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  1. 7 points
    The moment has finally come! Bandai Japan has just officially announced the Eevee Tamagotchi, which is that fabulous collaboration that was leaked a few weeks back. Tamagotchi and Pokemon fans around the world can rejoice because this one is good. Just as you’ve expected, the details previously provided are pretty much on par with the official details. There will be two versions, ‘Love Eevee’ and ‘Colorful Friends’ which feature different shell designs, but will both have the same content. Each Eevee will hatch from an egg and depending on your care you can get a variety of Eevee’s! Each variation of Eevee is a bit different and all based upon care, there are a total of 8 variations of Eevee; they’re all super adorable! There also appears to be three mystery variations that Bandai has not yet released, but you can see that in the graphic above. You’ll be raising Eevee the whole time, which includes feeding, playing games, and enjoying Eeevee’s close up expressions right on your Tamagotchi screen! How adorable? The Eeeve Tamagotchi’s will be released on January 26th 2019, the MSRP is ¥2300 which is roughly $20 USD. The targeted age group for this device is 6+ due to its simplicity. It’s very important to note that this device is very different from the traditional Tamagotchi as it has similar functionality to the Tamagotchi Nano, and the newer Gudetama Tamagotchi. Bandai will be releasing a video really soon with additional information and functionality. We’ll be sure to keep you updated as we receive additional information. How excited are you for this Eevee Tamagotchi?!
  2. 6 points
    Woohoo! Just got our 200th folower on twitter ( @tamatalkdotcom ). What’s cooler than that? Next month we celebrate 15 years online!!
  3. 6 points
    Came across this Eevee Tamagotchi basic instructions guide on Twitter (TT is at @tamatalkdotcom )and thought folks might find it useful! https://nintendosoup.com/guide-eevee-x-tamagotchi-basic-instructions-and-english-translations/
  4. 5 points
    WAAAAY back in 2004 TamaTalk first appeared online. Thinks were very different back then. I was still learning how to manage a web site... The member count was tiny... Things were simple. Then TamaTalk started growing... And growing... And growing. Back then in 2004, if you told me that in 2019 this site would still be online I would have laughed and thought you were dreaming. Well... No dreaming required (though there are lots of blinding fast years in between). So June 15 is TamaTalk official birthday. This little community is now 15 years old... 15!!! Like any 15 year old, we've gone through many changes over the years. Uh... I guess 15 puts us into awkward puberty age... *checks for pimples on the site* It is times like this that I am left feeling very grateful. Grateful to all of our wonderful members... Our wonderful Guides... Our wonderful Angelgotchi and Lifetime Angelgotchi donors... Even grateful to Google for helping people find us for the first time. So thank you to all of you! Fifteen years is pretty amazing, in my opinion. HAPPY BIRTHDAY TAMATALK!!!
  5. 5 points
    I am so happy to announce that @Penguin-keeper has accepted our invitation to join the TamaTalk Guides Team! Congratulations, Penguin-keeper! We are very happy to have you helping out!
  6. 5 points
    GUYS! This is on amazon? It is called Tamagotchi On and it seems like it is a localised tamagotchi meets?? Have our prayers been answered? https://www.amazon.com/Tamagotchi-42834-On-Magic-Purple/dp/B07R18MJGM/ref=sr_1_1?keywords=Tamagotchi%2BOn&qid=1557159747&s=gateway&sr=8-1&pldnSite=1&th=1 This box looks HUGE
  7. 5 points
    Hello guys! Umm... I don't know how to start. So... It has been a rather interesting week for this project. I discovered that my old laptop was still lying around in my attic. This laptop was from 2008. My cousin had formatted it a few years ago but I was certain that I had visited the old Tamagotchi Europe quite a few times before the format. Long story short, I contacted a recovery service and told them about the situation. Two days ago they told me they have found some files. Some of them were OK but some of them were corrupted. So I have to wait for their next reply when they have finished working on the hard drive. I am confident that this time it will be A FULL RESTORATION PROJECT! I AM SO HYPED! See ya in the next one!
  8. 5 points
    KEEP THEM COMING! Bandai Japan is on a roll with all these Meets versions, and they just keep getting cuter and cuter! Behold - the Tamagotchi Meets Fantasy version! We’ve got some information from the leaks that you’re just going to LOVE! The Tamagotchi Meets Fantasy Version will be available in two different color shells, purple and blue. Both are very pastel-like colors and have adorable shell designs that are decked out with jewels and a rainbow ombre. Both shells will feature some jewels, very similar to the Tamagotchi P’s design. Princess Palace, Arabian Night, and Wonderland are the three new locations that will be featured. Let’s talk about those characters. Fantasy Mametchi, Loveli Princess, Yumei (Dream) Alice, Kirari (Shiny) Hatter, Meloarabian, and Lamppatchi. The mixes are just SO cute, and we love seeing these characters all dressed up. You can expect to get your hands on the Tamagotchi Meets Fantasy Version this summer, August of 2019! Pricing is sure to be similar to the original Tamagotchi Meets, Pastel Meets, & Sanrio Meets. More information is sure to leak before Bandai Japan officially announces the newest version, its basically tradition at this point, and we will be sure to keep you updated! Stay tuned!
