the different passwords until you find a working one. Unlike previous versions, all item codes depend on the login code now, as they're entered before logging out. If you've been around a while you might remember previous password generators for these versions, and you might also be wondering why we can't just use those generators. Aside from the fact that all those generators were taken down over time, they didn't actually use the password algorithms directly - instead, after typing in the required login details it requests the password from the Tamatown servers (which, as it turned out, was surprisingly easy to do). All the generation was still done behind the scenes. When the Tamatown servers died, so did generators. Not all password generators have been this unsuccessful, though. Binary's EnWarehouse uses an algorithm which consistently gives the correct passwords for the Entama - there's a thread about the initial discovery of password generation for the Entama here. The Entama was a little different from the English releases in that it didn't use a user name to generate passwords. Passwords were instead only generated using the login password. After figuring out some of the patterns in these passwords, Binary was able to construct an algorithm to obtain any password you want. Here's how it goes: This gives us a glimpse into how to generate passwords for the V3 - it's likely a similar algorithm was used. But what algorithm was used, how do we find it, and how to usernames come into play? Some useful materials I encountered when researching this information was the original xml files that Tamatown used to store all the item and character IDs. I'm not sure if these xml files were the ones used in unfinished versions of Tamatown (the site was under construction for months after it first released) but the V3 xml doesn't seem to contain all the souvenirs. Furthermore, two of the souvenirs seem to have been accidentally marked with the same ID number, which I can only imagine causing problems for players. Nevertheless, the remaining gaps can be filled in. These IDs might serve useful when figuring out password generation. The ID number has to appear somewhere in the generation algorithm so that the device can decode the password and decide which item is being requested. To start analysing passwords I began with the V3 password list on Tamenagerie. Of course, these passwords are only valid for one specific username, but I had to start somewhere. Almost immediately I noticed one potential lead: the surf board password, 37139 06723. Digits 3, 4 and 5 form the number "139" which, perhaps coincidentally, is the decimal ID code for the surf board souvenir. I noticed another thing strange about this password when followed by the panda bear and maracas souvenir passwords which immediately follow it: 37139 06723 56851 07059 76563 07395 Can you see the pattern? These three numbers form an arithmetic progression. That is, the difference between the first two is the same as the difference between the last two. This is no coincidence, but I still don't fully understand how or why it happened. It wasn't long before I realised that some numbers were appearing more often than others. For example, a lot of the passwords - for some reason - ended with a 7. I tallied up how many of each number appeared in each position of the passwords and found the following: - The first digit had a roughly uniform distribution but 5 and 7 appeared more frequently than other digits, perhaps coincidentally - The second digit was more likely to be 7 than any other number - The third digit was most frequently 1 by a relatively wide margin - The fourth digit had a roughly uniform distribution with 9 appearing the most - The fifth digit was odd in all but two passwords with the remaining passwords having a 4 in the place of the fifth digit - of the odd digits, 1 appeared most frequently - The sixth digit had 0 and 5 appearing the most - The seventh digit was mostly uniform with 7 appearing the most - The eighth digit was most frequently 1, 3 or 7 with the remaining digits appearing less frequently - The ninth digit was mostly uniform with 8 and 9 appearing the most - The tenth digit was most frequently 7 by a relatively wide margin I don't think there's all that much I can do with this information, but it might gesture in the right direction. The fact that the fifth number was (almost) always odd was of particular interest - there's no way that's a coincidence. Passwords associated with other usernames were similar - for some usernames, the number in the fifth position was always odd. For others, it was always even. It might be worth noting that the only passwords bucking this trend were passwords for the cellphone and bicycle souvenirs - these were given out by the parents / grandparents, which seem to have handled passwords differently (in particular, the passwords for those items only work under specific conditions). I haven't been able to examine the distribution of the other digits with other usernames just yet, but I'm not sure the results would be all that helpful. One thing that hasn't been considered up until this point was that one item can be obtained with multiple different passwords. Finding patterns is a lot more difficult to pin down when there's also a random component involved which could influence how the password is decoded - some passwords might follow completely different patterns to others, so spotting a common pattern between them is impossible. To attempt to get around this, I'd need a list of all the passwords for a given item and username in order to see how different passwords can give out the same item. Fortunately for me, I found this thread where Binary dedicated what I can only imagine to be at least an hour generating hundreds of passwords for the Passport souvenir under the username "TMGC!". As it turns out, this list alone provides some vital clues to understanding how passwords are generated. But before we can figure out the passwords, we need to go a couple layers deeper: I arranged these passwords in numerical order and took the difference between consecutive passwords. According to Binary, they estimate that there's around 500 passwords per item, so it was very likely that there'd be entries missing from my list. Despite that, I immediately started to notice that many of the differences between consecutive passwords would appear multiple times - for example, there were a total of 11 times where the difference between consecutive passwords was found to be 23440258. This actually complicates things a little. The patterns and generation techniques used on the Entama were to do with the individual digits in the password. Numerical patterns, on the other hand, indicate that the generation algorithm may actually rely on the numerical properties of the password as treated as a number, rather than treating all the numbers separately. This could mean the V3 uses a generation algorithm far too dissimilar to the Entama's algorithm for us to even hope one could be used to get an idea of how the other works. How could it be the case that patterns were starting to emerge in the differences between the passwords when we'd just figured out that the fifth digit can only ever be always odd or always even depending on the username? And then it got weirder. Assorting these differences in numerical order once more and finding the differences between the differences, we find that these differences between differences are either 0, 48, 329, 589 or a sum of these four numbers modulo 2048. In other words, they're either a multiple of 2048, or, when divided by 2048, the remainder they give is 48, 329, 589, or some sum of these numbers (like 329+589). There's also one case of the difference being 145; I'm not really sure how this one happened. When it's a sum of some of these numbers I'm guessing there's gaps in the list of differences - for example if our list has A and B as consecutive differences with B-A=329+589, then maybe there's a C between A and B such that C-A=329 and B-C=589, or vice versa. There's a very clear pattern emerging here, but what it means and whether any information can be extracted from it is unclear. Actually, whilst writing this I found that 48=329+3*589 mod 2048 and 145=10*329+19*589 mod 2048, so I guess that solves that mystery. Upon closer inspection, I also noticed that there was a pattern emerging amongst these numbers - the order with which a 329 or a 589 would appear took the following pattern: 589, 329, 589, 589, 329, 589, 589, 329, 589, ... Even when taking the differences which were sums of 329 and 589 into account, the number of times each of these numbers appear in each sum exactly corresponds to what we'd expect if the pattern above were to continue. There's some patterns in the amount the multiple of 2048 increases too but I haven't been able to pin it down just yet. This all has the effect that the difference between two passwords on this list takes the following form: 2048n + 329a +529(2a+d) Where n is a "large" integer (usually well over ten thousand), a is a "small" integer and d is either -1, 0 or 1. In case you're wondering where the 2a+d came from, it's due to the fact that 529 appears twice for every time 329 appears in the sequence I noted above. In fact, the values for n seem quite restricted too. If I've got a password and I wanted to use these numbers to take a guess at what the "next" password giving the same item is, I only really need to check the values of n that I've observed already in the passport list, since there's not that many of them at all relatively speaking, yet still enough to make the list seem comprehensive. There's quite a few variables to consider when trying to understand the password system, especially when we take the variables used by the Entama into account: - Is there an initially generated password, like the login password? - How does the username come into play? - Where do the item IDs appear? - Where do randomly generated numbers appear? - Is there a pattern controlling variable like on the Entama? - Is there a checksum variable? - What order does are all these variables applied? I think understanding the order in which each of them appear might be the trickiest part. Maybe there's some specific algorithm that's applied to passwords to transform them into a password which contains the ID and a checksum and the pattern variable like the Entama passwords, but it could also be the case that some of the controlling variables appear earlier on in the decoding process, which would create some wildly different results. Even if we start noticing patterns in what we already have available to us, it's really only the tip of the iceberg. You might be wondering what the point of making such a generator is. Souvenirs never really did anything, and making a generator wouldn't bring Tamatown back. Plus, without Tamatown, using passwords taken from a generator takes some of the challenge and reward out of the items. Despite that, I think it's still important to be able to preserve this feature of a Tamagotchi, particularly as it provides a view into content that can no longer be obtained. It's also a convenience for players looking to buy a specific item without having to wait until it appears in the shop. Aside from the souvenirs, there's also a few food items which go unused because they're only available through the password system. Unlike the other food items, they're given directly to the player instead of acting as an opportunity to purchase the item. There's also a chance that some of the items on the V3 or V4 are completely unused, can only be obtained using passwords, but were never made accessible through