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Showing content with the highest reputation since 11/29/2019 in all areas

  1. 10 points
    Has anyone ever made their own custom shells? How did they turn out? I drew up these designs for shells I'd like to make one day! Im actually currently working on making the middle one right now, but its nowhere near done yet! :3
  2. 10 points
    Haven't been here in a couple months but I'm back! The holidays always have me thinking of tamagotchi... it's the time of year that I first discovered them and collecting and every year something about the snow and staying cozy inside my house makes me want to pop a battery in a connection and reminisce lol
  3. 8 points
    Hi everybody! So I've finally decided that this should be its own separate thread instead of it being intertwined with my log. The story is this: I used to have a P2 as a kid and I lost it, and I was really fascinated by Tamagotchis when that happened. It's now 20 years later and now I've become good enough at programming to actually program my own Tamagotchi app so I decided to try and do so. Plot twist: Upon finding Tamatalk and the Tamagotchi fandom.com pages, I started becoming interested in all the other vintage releases and the Connection series too, which I've never owned. (I still don't like the color Tamagotchis too much since I find the characters a little too cutsy and I feel like they all look alike. I think they're definitely aimed towards more of a female audience with less of emphasis on trying to provide "universal" characters. But that's not the point of this post.) This made me want to try to start my very own implementation, first of the P2, then of all of the other vintage releases, at least up to the V4. Now I know myself enough to know that the probability of me actually delivering on that promise is about the same as that of frogs raining on Jupiter, but I'm still going to give it a try! Here's how I've decided to go about it: *First, I'm going to finish my Matlab implementation of the P2 that's based on the Matlab command line (so pretty much useless for anyone except me (and other Matlab users of course)). I'm starting with Matlab only because it is by far the language I'm the most comfortable with. *Then, I'm going to program a Graphical User Interface for it and try to make it as a standalone program. By that point other users might be able to use it if they agree to install Matlab's MCR (which is freely downloadble). *After that I'll just go Mothra, Angel, Genjintch, and so on up to the V4. There might be some releases I might ignore, such as the TamaOtch, which I really don't find interesting. The only reason I think I might be able to do this is that I think once the P2 will be complete, then implementing the others shouldn't be too much of a hassle. It should only involve drawing new sprites and changing just a few basic things (I might be completely wrong about this - and I think I am). In the meantime, I'm also going to try to implement it on Android using a nice little app I found called APK builder. Basically it allows the user to program android apps directly from an android phone, without any need for Android Studio. I use it all the time when I'm commuting or just outside. It's pretty neat. Only weird thing is that it's not on PlayStore anymore and you can't even find it on other sites. And finally, I also thought of actually purchasing an Arduino card and a small screen and actually building myself an actual Tamagotchi. I'll be showing you all the process if I do so of course. From this point on, all the following posts are going to just be updates on the project, so stay tuned. I'll be doing this on my free time so expect hiatuses (?), disappearances, posts where there has only been very small improvements etc. Feel free to ask any questions about my implementation, in fact I'll be glad to share the code with anyone interested.