  9. 5 points
    Just wanted to give a shout out to @Alex Grigoriou for the impressive work in trying to bring back Tamagotchi Town! If you haven't already, check out the topic about it here or the site at http://alexgtamagotchieu.freevar.com
  10. 4 points
    Fake Tamagotchis and generic virtual pets occupy a strange place in the virtual pets fandom - they can be a common pitfall for newcomers, but they also sometimes have appeal to enthusiasts who know what they are and who specifically want to add something weird to their collection. Then I realised that, although there are several TamaTalk members who discuss and/or own such devices, we don't have a database of them that others can check out in order to learn more about the suspicious offering that they saw on eBay, or that oddball creation that somebody was happy about adding to their collection the other day. So let's make one, and let's use the following format for it; [Picture goes here.] Name: Name goes here. If one does not exist, use a defining trait or an auction title - for example "Green, tomato-shaped generic virtual pet" or "Funny happy lovely designer retro nostalgic handheld pet game 1990s intelligence toy gift". Type: Fake or Generic - delete as applicable. Notes: Brief information about the pet goes here. Delete this line if there is nothing of note to say. You can copy the format from here and paste it into your own posts; [b]Name:[/b] [b]Type:[/b] Fake or Generic [b]Notes:[/b] Remember that a fake/counterfeit is an item that is in some way trying to fool someone into thinking that it is something else, whereas a generic item may be a workalike but it isn't trying to decieve anybody. This thread is not for virtual pets from known "families" like Gyaoppi, Akachan, Dinkie, Hitorikko, and so on. For the purposes of making this a useful reference, please follow the provided format, and please don't discuss the devices here - especially counterfeits, which tend to attract large amounts of discussion. For discussion of counterfeit Tamagotchis, please refer to @KidRetro64's epic thread "Fake Tamagotchis Are All over the Internet", which is TamaTalk's hottest place to discuss fake devices and unusual bootlegs. Now let's get started! Name: Tamagotchi Connection Type: Fake Notes: Possibly the most widespread counterfeit Tamagotchi of all time! It has four buttons instead of the genuine article's three, and uses generic 168 in 1 software that is commonly referred to by virtual pet enthusiasts as the "Bunny ROM", due to many eBay photographs of these devices showing a rabbit on-screen. If you're looking to buy virtual pets online, you will inevitably run into these infamous fakes sooner or later - most likely sooner. ---------- Name: Cyber Pet 168 in 1 Type: Generic Notes: Also available in heart and apple shapes. The heart-shaped version is also sold by Keycraft Global as "Digi Pets". The box-art appears to imply that you can choose Slush the Husky (from the Ty Beanie Boos toy-line) and Abu the monkey (from the SNES version of the Disney's Aladdin video game) as pets on this device, but they are not part of the software. Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. Distributed in the UK by the long-established toys and giftwares company PMS International. ---------- Name: Virtual PETs Type: Generic Notes: A multi-pet from the long-established toys and giftwares company Funtime Gifts, which is available in 32-in-1 and 49-in-1 versions. The clock on these virtual pets gains time rapidly, making them almost impossible to raise to adulthood. These were sold in British high-street stores such as Hawkin's Bazaar. ---------- Name: Virtual PETS - Tamagotchi Connection Type: Fake Notes: This is the standard 168 in 1 Tamagotchi Connection counterfeit, apparently this time from a company called Aquarius, but it's sold in packaging that steals its text from Funtime Gifts' generic Virtual PETs - even down to erroneously claiming that the fake Tamagotchi Connection is a 49-in-1 device. This virtual pet is therefore trying to fool people into thinking that it's two different things at once! ---------- Name: Digi Pets Type: Generic Notes: Also sold by PMS International as the heart-shaped version of the "Cyber Pet 168 in 1". Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. Distributed in the UK by the long-established impulse-buy toy company Keycraft Global. ---------- Name: 49 in 1 Cyber Pet Type: Generic Notes: Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. Uses the same shell as the common four-button Tamagotchi Connection counterfeits, but with a generic "Cyber Pet" logo. The packaging erroneously claims that this is a 49 in 1 device. ---------- Name: Dinkie Dinoa Type: Fake Notes: A 24 in 1 pet that is sold in a convincing copy of the legitimate Dinkie Dino packaging. The pet itself is housed inside a convincing copy of the legitimate Dinkie Dino shell. The logo on the shell misspells the name as "Dinkie Dinoa". ---------- Name: House-shaped generic virtual pet Type: Generic Notes: Uses the same 168 in 1 "Bunny ROM" software as the common four-button Tamagotchi Connection counterfeits. ---------- Please contribute to this list if you can - let's make this a great resource for newcomers and experienced collectors alike!
  11. 4 points
    Unfortunately, this theory is not possible, since the tamagotchi would register Lovelitchi (of the example) as the mother, making it impossible to marry her again. However, you can marry with her a generation yes, a generation no, a generation yes, a generation no ... although you would need male children (I think it is possible to restart before the end of the animation of the newborn to repeat the wedding until the desired gender is achieved).
  12. 4 points
    Me again! I bundled my modest little collection together and I think they all look rather dashing! The two Jensei's turned up today Still pleasantly surprised about Japan -> UK shipping times! From top to bottom: 3x 20th Anniversary Tamas 1996 P1 • 1997 P2 V2 • V3 • V3 • V3 • V4 • V5 Jinsei Entama Hanerutch 2 • Home Deka v2 • Jinsei Entama
  13. 4 points
    Yo! Total music star veteran here, hopefully I'll be able to help you Anyway, the V6/Music Star has a whole ton of growth charts that you can easily search up -- for most, if not all of them, Memetchi is required to have been taken "great care" of. Luckily, you're on an odd generation, as you noted in your post - so you're super close to getting her! So, if you want to know how to obtain Memetchi, you're gonna have to utilize something known as "care misses". Basically, if you let your tamagotchi's happy or hungry hearts drop to 0, every fifteen minutes they will call for your attention - signified by a little beep and the tenth icon on your screen lighting up. If you don't answer the call in these fifteen minutes, the icon will blank and you'll have obtained a care miss. This link here explains more about care misses, probably better than I did. Scroll down to the Connection Tamagotchis section and it'll be able to inform you! If you know what these are and how they work, great! All you need to know is that when your tama is a teenager, you'll have to miss 2-3 calls for attention (if I remember correctly) in order for it to evolve into Memetchi. Hope this helps!
  14. 4 points
    Thanks so much, Admin - it's an honour!
