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Showing content with the highest reputation on 11/14/2019 in all areas

  1. 2 points
    Oh all the languages are there, there accessed by flashvars. it seems- it loads a locale file *.ace? not sure what the format is but it looks zlib-compressed in mmog.cebd we have them defined here: <lang> <!-- Path of the one .ace file to load --> <!-- :: Values :: --> <!-- relative path, root is the project's bin folder --> <!-- You will need to replace the ${lang} token by the current language at runtime. --> <var name="localization_section_path" value="config/ace/resource/#lang#/localization_section.ace"/> <!-- Path of ace files to load --> <!-- :: Values :: --> <!-- relative path, root is the project's bin folder --> <var name="available" value="de,en,es,fr,nl,pl,pt,ru"/> <var name="default" value="en"/> <var name="de" value="config/loc/de/"/> <var name="en" value="config/loc/en/"/> <var name="es" value="config/loc/es/"/> <var name="fr" value="config/loc/fr/"/> <var name="it" value="config/loc/it/"/> <var name="nl" value="config/loc/nl/"/> <var name="pl" value="config/loc/pl/"/> <var name="pt" value="config/loc/pt/"/> <var name="ru" value="config/loc/ru/"/> <var name="debug" value="${debug.localization}" /> </lang> basically you just pass "lang=<language "name">" to flashvars and it loads with that some of you may have noticed theres an italian language thats defined but not avalible- i was curious so i edited the config to add it to the list and *this happened* anyway i addded a language selector to the site famita.ml/friends for easy usage .
  2. 1 point
    Hi all I was curious if anyone has bought from them here? If you have please share how your experience went.
  3. 1 point
    You can apply a primer coat before painting if you're having trouble getting the paint to stick.