  4. 8 points
  5. 8 points
    For a few months now I've been working on projects outside of Tamagotchi and so I haven't really been thinking about Tamagotchi a great deal. One thing that always pulls me back, though? Tamatown. Cracking passwords was so 2019. Let's take a look at what made Tamatown what it was, and where it is today. For the purposes of this post I'll mainly be covering the V3/4 Tamatowns since that's where most is lost, but I will be covering other Tamatown variants in upcoming posts. I'm sure I don't really need to introduce Tamatown to many of the users here, but perhaps it would be worth some context regardless. What was Tamatown? Tamatown was an online Flash game first launched in 2006 alongside the Tamagotchi Connection V3. Future Tamagotchi versions would also get their own respective "Tamatowns", with the V4 version being an updated variant of the V3 Tamatown, the V5 Tamatown being an entirely different game called the "Tama and Earth Expo" and the Music Star Tamatown being a mass-multiplayer online game called Music City. Music City later got renamed to "Tamatown" once again upon the release of the Tamatown Tama-Go. The Japanese versions also received their own versions of Tamatown. The Entama, released in 2005, had a game similar to Tamatown V3 often called e-Tamago. The Uratama had a variant of this website called "Uratamatown", and the Tamasuku had its own online world, too. Many of the games on the international sites were translations of games from the Japanese site. What happened to Tamatown? Beginning in 2012, the Tamatown servers started to faulter and die. People found that the website had been down for months with apparently no recovery in sight. This was confirmed to be the case in February 2013 when it was officially confirmed that all versions of Tamatown would be going down for good. The only remnant of Tamatown that was left was a game on new.tamatown.com replacing Music City - a language selection screen. Selecting English or Spanish would take you to the shutdown page, while clicking Portuguese would... uh, take you to a Portuguese translation of one of the games. I don't know why. I'm assuming the Tama-Go still had a market presence in Brazil or something. The V3 and V4 Tamatowns actually stayed up for quite a bit longer in Europe. They would eventually shut down on the European website some time in June - July 2013. That extra time allowed some of the files to be archived... but not many. Where was Tamatown? This might seem like a silly question. Clearly, Tamatown was found on tamatown.com, right? Curiously, there were actually multiple different domains that Tamatown occupied, and all of them have to be checked in order to comprehensively search for the files. European regions used www.tamagotchieurope.com, but the truth is that there was actually a second address - www.tamagotchi.eu. If you go to that address now - as of writing this post - you still get the thank you message that was left behind when the site shut down. The US is a slightly more complicated case: The site originally started at both www.tamatown.com and www.tamagotchitown.com When the V4 came along the two Tamatown versions were split off into v3.tamatown.com and v4.tamatown.com The V6/7 Tamatown used the amusing address new.tamatown.com After it shutdown, what was left was moved to bandai.com/tamagotchi/new Being an international version, the V5 Tamatown was stored at a different address, too. What remains of Tamatown? Sadly, not a lot. Here's a list of the most important Tamatown files (swf and mp3) for which we have some archived record of on the Wayback Machine, for the V3/4 Tamatowns: File Version Language Notes Archive Link tama_shell.swf V3 US Loader. Earlier version. Link Later version. Link Low bandwidth version. Link DE Link intro.swf V3 US Intro sequence. Link Low bandwidth version. Link DE Link town.swf V3 US Location. Link DE Location. Link mall.swf V3 DE Location. Link toys.swf V3 DE Location. Link music.swf V3 DE Location. Link tama_island.swf V3 SP Link vote_off.swf V3 SP Link parents.swf V3 US Location. Link Low bandwidth version. Link grandparents.swf V3 US Location. Link Low bandwidth version. Link king.swf V3 US Location. Link Low bandwidth version. Link tama_shell.swf V4 US Loader. Earlier version. Link Later version. Link UK Link DE Link HE Link intro.swf V4 US Intro sequence. Link UK Link HE Link town.swf V4 UK Location. Link HE Link song1.mp3 V3/4 - Main Tamatown theme. Link mall.mp3 V3/4 - Mall music. Link A few of these files are actually available in multiple versions! Some might be identical though, I've not fully checked yet. I do know for a fact that the Tamatown theme uses an identical file across both versions of the site so I'm assuming the rest of the audio files do too. These files were recovered across several different variants of the site so it's a bit patchwork in places. If one were to reconstruct Tamatown as several have done in the past, they'd find that one minute everything is in English and the next minute they're in a German shopping mall. And entering the clothes shop is strictly forbidden.A