  15. 4 points
    The Tamagotchi ON just received FCC Approval: FCC ID PQ342830 The FCC approval indicates it will be Bluetooth-enabled. At least 5 Model Numbers: 42830 [Pink?], 42831, 42833, 42834, 42835 FCC ID Attachments: Low-Quality User Manual: https://fccid.io/PQ342830/Users-Manual/User-Manual-4215747.pdf Another source for the user manual (screenshots of each english page): https://manuals.plus/tamagotchi/tamagotchi-user-manual/ Internal Photos of the device: https://fccid.io/PQ342830/Internal-Photos/Internal-Photos-4215757 External Photos of the device [Pink, Blue, Green Models]: https://fccid.io/PQ342830/External-Photos/External-Photos-4215755
  16. 4 points
    While I'm quite sceptical of this, I do think the topic of Tamagotchi Prototypes is an interesting one. Expanding upon what Penguin-keeper wrote above, test products were given out in the late 90s to see peoples' responses to Tamagotchis. It seems like a similar approach was taken when the Tamagotchi Connection released, as Bandai released early adoption forms for people to apply with. It seems that this was more for review purposes than for preview purposes however, so it's likely that all the devices released through this scheme were standard US V1s (ROM version 4.0). There's also this one image taken from a magazine back in the 90s that shows some seriously early prototypes of the P1: Seems to be three different stages of development with the device on the bottom being a lot closer to the final product. A prototype version of the Tama-Go was shown off in February 2010 at the New York Toy Fair. Presumably none of the prototype devices were stolen from the event, so I'm not sure we'll ever see these devices again, but they had at least one noticeable difference from the final version: This screen says "CARTRIDGE" instead of "CHARACTER". The shell designs and faceplates were also vastly different from the final release - a shame, because the shell colours and a couple of the faceplates were really nice. A few character figures that were never released were also shown at the event. Speaking of unreleased shell designs, I think pretty much every Connection version had at least one shell design that was shown to the public but never produced (I guess this isn't strictly about prototypes, but it's tangentially related). These designs - both recolours of wave 1 designs - were originally intended to be released in the second wave of US V1 designs, but neither of them were. Similarly, this graffiti design was intended to be released in one of the later waves of US V2 shells, but it was never seen again. This design was also featured in the TV ad for the V2, along with another unreleased design: There were also a number of designs for both the V4 and V5 which never got released, but since this post is getting quite long already I think I'll get back to talking about the software side of the prototypes. I found this interesting status update earlier: https://www.tamatalk.com/IB/profile/196422-gotchiguardian/?status=68920&type=status Assuming it's real, I guess it confirms that there are prototypes out there in circulation. Another prototype which may or may not exist somewhere is the Tamagotchi Music Star World Tour Edition - this version, which was basically going to be like a "Version 6.5", was revealed in early 2009 and cancelled later that year, with Bandai claiming the version never got produced. Perhaps somewhere in the world the design documentation for this version - or perhaps an early build - still exists. Last but certainly not least, there does still exist some development and patent documentation out there detailing early versions of the game. I think there's probably a lot of documentation that's still unseen to the general public, but the few documents we have reveal some interesting things. I'll be detailing what I've found in these documents in my ROM versions thread soon.
  17. 4 points
    There are a LOT of really cool fan Tamagotchi related projects going on right now. I wanted to draw some attention to one that has fantastic potential: Tamagotchi-Re-animated I can't describe their project any better than they do: I can't wait to see what comes out of this collaboration! Check them out here or on Twitter
  18. 4 points
    There are a few members who are interested in the workings of tamagotchis, looking at their programming and modifying them - obviously for their own personal use and interest rather than to promote for others to use. BanDai can be a little sensitive about these things and have threatened legal action in the past when they felt some modifications or hacks have been promoted or shared too much within the VP community. It's not quite the same as your question, but this thread has some content that might be interesting for you to read through:
  19. 4 points
    Like This For A Tbh ☺️😜
  20. 4 points
    Found this article about using a Tamagotchi as a good measure of seeing how ready somebody is to take on the responsibility of having a pet… I have to say, I could not agree more! https://gametruth.com/editorials/dont-get-a-pet-get-a-tamagotchi/ Have you all seen any relationship between caring for a virtual pet and how that relates to caring for a real one?
  21. 4 points
    In early 2013, Tamatown was permanently shut down, completely locking players out of the password-only features on the V3, V4, V4.5 and Music Star. Upon logging into Tamatown, the V3 version of the site would request the user name you'd typed into your V3. Any passwords you received on the site would be generated using your username, so they only worked on Tamagotchis using the same password. On the V4, logging into Tamatown requires a login password, too. This password gives Tamatown details of what character you're currently using, as well as your parent and grandparent characters, how much you've donated to the Tamagotchi King, and any travel tickets you might have used recently. A logout password is generated which gives players the points they gained while using Tamatown, and individual items obtained in Tamatown are obtained by typing in their passwords like on the V3. Additionally, for both of these versions there existed passwords which only worked under specific conditions, like whether a plane ticket had been used that generation or what the parent characters were. It's not yet clear whether these passwords are generated by the same means as every other password but only work when the right conditions are set on the Tamagotchi, or if they are generated with a different algorithm using the login password or the password obtained on the device (e.g. like the passwords given after using a ticket or donating enough to the King). The Music Star worked a little differently. In this version, item codes are entered before logging out, and they're only six digits long now. As such, it's much easier to scroll through all the different passwords until you find a working one. Unlike previous versions, all item codes depend on the login code now, as they're entered before logging out. If you've been around a while you might remember previous password generators for these versions, and you might also be wondering why we can't just use those generators. Aside from the fact that all those generators were taken down over time, they didn't actually use the password algorithms directly - instead, after typing in the required login details it requests the password from the Tamatown servers (which, as it turned out, was surprisingly easy to do). All the generation was still done behind the scenes. When the Tamatown servers died, so did generators. Not all password generators have been this unsuccessful, though. Binary's EnWarehouse uses an algorithm which consistently gives the correct passwords for the Entama - there's a thread about the initial discovery of password generation for the Entama here. The Entama was a little different from the English releases in that it didn't use a user name to generate passwords. Passwords