Tamatown. It's actually already known that sprites for some of the ticket items on the V3 are present on the V2 (they can be occasionally seen using obscure glitches, though it's not known if these items are obtainable or if they'd do anything when used) and the Music Star had a few unused ticket items too (which can be obtained by guessing the right item passwords). With a generator, we could see items we've never seen before. On top of all this, I think it's just interesting to be able to learn more about how Tamagotchis work, and it's a good idea to take the opportunity to document these findings, even if nothing comes of it. Even if we don't get working passwords, we'll have an opportunity to learn something new. The next step will probably be to more closely examine the Passport passwords once again. I'm considering trying to use the patterns to limit which passwords have the potential to be valid, and then once I've limited the number of potential passwords to a more palatable number I can try them out until I start to create a more comprehensive list of passwords. This'll help me pin down the patterns more easily. I hope. Once the passwords for one item are understood we can move to looking at other items - we may want to investigate the following: - If we've got two passwords giving the same item, is it guaranteed that there exist passwords for every other item between these two passwords? In other words, is the password distribution uniform with respect to the items they give? - If, say, we shift a passport password by a value k to get a password for the second souvenir. If we do the same thing to another passport password, will we get another working password for the other souvenir? It may well be the case that neither of these points are proven to be the case, but the more structure the passwords have, the easier they'll be to understand. Ideally, more passwords would be helpful to figuring this all out. Though given how long it's been since Tamatown stopped working, I doubt there's all that many "complete" password lists, and certainly not that many lists of passwords which all give the same item. The impact of usernames will be interesting to see though, and at the very least, more passwords will mean we can take a closer look into how the number distribution in the password changes with the username (if that turns out to be at all useful or necessary). For people more experienced with Tamagotchi hacking, perhaps it'll be time to dump the Tamagotchi's ROM. Doing so won't be particularly easy, and it won't be guaranteed to give us any results, but it might be the best bet we have at understanding how passwords work. I know this post has already been pretty wordy, but if anything else comes of my research I'll be sure to continue to document it here.
  4. 4 points
    Leaked awhile ago, the Sanrio Meets has been officially announced! It will be released in June, possibly on the 15!
  5. 3 points
    I don't really have the time to dedicate to helping you much, but I have a little bit of input. I have a feeling you'd find more success looking at the bit/base-2 level instead of trying to figure out the corresponding base-10 arithmetic. If I recall correctly, the Connections were coded in some sort of assembly language, so it is very likely the programmers were considering bits -and not decimals- while they made the code generation algorithm. It's also unlikely that the codes were hard-coded into the devices, considering the amount of memory that would require. It's probably just using an encryption/decryption algorithm of some sort. Considering the codes work regardless of the device, we know that there is no device-dependent key, so somehow the username and login code combination contains enough information to encrypt/decrypt item codes. My guess would be that the user name is converted into some byte-stream and XORd with some other code somewhere during the encryption and decryption process to make the codes appear different when they're really not. Unfortunately, because the log-in code is also used somewhere, this makes figuring out HOW the username is used more complicated. Because security really isn't much of a concern, it wouldn't surprise me if they had just done something as simple as the following: 1. Have some x-bit sequence for every item, C. 2. Generate a random x-bit login sequence, L. 3. Repeat the user name twice to make an x-bit sequence, U. 4. C xor L xor U = the output code, O. Then getting back C would just be a matter of taking O xor L xor U. I... really can't offer much more aside from saying that the fact that usernames are 5 characters long and logout sequences are 10 characters long probably isn't a coincidence. What confuses me is the fact that, if the logout code is ONE 32-bit unsigned integer, its maximum value should be 4,294,967,295, which isn't true. If it's being stored as two 16-bit unsigned shorts, the maximum value of each should be 65,535, which also isn't true. Maybe it's being stored as two 5 character strings, so each character can be XORd with a character from the username? I don't know how they would then convert that into a [0, 9] number, mind you. If they were to truncate any of the bits, then the decryption to get the item code would turn out wrong. Perhaps the item codes were selected in such a way that removing these bits wouldn't influence the decryption. At any rate, I would suggest you try repeating Binary's input-output experiment with a different username before you look into the math patterns too much. The patterns you saw are likely unique to the username "TMGC!" and are just a byproduct of that specific encryption. It's very likely that Binary's results cannot be generalized to other usernames before we determine how the username influences the encryption/decryption process. Now I honestly wish I could see the code.