few of these files are It should be noted that the Japanese sites, including the V5 website, are significantly better archived to the extent that they can be almost entirely recovered. Some of the games are close matches for the English games, too. What is lost? A lot. A lot. So much. Once again, the known lost files (of which there may actually be more unknown ones too) for the V3/4 Tamatowns - brace yourselves: File Version Notes clothing.swf V3 Unknown V3 A game referred to as "suitcasegame" in the shell swf, may be part of clothing.swf racegame.swf V3 arcade.swf V3 Unknown V3 The claw game in the arcade. Referred to as "clawGame" in the shell swf. Unknown V3 The ring toss game in the arcade. Referred to as "ringtossGame" in the shell swf. Unknown V3 The race game in the arcade. Referred to as "japanracegame" in the shell swf. foodcourt.swf V3 school.swf V3 theatre.swf V3 Unknown V3 Movie 1. Unknown V3 Movie 2. Unknown V3 Movie 3. townhall.swf V3 travel.swf V3 Unknown V3 A game referred to as "namethattuneGame" in the shell swf, unknown location Unknown V3 A game referred to as "tamasaysgame" in the shell swf, unknown location mall.swf V4 clothing.swf V4 Unknown V4 A game referred to as "suitcasegame" in the shell swf, may be part of clothing.swf toys.swf V4 Unknown V4 Slot game in the toy store. racegame.swf V4 music.swf V4 arcade.swf V4 Unknown V4 The claw game in the arcade. Referred to as "clawGame" in the shell swf. Unknown V4 The ring toss game in the arcade. Referred to as "ringtossGame" in the shell swf. Unknown V4 The race game in the arcade. Referred to as "japanracegame" in the shell swf. Unknown V4 The darts game in the arcade. Unknown V4 The football game in the arcade. foodcourt.swf V4 Unknown V4 The burger game in the food court. Unknown V4 The pizza game in the food court. school.swf V4 Unknown V4 The calendar center in the school. theatre.swf V4 Unknown V4 Movie 1. Unknown V4 Movie 2. townhall.swf V4 Unknown V4 Town Hall game. travel.swf V4 parents.swf V4 grandparents.swf V4 king.swf V4 office.swf V4 Unknown V4 Office second room, may be part of office.swf bank.swf V4 Unknown V4 Bank game. postoffice.swf V4 Unknown V4 Post office game. preschool.swf V4 Unknown V4 Dance game in the preschool. hospital.swf V4 Unknown V4 Waiting room game in the hospital. station.swf V4 Unknown V4 Mame city. Unknown V4 Hardware store in Mame city. Unknown V4 Mame work building. Unknown V4 Work building game, not sure if it's part of the above swf. Unknown V4 Guruguru town. Unknown V4 Convenience store in Guruguru town. Unknown V4 Meme work building. Unknown V4 Work building game, not sure if it even exists. Unknown V4 Patchi forest. Unknown V4 Gym in Patchi forest. Unknown V4 Kuchi work building. Unknown V4 Work building game, not sure if it's part of the above swf. ending.swf V4 Logout animation. grandparents.mp3 V3/4 king.mp3 V3/4 foodcourt.mp3 V3/4 Music that plays in the food court. school.mp3 V3/4 Music that plays in the school. townhall.mp3 V3/4 Music that plays in the town hall. arcade.mp3 V3/4 Music that plays in the arcade. travel.mp3 V3/4 Music that plays in the travel centre. theatre.mp3 V3/4 Music that plays in the theatre. This may not even be all the lost files. I've only listed files that were known to exist here. There is almost certainly more. The ones marked in purple are files that I'm not even sure existed in the first place since there's far too little that is still known. On top of these there's a tonne of lost character swfs that would've been used to display different characters. I won't list them here because there's hundreds of them spanning across each Tamatown version. There's also a countless number of versions for each swf file - updates, alternate language versions, low bandwidth versions and the like. What about those Tamatown revivals? Some confusion I've seen with regard to Tamatown is the extent to which they can be "revived". Certainly, there's been attempts at reviving the site in the past, and some of them were pretty good - what people often misunderstand, though, is that none of these revivals were able to recover anything that was already lost. Tama-Palace in particular wrote several articles hyping up loociano's revival as though it'd only be a matter of weeks before Tamatown was completely up any running again, but the fact of the matter was that the only files he was hosting were ones that had already been archived. There has been some luck in replacing the lost games with ones from the Japanese sites but... they're not exactly the same? There's missing music, missing functionality and a number of locations were never on the Japanese sites. Essentially, attempting to truly revive Tamatown would mean finding a way to recover the lost files. Where do we go from here? I think there's three main approaches that we can take to archiving the history of Tamatown, and none of them are going to be particularly easy. Web archives All the Tamatown files from the domains I mentioned above have been covered, and as far as I know, there aren't any more. If other archiving sites were around back then and they've made their