were instead only generated using the login password. After figuring out some of the patterns in these passwords, Binary was able to construct an algorithm to obtain any password you want. Here's how it goes: This gives us a glimpse into how to generate passwords for the V3 - it's likely a similar algorithm was used. But what algorithm was used, how do we find it, and how to usernames come into play? Some useful materials I encountered when researching this information was the original xml files that Tamatown used to store all the item and character IDs. I'm not sure if these xml files were the ones used in unfinished versions of Tamatown (the site was under construction for months after it first released) but the V3 xml doesn't seem to contain all the souvenirs. Furthermore, two of the souvenirs seem to have been accidentally marked with the same ID number, which I can only imagine causing problems for players. Nevertheless, the remaining gaps can be filled in. These IDs might serve useful when figuring out password generation. The ID number has to appear somewhere in the generation algorithm so that the device can decode the password and decide which item is being requested. To start analysing passwords I began with the V3 password list on Tamenagerie. Of course, these passwords are only valid for one specific username, but I had to start somewhere. Almost immediately I noticed one potential lead: the surf board password, 37139 06723. Digits 3, 4 and 5 form the number "139" which, perhaps coincidentally, is the decimal ID code for the surf board souvenir. I noticed another thing strange about this password when followed by the panda bear and maracas souvenir passwords which immediately follow it: 37139 06723 56851 07059 76563 07395 Can you see the pattern? These three numbers form an arithmetic progression. That is, the difference between the first two is the same as the difference between the last two. This is no coincidence, but I still don't fully understand how or why it happened. It wasn't long before I realised that some numbers were appearing more often than others. For example, a lot of the passwords - for some reason - ended with a 7. I tallied up how many of each number appeared in each position of the passwords and found the following: - The first digit had a roughly uniform distribution but 5 and 7 appeared more frequently than other digits, perhaps coincidentally - The second digit was more likely to be 7 than any other number - The third digit was most frequently 1 by a relatively wide margin - The fourth digit had a roughly uniform distribution with 9 appearing the most - The fifth digit was odd in all but two passwords with the remaining passwords having a 4 in the place of the fifth digit - of the odd digits, 1 appeared most frequently - The sixth digit had 0 and 5 appearing the most - The seventh digit was mostly uniform with 7 appearing the most - The eighth digit was most frequently 1, 3 or 7 with the remaining digits appearing less frequently - The ninth digit was mostly uniform with 8 and 9 appearing the most - The tenth digit was most frequently 7 by a relatively wide margin I don't think there's all that much I can do with this information, but it might gesture in the right direction. The fact that the fifth number was (almost) always odd was of particular interest - there's no way that's a coincidence. Passwords associated with other usernames were similar - for some usernames, the number in the fifth position was always odd. For others, it was always even. It might be worth noting that the only passwords bucking this trend were passwords for the cellphone and bicycle souvenirs - these were given out by the parents / grandparents, which seem to have handled passwords differently (in particular, the passwords for those items only work under specific conditions). I haven't been able to examine the distribution of the other digits with other usernames just yet, but I'm not sure the results would be all that helpful. One thing that hasn't been considered up until this point was that one item can be obtained with multiple different passwords. Finding patterns is a lot more difficult to pin down when there's also a random component involved which could influence how the password is decoded - some passwords might follow completely different patterns to others, so spotting a common pattern between them is impossible. To attempt to get around this, I'd need a list of all the passwords for a given item and username in order to see how different passwords can give out the same item. Fortunately for me, I found this thread where Binary dedicated what I can only imagine to be at least an hour generating hundreds of passwords for the Passport souvenir under the username "TMGC!". As it turns out, this list alone provides some vital clues to understanding how passwords are generated. But before we can figure out the passwords, we need to go a couple layers deeper: I arranged these passwords in numerical order and took the difference between consecutive passwords. According to Binary, they estimate that there's around 500 passwords per item, so it was very likely that there'd be entries missing from my list. Despite that, I immediately started to notice that many of the differences between consecutive passwords would appear multiple times - for example, there were a total of 11 times where the difference between consecutive passwords was found to be 23440258. This actually complicates things a little. The patterns and generation techniques used on the Entama were to do with the individual digits in the password. Numerical patterns, on the other hand, indicate that the generation algorithm may actually rely on the numerical properties of the password as treated as a number, rather than treating all the numbers separately. This could mean the V3 uses a generation algorithm far too dissimilar to the Entama's algorithm for us to even hope one could be used to get an idea of how the other works. How could it be the case that patterns were starting to emerge in the differences between the passwords when we'd just figured out that the fifth digit can only ever be always odd or always even depending on the username? And then it got weirder. Assorting these differences in numerical order once more and finding the differences between the differences, we find that these differences between differences are either 0, 48, 329, 589 or a sum of these four numbers modulo 2048. In other words, they're either a multiple of 2048, or, when divided by 2048, the remainder they give is 48, 329, 589, or some sum of these numbers (like 329+589). There's also one case of the difference being 145; I'm not really sure how this one happened. When it's a sum of some of these numbers I'm guessing there's gaps in the list of differences - for example if our list has A and B as consecutive differences with B-A=329+589, then maybe there's a C between A and B such that C-A=329 and B-C=589, or vice versa. There's a very clear pattern emerging here, but what it means and whether any information can be extracted from it is unclear. Actually, whilst writing this I found that 48=329+3*589 mod 2048 and 145=10*329+19*589 mod 2048, so I guess that solves that mystery. Upon closer inspection, I also noticed that there was a pattern emerging amongst these numbers - the order with which a 329 or a 589 would appear took the following pattern: 589, 329, 589, 589, 329, 589, 589, 329, 589, ... Even when taking the differences which were sums of 329 and 589 into account, the number of times each of these numbers appear in each sum exactly corresponds to what we'd expect if the pattern above were to continue. There's some patterns in the amount the multiple of 2048 increases too but I haven't been able to pin it down just yet. This all has the effect that the difference between two passwords on this list takes the following form: 2048n + 329a +529(2a+d) Where n is a "large" integer (usually well over ten thousand), a is