Oh all the languages are there, there accessed by flashvars. it seems-
it loads a locale file *.ace? not sure what the format is but it looks zlib-compressed
in mmog.cebd we have them defined here:
<lang>
<!-- Path of the one .ace file to load -->
<!-- :: Values :: -->
<!-- relative path, root is the project's bin folder -->
<!-- You will need to replace the ${lang} token by the current language at runtime. -->
<var name="localization_section_path" value="config/ace/resource/#lang#/localization_section.ace"/>
<!-- Path of ace files to load -->
<!-- :: Values :: -->
<!-- relative path, root is the project's bin folder -->
<var name="available" value="de,en,es,fr,nl,pl,pt,ru"/>
<var name="default" value="en"/>
<var name="de" value="config/loc/de/"/>
<var name="en" value="config/loc/en/"/>
<var name="es" value="config/loc/es/"/>
<var name="fr" value="config/loc/fr/"/>
<var name="it" value="config/loc/it/"/>
<var name="nl" value="config/loc/nl/"/>
<var name="pl" value="config/loc/pl/"/>
<var name="pt" value="config/loc/pt/"/>
<var name="ru" value="config/loc/ru/"/>
<var name="debug" value="${debug.localization}" />
</lang>
basically you just pass "lang=<language "name">" to flashvars and it loads with that
some of you may have noticed theres an italian language thats defined but not avalible- i was curious so i edited the config to add it to the list and *this happened*
anyway i addded a language selector to the site famita.ml/friends for easy usage .