own archives, then we may get lucky, but as far as I can tell the only archives that exist are the ones we're aware of. Essentially, I wouldn't waste time looking for more archived files online. They just aren't out there. Saved files One obvious way to approach the matter is just to find people that actually saved some of the Tamatown files. Problem is, not only are these people already few and far between, but they would've saved them on computers they owned around a decade ago if not longer - computers that may not even exist anymore, let alone work - and these people are most likely not into Tamagotchi anymore, and certainly aren't lurking on a forum site they might have considered frequenting 14 years ago. What is known, though, is that there are people who downloaded some of the files. While I'm not so sure how many people would've downloaded the swf files, there certainly was discussion about some of the character swfs from later Tamatown variants and also how to download the music from the site. It is entirely possible that a good number of people would have done that back in the day, so if anyone reading this post just happened to have downloaded any of the music files from that era (or, indeed, the swfs) then perhaps you might want to seek out those files. Cached files A last ditch effort which I've heard might be effective is looking in old PC cache data to find the missing files. Some versions of Internet Explorer had a habit of not clearing their "Temporary Internet Files" folder so it would get crammed full of junk from tonnes of websites. Allegedly swf and mp3 files were amongst those that would've been cached. Making life a little bit harder, these files wouldn't have been named correctly (and likely had seemingly random filenames) and may have even had their file extensions totally removed, too. I wasn't aware of this when I looked through an old PC for these files before, so I may just have to look again. In essence? One potential solution would be to dig out an old PC that used Internet Explorer to access the website a number of times, find the Temporary Internet Files folder (I may provide a better tutorial of how to do this in the future because I recall guides online not being all that helpful, you may have to go to the folder directly instead of by moving through different folders. I think there may be multiple folders with this name, too.), copy its content elsewhere and try changing the extensions of extensionless files to mp3 or swf to see how programs that can run these file formats interact with them and determining if any are the lost Tamatown files. What exactly is my point in posting this? I don't know, something between heightening awareness and calling to action, I suppose. I truly believe it's possible to recover at least some of the lost files, so I think broadening the range of people that know how to help can only be a positive thing. I'll continue to post updates and findings as they come and - in the event I do find anything - I will of course be archiving the materials and putting it all here. If anyone would like to help in this endeavour - even if it ends up being fruitless - sharing it with other people that used Tamatown during its height would be extremely helpful. And if you're a bit techy and still own any of those old PCs you once played Tamatown on, then hopefully I've given you something to do whilst bored in lockdown
  6. 8 points
    Hello! I’ve been playing tamagotchis and reading logs for about 20 years now. I’m so old! For the past 10 years or so I’ve been too busy to actively participate in the community, but I’d like to give it a shot again. I usually integrate Tamas into my everyday life and the events tend to overlap, so I’ll probably be mentioning a lot of everyday life stuff they experience with me as opposed to just stats and characters. I’m gonna start with the small goal of updating once a week, since I tend to work almost 60 hours a week. okay okay! Where to begin? I finally had a fairly relaxing weekend, and for some reason started running 4 Tamagotchi. 2 V2, my Devilgotchi, and my ON Wondergarden! I’ve never managed to get my Devilgotchi to adulthood, so they’ll be my main focus. I want little devil mametchi this year. I already hatched them once a few days ago, but they didn’t manage to make it past 24 hours. I’m the worst! it’s hard when you have to keep the DP so high! As for the other 3, they’re all your first generation basics! A ringotchi teen, a hitodetchi toddler, and a clubutchi on my ON. We were supposed to get coffee with a friend today, but I really wanted an entire day to myself. We got some work done for clients this week, and I managed to get about an hour or so of studying perspective drawing. We even answered a few emails! I am getting a little lonely as the evening is wearing on though. I should shower and watch spooky movies for the rest of the night! `
  7. 8 points
    Tamagotchi Boom: Rise of Lyrictchi They’re aliens. New characters should be less humanoid, not more humanoid. It’s been too long since they’ve introduced a proper non-humanoid adult like Zuccitchi.