a "small" integer and d is either -1, 0 or 1. In case you're wondering where the 2a+d came from, it's due to the fact that 529 appears twice for every time 329 appears in the sequence I noted above. In fact, the values for n seem quite restricted too. If I've got a password and I wanted to use these numbers to take a guess at what the "next" password giving the same item is, I only really need to check the values of n that I've observed already in the passport list, since there's not that many of them at all relatively speaking, yet still enough to make the list seem comprehensive. There's quite a few variables to consider when trying to understand the password system, especially when we take the variables used by the Entama into account: - Is there an initially generated password, like the login password? - How does the username come into play? - Where do the item IDs appear? - Where do randomly generated numbers appear? - Is there a pattern controlling variable like on the Entama? - Is there a checksum variable? - What order does are all these variables applied? I think understanding the order in which each of them appear might be the trickiest part. Maybe there's some specific algorithm that's applied to passwords to transform them into a password which contains the ID and a checksum and the pattern variable like the Entama passwords, but it could also be the case that some of the controlling variables appear earlier on in the decoding process, which would create some wildly different results. Even if we start noticing patterns in what we already have available to us, it's really only the tip of the iceberg. You might be wondering what the point of making such a generator is. Souvenirs never really did anything, and making a generator wouldn't bring Tamatown back. Plus, without Tamatown, using passwords taken from a generator takes some of the challenge and reward out of the items. Despite that, I think it's still important to be able to preserve this feature of a Tamagotchi, particularly as it provides a view into content that can no longer be obtained. It's also a convenience for players looking to buy a specific item without having to wait until it appears in the shop. Aside from the souvenirs, there's also a few food items which go unused because they're only available through the password system. Unlike the other food items, they're given directly to the player instead of acting as an opportunity to purchase the item. There's also a chance that some of the items on the V3 or V4 are completely unused, can only be obtained using passwords, but were never made accessible through Tamatown. It's actually already known that sprites for some of the ticket items on the V3 are present on the V2 (they can be occasionally seen using obscure glitches, though it's not known if these items are obtainable or if they'd do anything when used) and the Music Star had a few unused ticket items too (which can be obtained by guessing the right item passwords). With a generator, we could see items we've never seen before. On top of all this, I think it's just interesting to be able to learn more about how Tamagotchis work, and it's a good idea to take the opportunity to document these findings, even if nothing comes of it. Even if we don't get working passwords, we'll have an opportunity to learn something new. The next step will probably be to more closely examine the Passport passwords once again. I'm considering trying to use the patterns to limit which passwords have the potential to be valid, and then once I've limited the number of potential passwords to a more palatable number I can try them out until I start to create a more comprehensive list of passwords. This'll help me pin down the patterns more easily. I hope. Once the passwords for one item are understood we can move to looking at other items - we may want to investigate the following: - If we've got two passwords giving the same item, is it guaranteed that there exist passwords for every other item between these two passwords? In other words, is the password distribution uniform with respect to the items they give? - If, say, we shift a passport password by a value k to get a password for the second souvenir. If we do the same thing to another passport password, will we get another working password for the other souvenir? It may well be the case that neither of these points are proven to be the case, but the more structure the passwords have, the easier they'll be to understand. Ideally, more passwords would be helpful to figuring this all out. Though given how long it's been since Tamatown stopped working, I doubt there's all that many "complete" password lists, and certainly not that many lists of passwords which all give the same item. The impact of usernames will be interesting to see though, and at the very least, more passwords will mean we can take a closer look into how the number distribution in the password changes with the username (if that turns out to be at all useful or necessary). For people more experienced with Tamagotchi hacking, perhaps it'll be time to dump the Tamagotchi's ROM. Doing so won't be particularly easy, and it won't be guaranteed to give us any results, but it might be the best bet we have at understanding how passwords work. I know this post has already been pretty wordy, but if anything else comes of my research I'll be sure to continue to document it here.
  22. 4 points
    Leaked awhile ago, the Sanrio Meets has been officially announced! It will be released in June, possibly on the 15!
  23. 4 points
    Our upgrade is complete and I THINK everything went smoothly. Please poke around and check out the new features and look. I still have some work to do... Our emoticons are coming back (of course)... I also need to make some tweaks to settings. Please look around and post here with any comments or problems you discover. I still have a backup of the old system so we can downgrade if major problems are discovered. One feture I am most excited about is that we are now way more modern and work wonderfully on computers, tablets and phones! One other thing to note is the new Clubs section which lets TamaTalkers make their own little group. The groups can be public or private. This is something I want to try out to see if it is useful. This gives you a chance to create your own little space where you can be the moderator and guide how things operate. Please Note! Community rules on behaviour and content will still apply! I hope you all like it!
  24. 4 points
    Oh that's very interesting! That further proves my theory that the V2 I have is from a very early wave (I haven't seen too many V2s out there like mine, so the batch with the different names must have been pretty limited) .That item must have been directly translated from the Keitai, and I do wonder why it was changed in the later, more widespread release. Either way, it's quite cool. Anyway, I was able to ROM test my CYOI Entama (the character on it was already dead, so no tamas were harmed in the process): It's ver. 14.5. I'm assuming that's the only ROM version for the CYOI since it only had one wave and three shells.
  25. 4 points
    I am from time to time reminded how much TamaTalk has grown and changed with tamagotchi. I get nostalgic of other sites and groups I was a part of. I am going to try and be a little more active with tamas. Wish me luck and I hope to make more friends along the way!
  26. 4 points
    That's not just Brazil, most countries don't sell tamagotchis anymore. The new 20th anniversary re-releases are mostly Japan, US & SOME parts of Europe (+UK) exclusive. And even then they are hard to find outside of Japan and US. As crazy as it might sound, there is just not big enough demand for them anywhere else. Even for the West they have been brought back just because of the whole nostalgia craze going on now. I'm from Poland and there have been no tamas being sold ever since the original Friends came off the shelves.