  6. 3 points
    There was a video on YouTube of the new pastel games, looks like a matching game and also a direction pressing game.
  7. 3 points
    This was also something that confused me at first as well. The first time you start a generation the care does matter because it will determine the growth. After that however, the final adult will simply be a mix of genes from the one you raised and the one you married. I think that the care can affect what your toddler and teen will look like, but that's the extent of it. You can only get a "pure" character that first generation.
  8. 3 points
    Though it's entirely possible that it could be a sign of something, don't get your hopes up too much. After all, commercial social-media presences tend to revolve around getting people to generate free publicity, which companies do by leveraging people's feeling of having some form of relationship to the company and its employees because they enjoy their products - that's why Twitter accounts like this use non-committal language and friendly wording and emotes. People see Tweets like that, spread them around, and thus are doing free advertising for the company - it lets them stretch their marketing budget further.
  9. 3 points
    My birthday was pretty great! Got myself a sweet new laptop, a Gudetama, a new pair of headphones, and a statue of Guido Mista from JJBA: Vento Aureo via GameStop's site. Best birthday I ever had!
  10. 3 points
    I don’t even particularly care for tamagotchi and haven’t for ages but I still frequent this site it was just so influential for me in my younger years so it just kinda feels like a safe haven yknow
  11. 3 points
    Tamagotchi +Color has no downloads functionality though. iD, iD L and P’s have IrDA while 4U and 4U+ has NFC.
  12. 2 points
    They're both v3's, Australian releases I believe. Super cute shells, I was always a fan of the Australian sbells! And it's impressive how good yours look after so many years. And yes, they're connections. I believe it should be possible to fix the faulty one but I'm not exactly sure how, I'd probably just take it apart and put it back together.
  13. 2 points
    Wow, I’m Surprised! This will come in handy for other tama fans
  14. 2 points
    Yes, this is a v5.5/celebrity. Those are very rare nowadays.
  15. 2 points
    The speaker has two recognizable areas. And on the board are soldered two springs. The upper spring must press against the center of the speaker. The lower one must press on the outer area. However, if the springs on the loudspeaker are in the wrong position, this error occurs.
  16. 2 points
    Complete with the letter Z to show that they're asleep.
  17. 2 points
    Yeah it's supposed to be the tama you have under a comfy blanket.
  18. 2 points
  19. 2 points
    Got these two about a week ago. Running them alongside my Oden-Kun. I wish you could adjust the contrast on the Akai, but it's still super cool. Santaclaught is weeeeeird since you don't really 'care' for him, but his animations are cool and overall he's pretty fun!
  20. 2 points
    Don't think it'll be of much help, but I complied the codes into a spreadsheet for easy viewing. V3 codes.xlsx
  21. 2 points
    Thanks! I've actually encountered these before, but I'm sure they'll come in handy. I'm not quite sure how I'll use them just yet since I only have one password for each item and username instead of a collection of passwords, but we'll see!
  22. 2 points
    https://www.tapatalk.com/groups/tamazone/tamagotchi-v3-password-reference-t25339.html Some passcodes for "whale". https://www.neoseeker.com/forums/32623/t834930-tamagotchi-version-3-codes/ "santa"
  23. 2 points
    I hadn't actually thought about converting the codes to base-2, but given how often multiples of 2048 were appearing in my experimentation, it certainly seems like some of the generation is done on the base-2 level. Luckily for us, there's no login code on the V3, so we don't have to worry about that being a factor. Simply xoring the username and an item code aren't enough though, since it doesn't take into account how multiple passwords can arise from one item, so there must be some third factor which is applied to the password too, to add an extra degree of freedom. The problem with repeating Binary's experiment - aside from the fact the V3 doesn't have any login codes - is that there aren't any means to generate logout codes. The reason I'm focusing on one username right now is because, should any of the patterns generalise to other usernames, if I were to gain an understanding of what patterns arise with the username "TMGC!" then potentially I would already have a starting point to work with when looking at other usernames. Unfortunately, no other usernames are as well documented as this hefty list of passwords, so regardless I'm pretty much stuck using this one username for now.