  8. 8 points
    Back in the 1990s, I collected LCD game-watches and character-themed digital watches, and I always dreamed of buying a watch-format Tamagotchi to go with them. Though other competing brands offered watch virtual pets, Bandai did not - they only licensed out the Tamagotchi livery for use on themed versions of standard analogue and digital watches. So, 23 years later, I've decided to make my own; Presenting the "Tamawatchi"! Though the name "Tamawatchi" was officially used for a line of Tamagotchi-themed non-virtual pet watches in, I believe, the Connection era, back in 1997 I always imagined it as the name that they would use for a watch version of the iconic virtual pet. Since this was based on an imagined product from my childhood, I specifically wanted a very 1990s look for this project, so that it would fit in with the watches that I have from that era. So, I purchased the newly-released bright-green Neon Tamagotchi Original Gen 1 and a dark-green fabric watch-strap on Amazon UK, since the two combined gave me exactly the look that I wanted. As with my "Tamagotchi Pinny" custom project, I attached brooch-bars to the back of the device using Gorilla Super Glue. Since I've got past experience now, the back of this one looks a lot tidier - not that it matters too much, since it won't be seen when it's in use. I used three brooch-bars so as to evenly distribute the weight of the device when it's attached to its strap (two are on the battery-door, and one is at the top of the device itself), although unlike the Tamagotchi Pinny, the Tamawatchi is a bit too heavy to wear as a pin. Also, unfortunately, for this project, I had to remove the iconic ball-chain, because on a watch it would just get in the way! There are better ways of making a Tamagotchi into a watch, but since I handle my things carefully, this quick-and-easy method will hold up just fine for my use-case. Here's the Tamawatchi with a 1990s Tamagotchi Fantasy Dome bubble-watch. The Tamawatchi doesn't look especially out-of-place, which I'm happy about. If Bandai ever makes an official watch-format Tamagotchi, I'll be right there pre-ordering one at the earliest opportunity, but for now, at least I finally have some semblance of the "Tamawatchi" that I always wanted to own.
  9. 8 points
    Welp, I just figured out I made a mistake! Tarakotchi is the average care character, not the worst! I fixed that in this one! Sorry!!
  10. 8 points
    Happy new year to all of you! Make sure to give your loved ones (both real and digital) some extra love to celebrate a new decade!
  11. 7 points
    Happy 24th anniversary Tamagotchi!!! I remember when it was only it's 17th, time flies by so quickly!! ;A;
  12. 7 points
    11/17/20 is when I found my 2 tamagotchis while I was cleaning my closet. I'm currently in college but no one's too old to start playing with these again 😂 Their names are Emily and Jane, still pretty young as they only hatched yesterday. I'm hoping I don't get busy and forget. Although I have lots of real pets, I'm sure I have time to look after Emily and Jane 😅 I had these since I was around 8-9 yrs old. Had no batteries so I bought 2 of them yesterday. Luckily they're past their 'new born stage' before I slept so they don't end up starving overnight. I remember just going to sleep after they hatched and fed them and they started making noises. Kept me up at night as a kid lmao. I planned on getting the Tamagotchi ON but those could wait. Just so much nostalgia playing with the old version I had since I was a kid. https://imgur.com/a/WCxt8bu https://imgur.com/a/kUWIVPq
  13. 7 points
    Im assuming a Tamagotchi angel (english) in the original box for 49 dollars is decent right? Thats another thing I purchased. box was a little dented on side but I think its still a good deal english silver and never openedddddd 💖
  14. 7 points
    I would be crazy for days if that happened.
  15. 7 points
    And here's today's update: As you can see, I've added the icons, but only the food and game icon work so far. Also, shirobabytchi actually walks left and right on the screen, rising up and ducking down as the original does. I'm not sure if there's a pattern to its movements, I just made it go randomly from left to right, which admittedly gives weird results when it reaches the screen's limits. I've also added many sounds and made the existing ones more faithful to the original. I think I did a pretty good job on the happy sound effect, it's so satisfying to hear it (for me at least). I'm progressively getting rid of the text-based aspect. Now I'm mostly using just 3 keys. Since it's a command line program you have to input a button and hit enter each time, but this will stop being a problem as soon as I implement this as a Graphical Interface. I mostly did this to be completely done with the Food menu. As you can see, it's 100% complete and operational. Well, I didn't show it saying "no" when you feed it 5 times, but you know from previous entries that it does. Also, this brings this project one step closer to being a GUI, so that's cool. You might have noticed a glitch when I try to enter the food menu. I don't know why it does that and don't think it's necessary to correct this behavior at this point. In the end, I'm pretty sure it's either something very easy to correct, or it has to do with how I'm handling time, which is bound to change. Even though I said I planned to first completely finish the project and then make it into a GUI, it doesn't have to wait until that point honestly. In fact, I really want to start he GUI right now while the code is still relatively manageable because this will make it feel more like an actual program (and tamagotchi). Besides, I'm getting tired of having to hit enter every time I push a button. Doing this is really showing me how complex Tamagotchis are, even the very first P1 version! I mean, here I am with Matlab, in 2020, trying to rebuild a toy that used LR batteries and a 4-bit processor! I always thought building a Tamagotchi was a pretty straightforward task, and to some extent I still think it is, but for 1996 and very limited hardware, it's incredibly complex and really deserving of all the praise and success it got! (By the way, I like how even my incomplete, basic tamagotchi rip-off is still better than the Bunny-ROM!) Good day or night!