  27. 4 points
    No... they can't? The 90s devices can't even connect at all. OP, I'll answer each one of your requirements individually to give you an idea of the range of Tamagotchis there are: The originals only have about 11 characters so I'm guessing you want quite a bit more than that. This condition eliminates pretty much all of the vintage models, except for the Osutchi and Mesutchi, which have quite a few characters. Of the modern releases, here's the ones that have the most characters - though be aware that some of these characters might be inaccessible due to requiring external devices or web services that no longer exist: International releases: V1: 20 characters V2: 51 characters V3: 50 characters V4: 52 characters V4.5: 52 characters V5: 65 characters V5.5: 60 characters Music Star: 40 characters Tama-Go: 36 characters Friends: 36 characters Friends Dream Town: 36 characters Japanese-exclusive releases: Keitai: 23 characters Hanerutchi 1: 21 characters Akai: 23 characters Entama: 56 characters Uratama: 58 characters Hanerutchi 2: 46 characters Oden-Kun: 22 characters Plus Color: 26 characters Hexagontchi: 26 characters iD: 21 characters iDL: 48 characters P's: 42 characters with an additional 54 characters unlocked with pierces (sold separately), I'm not sure if all the additional characters can be raised though 4U: 16 characters and 16 personality stage forms (not sure what these are but they're functionally different characters, I believe) with an additional 32 characters unlocked with downloads and touch cards (sold separately), again I'm not sure if all the additional characters can be raised 4U+: 18 characters and 22 personality stage forms, as well as (I assume) the 32 downloadable characters from 4U M!x: There are 5 different versions of the M!x and they each have 22 characters, plus the ability to "mix" characters together through breeding to get a seemingly endless number of variations Meets: 19 characters as well as the aforementioned mixing mechanic All the Tamagotchis mentioned above can connect to others, as far as I'm aware! There are restrictions though: -Osutchi and Mesutchi can only connect with eachother -The V1, 2, 3, 4 and 4.5 can all connect, though Tamagotchis of different versions connect as though they're V1s which limits the number of things to do -The Japanese version of the V1 - the Plus - can connect with the Keitai and Akai -The V2, 3, 4 and 4.5 can all connect to the Keitai and Akai too -The Keitai, Akai, Entama and Uratama can all connect to eachother -The V5, 5.5, Music Star and Tama-Go can all connect to eachother -The Friends and Dream Town can connect to eachother I'm not sure about how the remaining Japanese models connect to eachother so I think someone with a better understanding of the Japanese models will have to help you there. All the ones above have more to do than the originals! I'll list a few features from each: Vintage releases: Osutchi and Mesutchi: Quite a simple model as far as I know, though there's a complex breeding mechanic where connecting your Tamagotchis gets you different characters. International releases: V1: This one has a two games instead of the one like the originals, and the ability to connect with other Tamagotchis. This also allows Tamagotchis to gift eachother items which they can use. Overall, the number of features is still pretty lacking, though. V2: There's new games, and games now give the player points that they can use in the shop to buy food and items. Relatively limited compared to later releases, but still allows for quite a lot of gameplay time. V3: Lots of new features and items, and a whole bunch of games. A big part of this Tamagotchi was the Tamatown functionality, but since the website shut down nearly 6 years ago this functionality has been inaccessible. You're not missing a whole lot though, honestly, since the souvenirs from Tamatown didn't actually do anything except look nice. V4: Growth is now determined by your Tamagotchi's interests and skills. These skills then go on to influence the job your Tamagotchi gets. There's also a huge variety of games, increased by the range of jobs your Tamagotchi can now engage in. Tamatown functionality is lost once again, but again it's not really a big deal. V4.5: Basically identical to the V4 but with different characters and games. I think getting skill points is easier too now and if I recall correctly the jobs are a bit different? V4 also suffered from some pretty bad glitches which were fixed in the 4.5. V5: Tamagotchis are now put into families - if you've ever wanted to raise more than one Tamagotchi at once, now you can! Though it's functionally identical to raising one. The range of features is pretty limited compared to the V4 though, since there's no job mechanic anymore. I think the range of items was also pretty limited if I recall right, and a lot of the items were only obtainable online, though the passwords are still available online since they don't always rely on a username like before. V5.5: Similar to the V5 again. V5 had some pretty bad glitches if you were unlucky - mine liked to reset itself on occasion - and they were fixed in this iteration. Different characters and games once again. Music Star: Basically the V4 but you can only get one job, a career in music. This isn't too much of a downside though, as there's plenty of fun to be had - more varied gameplay than previous versions, for sure. Easily one of my favourite versions, though a couple of the characters and a few of the items aren't so easily accessible anymore since the shutdown of Tamatown. Tama-Go: Very, very limited, unless you buy the additional figures which clip onto the top and unlock more content. The figures unlock extra games and the ability to buy items, which was removed from this version for some reason. On a more positive note the screen is now a 4-tone greyscale screen instead of the previous monochrome screen, and that allows the player to buy different room designs for their Tamagotchi. Friends: Haven't played it, so I don't know much about it. From the sounds of it though, it's pretty limited, like the Tama-Go. Connection is NFC instead of IR, now. Friends Dream Town: Supposedly an improvement upon the Friends, but still suffers from being relatively limited once again. I don't have any of the Japanese-exclusive releases, but I've listed some of their features here anyway: Keitai: Kinda like the V3 but with more things to do, I think? Hanerutchi 1: It's based off a gameshow or something? So the characters aren't really Tamagotchi characters. I think it's like a Keitai or the Plus / V1 otherwise. Akai: Like the Keitai but the pixels are red and there's different games and characters Entama: Like the V4, but with more to do, I think? Uratama: Like the Entama, but the pixels are blue now. Once again different characters and games, similar to the V4.5. Hanerutchi 2: Another Hanerutchi, but like the Entama, I think? Oden-Kun: Not sure what the functionality is like but it's based off the Oden-kun character. Plus Color: First Tamagotchi with a full colour screen. Hexagontchi: Like Plus Color but with some features related to a gameshow called Hexagon, or something. iD: I think you get the ability to keep your character for as long as you want, or something. I don't know much about this one. iDL: Like the above but... more? P's: Dunno, there's these "pierce" things that you can clip onto the top to unlock more content though. 4U: First Japanese model that used NFC I think. Allows the player to download new content. 4U+: Like the above but more, again, I guess. M!x: Has the aforementioned "Mix" mechanic which allows you to mix two characters together to get something entirely new. Meets: No idea, but I've heard the current release of this version is pretty glitchy. If a Meets sounds like your thing, maybe wait until the next version of the Meets comes out. Apparently carries the same mixing mechanic from the previous version. I think you can also raise twins in this version though I'm not sure if that was in a previous version (aside the V5) too. Generally the Japanese models have more features than the international releases. This is probably the strongest restriction you've given, and it should helpfully make it easier to make a decision. Any of the Japanese models from the Plus Color onwards will probably end up being too expensive for you. Even the Entama can go for $60+ if you're buying new, though it should be within your limits if you're buying used. Seems like the iD / iDL are an exception though, they look like they tend to go for a little cheaper. The vintage Osutchi and Mesutchi should be just within your limits. English models should all be affordable, though be careful not to buy one of the $2 fakes. The Music Star is likely to be a little expensive though some sellers will definitely sell it to you for less than $40. The Tama-Go should be just within your limits though the figures aren't going to be that cheap, and it's not really worth purchasing it without the figures. The Dream Town version might be the hardest to get because it's usually (confusingly) named the "Tamagotchi Friends" and those that know to add the "Dream Town" on the end tend to sell it for quite a bit more. On the other hand the Tamagotchi Friends seems to be one of the cheapest models available, probably because it was a relatively recent release. Hopefully others can fill you in on the information I'm less familiar with. I hope this helps!