  24. 2 points
    This is because the spring on the speaker is wrong. Screw the Tamagotchi apart and rebuild it, then the problem is settled 😊
  25. 2 points
    Honestly just assume that every day I am just on the verge of screaming about persona, bandori, fire emblem, danganronpa, or revue starlight at any second
  26. 2 points
    Came across another cool article on Twitter and thought it was worth sharing: The life and death of Tamagotchi and the virtual pet
  27. 2 points
    Well, got my tax money back. Put most of it into savings, but splurged a little and got... a Devilgotchi! Fingers crossed there's nothing wrong with it. >< Meanwhile, I can't seem to get anything BUT Sylveon on my Eevee, even when I don't feed it any candy or play with it and only clean up its hairballs and give it 2 foods a DAY. ><
  28. 2 points
    Like any smart company, they are also monitoring these channels for demand. If hints of a pending release land with a thud in the community they don't pursue it. However, if excitement builds and it keeps growing (or goes viral) within the community they know what might result in some good sales (making it worth pursuing a rerelease).
  29. 2 points
    I love adaptive web pages. Usually much cleaner than separate designs per device type.
  30. 2 points
    NOO don't do this!!! Debugging can actually break your tamagotchi if you don't know what you are doing. Bad advice. (And it's impossible to do it on non-american versions, anyway.) To actually reset a tamagotchi you don't need to open up anything. To reset the tama you need need to push a small button on the back with something pointy. A soft reset I think is when you hit it then choose "download", you will regain your character and some bugs MIGHT be fixed that way, but not necessarily. A hard reset is when you hit "RESET" instead of download and all you had saved will be lost, but the toy will be pretty much reset to factory settings.
  31. 2 points
    I've had this picture for awhile now and I thought I'd just leave it here...
  32. 2 points
    Yay. I'm logging again (for now). At best, I'll be able to do it until I start my new job.
  33. 2 points
    The connectors might be faulty. Try wiping the figure's connectors (I believe they are heart shaped) with some rubbing alcohol.
  34. 2 points
    Oh ok I got it! It works now I wasn’t sure what button was which.
  35. 2 points
    Finally got my hands on a Green Mothra and TamaOtch. 😃
  36. 2 points
    Sadly it doesn't prove anything. We've been told to wait and see with wink faces for years now, though before that it was always through email. I don't think they will do a connection re-release at least until Japan does it, though Japanese connection are so different from English connections it would be more difficult. Except for the v1 since those are pretty much identical.
  37. 2 points
    I have two things to say: 1. Same-sex couples in the Sims 4 can't Try For Baby without mods or flipping the sex settings of one of the Sims to the opposite. 2. I'd just prefer they remove genders from Tamagotchis entirely and make them all able to "spawn" eggs upon meeting a partner (or maybe even alone if they never mate). They are aliens. They don't need to work like earth creatures do, and it's rather implausible that they do.
  38. 2 points
    I always feel so sad when I wake up and the next gen baby on my v4.5 is crying cus their parent left them It's ok buddy I'll take care of you, I promise!
  39. 2 points
    That's a feature not a glitch! Right now in Japan they are preparing for the Hina Matsuri, or Doll Festival, and that pops up for a short time to celebrate You will see different seasonal items like that appear occasionally. They just stick around for a few days and then go away automatically.
  40. 2 points
    I remember speaking with some of the Bandai USA folks many years ago regarding phones. This was around the time of explosive growth in smartphones and the decline of sales of Tamagotchi in stores. Back then they recognized that phones/apps were going to be eating into the attention spans of their customers. That being said, I think having apps integrated with the handheld devices is a natural thing to expect (though we kind of saw this kind of experimenting with Tamagotchi and web site codes years ago too). It is crazy to think about how much things have changed with Tamagotchi, the web, phones, social media, etc in just the (almost) 15 years that TamaTalk has been around... I hope Bandai is able to figure something compelling out.