  16. 7 points
    I was thinking more like this myself
  17. 7 points
    From what I understand it will. Be late July when its released, so about the same time as the previous ON launch. Yes! This for sure was the same one! However there was no images but the description was TURQUOISE and LAVENDER, which is the same as the other 2 fantasy meets! But where I work doesn't always get up to date info, and the fact there was no preorder date was concerning so it may be a upcoming announcement soon or a delay. I'll keep yall posted since I dont get many shifts due to COVID-19
  18. 7 points
    Doing a second update for the day so that I can get most of my future updates around the same time. Played enough of the 3rd game so that her 3rd stat (not sure what exactly it's called on the UraTama) is now 110. The idea of a tamagotchi without arms karate chopping planks with a human hand was so humorous to me I had to draw this Anyway that's all for today see you all tomorrow!
  19. 7 points
    Fun fact, I haven't seen another human in over a week. Fortunately, I find that to be a total win!
  20. 7 points
    Bulbtchi and Nijifuwatchi had twin girls, who I named Flufftchi and Fuzzchi, in the hope that they would inherit some traits from their mother. The result was... Fluffy-faced flying monkeys! Flufftchi and Fuzztchi, who are the 5th generation, inherited Gozarutchi's cream colour from all the way back in generation 1, along with their mother's wings and body-type, and her fluffy facial-features. Fuzztchi just got married to Unipegasatchi, and they had a daughter called Unifuwatchi (I couldn't think of a name for this one, so I just went with the default ). I'll most likely update again once she's all grown up, unless I decide to play with a colour-change before then.
  21. 7 points
    Wishing all of you the happiest of holidays! Don’t forget to spend some time offline/IRL with your loved ones. TamaTalk will still be here wsiting afterwards...
  22. 7 points
    When your Tama is a baby you can't travel anywhere. You have to wait an hour or so for it to grow into its child stage and then you can visit other places. As for the other locations where is what you need to do to unlock all the areas. Tama Hotel: Travel anywhere (Park or Department Store found in the door icon on left hand side on the lower row that says "Explore my Town") during the child stage. Food Town: Eat Rice Omelet 5 times at the restaurant (found in the feeding icon shape like a fork and knife). Tama Farm: Visit Food Town several times (keep visiting and it will eventually unlock) Toy Land: You need to be at generation 2 or higher and have your Tama at the adult stage. Buy the drum accessory at the department store (found in the same door icon mentioned for the instructions of Tama Hotel) and put it on, the location will unlock. Starry Sky Lab: Requires your Tama to be generation 2 or more but they can be any stage (child, teen, adult). Go to the department store and buy the starry sky wall paper. Then go out to your yard at 7pm and the location will unlock. Beauty Salon: Change the color of your Tama 2 times. This can be done by feeding your Tama certain foods 5 times in a row. Such foods include stew or rice omelet from the restaurant or cabbage from Tama Farm. Magic Town/Fairy Land: Requires your Tama be generation 3 or higher. This depends on the version of your Tama. If you have a magic version buy the Magic wall paper at the department store then go to the yard at 7pm. If you have the fairy version buy the Dreamy wallpaper and go to the yard at 7am. Tama Sports Plaza: Play with the ball when the Tama is a child or older and connect your ON with two other ON units. You can bypass this a bit by having another ON. Take the ON you want to unlock the location on, and a spare ON. Connect the two together. Then reset the spare using the reset button on the back. Then connect the two again and the location will unlock on the ON you want to open the location on.