  28. 4 points
    My Tamagotchi Meets arrived today, so it's time for an updated collection shot. But first, a look back, because I signed up here one year and one day ago! This is how my collection looked on December 23rd 2017. And this is how my collection looks today; Top row: 20th Anniversary Tamagotchi Mini, Tamagotchi Gen 1, Tamagotchi Connexion V2, Tamagotchi Connexion V4, Dinkie Penguin, Cyber Pet 168-in-1, Chuppi Middle row: Penguin Watch, Virtual PETs (32-in-1), Shuku 20 Shunen Tamagotchi Gen 2, Super Gyaoppi 9 in 1, Digimon (Version 1), Toy Story Virtual Friends Space Explorer Bottom row: Penpy, MGA Penguin (Penguin Time), Digi Pets Jia Yuan 168-in-1, Tamagotchi Original Gen 1, Tamagotchi Meets Fairy Version
  29. 4 points
    For those curious about customization, here are the dimensions of a 90's Tamagotchi background: Length and Width of Paper: 2.5x2.5 cm Length and Width of the icon sections: 25x7 mm And if you guys want I can do a full tutorial Here's how mine came out. So shiny!
  30. 3 points
    Welp, @KidRetro64 is absolutely correct. And I am 100000% sure that Bandai won't step in. Thanks for mentioning my work btw @iTamannadi!
  31. 3 points
    Entry 46 Last night the TS turned into Ichigotchi. It’s getting to the point where the TS will get sick even if all it is missing is one bowl (not heart) on the Health and Happiness meter. I need help with this, so if anyone has one and knows how it works or has an instruction guide, please help! I especially need help with what time it goes to sleep. Here’s something funny I forgot to show. Instead of the Happy meter, it’s the... wait for it... SCOK METER
  32. 3 points
    No need to be rude, this thread is from MARCH, back then we had no idea about Tamagotchi On.
  33. 3 points
    Nope, if you hit reset or the batteries run out it will give you the option to continue or reset
  34. 3 points
    me looking at my bank balance after I spend 30 minutes on the Japan You Want website:
  35. 3 points
    Thankyou very much, everybody. I'm really glad to be able to help out around here.
  36. 3 points
    My Dream Town in a case I crocheted a little over 3 years ago and the one I made for my son around the same time is this red "strawberry"
  37. 3 points
    It can happen. I have had my best luck at one thrift store I go to. It used to be easier there when they used to have rack for keychains. Now they put them in bags of mixed toys. They are usually connection era tamas but I have found originals. My best find was a sealed V3. A few weeks ago I got a bag for $1.99 that contained two v3, a tama lanyard, and a v4. Flea markets are another great place to look.
  38. 3 points
    The title tell everything about the topic A long time ago,I have created a special male tamagotchi growth chart,involving flower pot like characters There's various sprites of those tamagotchis(unfortunatly,I haven't created the adult form): Shidotchi:The seed tamagotchi and male counterpart of Pensetchi,He is a fragile and sensible baby that need a lot of attention and care.One day ,he wishes to became a beautiful flower that everyone would notice Shidotchi is often seen in a calm place, taking sunbathes to accelerated his grown.Shidotchi come from the japanese word "Shido" which mean seed Bushutchi:The bush tamagotchi and male counterpart of Daisytchi,this little guy is really energetic and excited,however due to those traits,he's often stumbled on the ground and injured himself accidentely He is also a huge chatterbox that love talking with any tamagotchis he meet but most of them want to avoid him which make the little bush lonely, Bushutchi still wishes to became a beautiful flower but also want to find someone that understand him.Bushutchi come from the japanese word "busshu" which mean bush Kumubomitchi:The flower bud tamagotchi and the male counterpart of Dahliatchi,this teenager emitted a delicious scent that calm other tamagotchis around him,very shy,sensitive about his appareance and germaphobe,Kumubomitchi take a long time making himself clean and presentable to everyone If his head became way too leafy and big,he would cut the extra leaves carefully.This Young tamagotchi is very proud of his flower bud and is in search of true love Kumubomitchi is a mix of the japaneses words "kuma" meaning bear and "tsubomi" meaning flower bud What do you think of those characters? and Do you have custom tamagotchi characters?
  39. 3 points
    Not sure if anyone is interested in this, but thought I'd share a little hobby project I'm working on. I've made a lot of games in the past using the DOOM Engine. Most are mature horror based games, but I thought I'd share this. A small fps adventure in which a man in his 30's who used to love Tamagotchi's as a child gets sucked into the world of Tamagotchi. He then remembers it was a place he used to visit every night as a child. There is a threat, and enemies, but I won't reveal those here yet. But here's a screenshot I took from the Sick Bay area of the game (it's still a work in progress). Hope you like it, and if you do, I might share a little gameplay video.
  40. 3 points
    For me it would've been finding out about the V3. I was 10 at the time, and it'd been about four months since I got my first Tamagotchi. At the time, I wasn't still unaware that the V3 existed - it hadn't come to the UK just yet and I didn't have an internet connection that I could use to learn about what was going on with Tamagotchi outside the UK (remember the days when not everyone had a solid internet connection? I don't know how I survived!) After school one day I went to a friend's house and along the way we chatted about whether we thought they'd be a V3. I was convinced there wouldn't - my reasoning being that "I don't know how it would connect to the V1 and V2" (pretty terrible reasoning, in retrospect). He had an internet connection, so naturally we were planning to take a look at the Tamagotchi website when we got to his house. We started up the computer and immediately went there - this is what we were greeted with: http://web.archive.org/web/20060412050550/http://www.tamagotchi.com:80/ I remember my friend turning to me and we both said "V3!" in unison. We watched the advert - which, in retrospect, kinda sucks - but at the time? It was the coolest thing, god were we excited. Even the little antenna on the side of the shell was genuinely fascinating and interesting to us. We had a little Tamatown journey too - I think I still have the passwords I collected on that day, too. Something about that day is just totally cemented in my memory and I get seriously nostalgic whenever I think of it.