  41. 2 points
    I came across the following tweet and started to wonder what the current state of Tamagotchi is out in the world. I suppose virtual pet fans are in something of a bubble nowadays where it is easy to surround yourself (on forums, social media, etc) with people who like the same things. But what is it like out in real life? What do people around you think of your Tamagotchi? Do you all hide your Tamagotchi from others? There is no denying that it is not as popular as in the past... But there are still lots out there in use and still being sold... Or am I completely wrong?
  42. 2 points
    When I have an active one I keep it on my belt loop and don't draw attention to it unless others notice first, but once one of my teachers got really excited and asked to see my tamagotchi, and when I got some in the mail once my stepdad said "Don't you have enough of those yet?" but he didn't seem to be upset, just teasing me. Most people don't seem to care about them for the most part, though. Actually, once during DnD my tamagotchi beeped and someone at the table said "We need to get you a hobby," but... Oh well, lol.
  43. 2 points
    I think owning and caring for a tamagotchi taught my kids that virtual pets were a lot easier than real pets and they understood that if they could keep their tamagotchi alive it definitely didn't mean they were capable of looking after a real pet. They've both had tamas, hamsters, fish/aquarium and dogs (the dogs were family pets so they got to share carer responsibility). Now they're both adults but as far as dogs are concerned, both of them love and want their own one; but they know that it's just not practical if they're away from home at work or at university lectures during the day, so reluctantly they have to wait (and regularly try to persuade me that we need another dog in the house...) I'm not saying that owning a dog can't be done if you're out of the house for much of the day, but both of them know that a dog's quality of life and happiness is signifcant if they're around their humans for much of the day and they get enough exercise. On reflection, owning and running a clean, healthy aquarium for fish is pretty time consuming and does teach a reasonable level of responsibility about care and maintenance of living creatures.
  44. 2 points
    I keep falling off of here haha! Good to see you guys again!
  45. 2 points
    Raising a Magical Meets, Sanrio M!x, and a Gudetama is certainly a handful 😅
  46. 2 points
    That's a P2 and it's a legit shell. http://www.tamashell.com/p2.php
  47. 2 points
    Honestly it's still impressive you can find a Tama Go, considering how long it has been off the market. But in all honesty it is not weird at all that you can't buy any tamas in stores. People on this forum are collectors, we pretty much -exclusively- get tamas from second-hand online deals, not stores. The exception are places that sell the new Mini, P1 and P2 re-releases as well as the new Gudetama Nano, but that's only a few places compared to other countries that used to sell tamas. Here in Poland we didn't actually get the Tama Go at all - only Tamagotchi Friends but it was short lived. After a few years things just stop being sold anymore, sometimes stores even send back the unsold pieces, though some smaller shops sometimes don't do that and you can get very, very, very lucky from time to time.
  48. 2 points
    It's a bit embarrassing to expose this but it's difficult for me to dedicate myself towards collecting one category of products so instead I've been gathering all sorts of misc. stuff over the years. My primary focus right now is stuffed animals, I love them. They're my friends. I attached a quick, small glimpse of my collection here: I can't decide whether I should get a giant Loch Ness monster or another bunnie for my next stuffed animal addition! I'm crossing my fingers that sometime in the near future I'll be able to collect old tech from the 80's or just vintage electronics as they tend to run for a high price and at my age I don't have much room to spend money on those items even though I admire the appearance/functionality immensely. I'm a sucker for bulky devices. Anyways, I'm glad for the existence of this thread. Thank you for making me feel less alone with my collecting habits and inspired to continue. Observing the hobbies/passions of others makes me happy.
  49. 2 points
    That's not just Brazil, most countries don't sell tamagotchis anymore. The new 20th anniversary re-releases are mostly Japan, US & SOME parts of Europe (+UK) exclusive. And even then they are hard to find outside of Japan and US. As crazy as it might sound, there is just not big enough demand for them anywhere else. Even for the West they have been brought back just because of the whole nostalgia craze going on now. I'm from Poland and there have been no tamas being sold ever since the original Friends came off the shelves.
  50. 2 points
    Uh... Sometimes people lie on the internet. Nothing you can do. Not sure how are we supposed to answer to this to be honest.