  41. 3 points
    This is my reply to this. The Space Monster Vpet that nobody seemed to know about back when that original thread was posted. I have had one of these since 1997. Let me be first to say it's difficult to get used to its strange control style. A is clock as well as cancel (but in some cases b is p... but never c). A also scrolls back through icons. C scrolls forward. He has a left and right guessing game much like the Gen 1 but also has an alternative game. You can set an alarm on the clock screen and I will share more later as I'm heading out now.
  42. 3 points
    It makes me sad that our tamagotchis can’t marry a tamagotchi of the same gender. I get why there was no same sex marriage on the older tamas, since the world was sadly much less accepting then, but now times have changed and I keep hoping that it will be introduced on the newer Japanese tamagotchis. However, it is not an option on either my M!x or Meets. Quite apart from anything else, this is disappointing as it limits the number of characters you can mix with according to your tama’s gender. I KNOW that in irl species you need a male and a female to make a baby (I’m a grown adult ), but we are talking about pixels here! Tamagotchis don’t even pretend to be modeled after real animals, like cats and dogs. They are goofy little aliens and if Bandai chose they could definitely programme in same sex marriages and breeding. Take The Sims 4, for example. You can now have two sims of the same sex have a baby together - heck, you can even have male pregnancies! And, sims are meant to be modeled after humans, for whom this most definitely isn’t possible. If Sims can do it, tamas can do it - Bandai should recognise that it’s 2018 (almost 2019)! What do you guys think? Is this a feature you’d like?
  43. 3 points
    I'm going to try to get one because I think supporting tamas in different languages and regions is a good thing for the hobby!
  44. 3 points
    A new version of the software running this site has been installed. Lots of little tweaks to speed and stuff but, overall, you will not see many differences... Well except maybe for the GIF button Please post here if you notice any little bugs (or big ones)!
  45. 3 points
    For fun I tried doing a ROM test on my 2018 P2 but instead it was a sound effect test. Here’s a pic of what it looks like. There are 17 total.
  46. 3 points
    Though it's entirely possible that it could be a sign of something, don't get your hopes up too much. After all, commercial social-media presences tend to revolve around getting people to generate free publicity, which companies do by leveraging people's feeling of having some form of relationship to the company and its employees because they enjoy their products - that's why Twitter accounts like this use non-committal language and friendly wording and emotes. People see Tweets like that, spread them around, and thus are doing free advertising for the company - it lets them stretch their marketing budget further.
  47. 3 points
    Time for perhaps the most bizarre update I've given - some new developer features have been discovered! All this information comes from rjalda100, who discovered and tested the feature while trying to perform the region change procedure on a V1. For those unfamiliar with region changing, it's a process you can perform on the American connection models in a similar manner to activating the debug mode - instead of shorting the JP3 solder jumper on the circuit board, however, JP1 and JP2 are shorted instead. I'm unsure about what happens if only one of these two jumpers are shorted; it'll be something to investigate in the future. As Pirorirotchi demonstrated on page 3, region changing has the effect of switching the ROM version that's used with a different one - the data your Tamagotchi uses is changed from the data used in the American ROM to one used by European models. This isn't necessarily hugely remarkable by itself, though this recent discovery has given us new knowledge about what this feature was used for. A few days ago rjalda100 was attempting to compare the two ROM versions of an American V1 - before region changing, the ROM version was found to be 4.2. After region changing and ROM testing again, the following screen was shown instead of what was expected: This ROM version has never been observed before, and until this point all of the Japanese and worldwide releases in the Connection / Plus series used even integer version numbers - 0.0, 2.0, 2.1, 4.0, 4.2, 6.1, 8.0 and so on. The numbers at the bottom of the screen are also unfamiliar, and their purpose is unclear. I had speculated in the past that there could be entirely new and unknown versions hidden behind the region change feature, so I guess this speculation was proven correct. I had also speculated that odd integer versions were reserved for developer versions - would this speculation be proven correct too? Upon resetting the Tamagotchi, instead of being greeted by an egg, the time setting screen is shown instead. Sure enough, the date format that was used by this version was Day / Month, as would be expected after switching to a European ROM version. This screen is followed immediately by the naming screen despite no egg having hatched. After this was an entirely new screen with the options "BOY" and "GIRL". Selecting a gender will finally show you the Tamagotchi you'll be raising: A Burgertchi Actually, more accurately, the Burgertchi will raise itself. From this point onwards, the only button which functions is the B button - only the standard Tamagotchi view and the clock screen are accessible. Burgertchi does all the cooking and cleaning by itself - if it's hungry, it eats automatically (aptly, it eats a burger). If it makes a mess, it cleans it up. It flicks between a bunch of different animations, too. I'm not really totally sure what the purpose of this feature is, or if there's anything else that's unique about this ROM version, but as far as I can tell it's some sort of demo mode. Why Burgertchi? No idea. But I can see this sitting behind a screen in a store, demonstrating what a Tamagotchi looks like without actually requiring constant care and attention. Hopefully, new discoveries like this will continue being made in the near future! The region change mechanic is a truly interesting one which may reveal entirely new Tamagotchi modes to us.
  48. 3 points
    Well, as you said it's not available since 2009, it's been already 10 years since then. We just moved on. There are some projects that are attempting to bring it back but it's a huge work in progress and might or might not work. It is a shame but the toys are still usable even without Tama Town, even if some experience has been lost.
  49. 3 points
    By the way have you checked out my revived TamaTown V4? It is worth visiting. My thread link:https://www.tamatalk.com/IB/topic/195332-tamatown-is-back-parsed-swf-files/?page=3 Direct site link:http://alexgtamagotchieu.freevar.com
  50. 3 points