  23. 6 points
    Hey guys! The long-anticipated moment has arrived.. I got my very first Tamagotchi! It is the Magic White version of the Tamagotchi ON. So in this log, I won't be posting pics, sadly. LET THE LOG COMMENCE! Friday, 27/11/2020. I started up my new Tama, filled in everything, and got ready for my egg to hatch! It hatched into.. a girl, which my dad named Daisy. I took care of it, then it took a nap for, like 3 minutes. I woke up the screen to see that it had pooped on the spot. Not long after, it had evolved into Chiroritchi, a good care character! So I immediately got to getting out and earning gotchi points. That's it for now, see ya next time! >w<
  24. 6 points
    Osu Mesu Book here as well, only have the PDF the scanner gave me though. To excited not to share! https://drive.google.com/drive/folders/1O4y7KGRqAPmvP9dd5DcrnFgo05CdrcSW?usp=sharing
  25. 6 points
    My mom just bought a 20th anniv mini for her friend's son... he saw mine while I was visiting and had to have one. I got to help find one and pick it out! That was fun. His favorite color is yellow, so I got the yellow w/ orange buttons.
  26. 6 points
    Oh, duh! Why didn't I think to look for that? Answered all my questions. It seems it runs on a real-time clock, and approx 24 hrs = a year as usual. I was able to find a growth chart on the last page. Looks like you get the baby from either generation at random. I'll just drop the link here for anyone that comes in the thread looking for it: https://archive.org/details/manual-tamagotchi-win95/mode/1up
  27. 6 points
    i got really into watching doraemon this year, its such a nice n funny anime. tho it made me REALLY want to buy the doraemon tamagotchi from the 90s, unfortunately its out of my budget but one day i hope i can buy it. also since tamagotchi is doing a bunch of crossover versions now, why dont they make a remake of the doraemon tamagotchi??? i'd be so down for that
  28. 6 points
    23/11/20 - Cont. Today marks the start of the second generation! I was left a baby Kuroteletchi. I decided to name him Mouse. After the usual hour of care, Mouse expectedly evolved into a Mizutamatchi as Jal was a bad care character. We played bump to exploit the points he could earn at his low weight class. My best game got us all the way to the 8th round! Unfortunately, we came just short of the overall victory. That being said, coming in 2nd place overall still gave us a handsome sum: 24/11/20 Today was bittersweet. We started the day off normally, I caught Mouse rolling around on the floor. Despite taking near perfect care of him (or what I thought was perfect care?) he evolved later on in the day to a Hashitamatchi. I adore this character, but according to my growth chart, he's 'horrible care'. Going back over my care in the past 24 hours, his hearts never got below 3, and his poo never stacked multiples. I did take an extra hour or so to turn off his light - but I didn't think that would affect care that drastically? There must be more to care than I remember... Anyway, here's Mouse! I caught him taking a bath this evening. Time to look at some new growth charts perhaps!
  29. 6 points
    Okay, so we've seen the re-release of P1 and P2 Tamagotchis, the Tamagotchi mini's, Digimon, the Tamagotchi Nano's are doing well, and the On/Meets/Some are also doing good. This is purely speculation at this point, but perhaps we may see a new wave of the Angel, Forest, and Ocean? I would seriously flip my lip if that happened! And don't even get me started on the Devilgotchi, if that got re-released it would be amazing. Though that one is probably the least likely to be re-released out of the bunch. I hope that if Bandai goes down this path and Tamagotchi continues to be successful again, maybe they'll re-release the connections as well? Sigh, one can dream. What does everyone else think? Do you think a re-release of the Angel/Forest/Ocean is feasible? Would you also flip your lid? I'd love to hear everyone else's thoughts!
  30. 6 points
    Oh man, if I honestly heard they were re-releasing both vintages and connections I would be squeeing with delight and clapping (sounds odd in text but that's just how I am). If somebody just told me that out of nowhere, I'd be screaming and jumping like a sports fan XD Then both of my parents would probably yell at me to stop since my complete lack of reserve can be loud and then I would realize how much money that would cost me and what my mother would think of the price... and then I'd buy a few because my mother thinks I'm nuts anyway. I started out with the Connection models - the V3 was my first - but I still have a fondness for the vintages because those were the first models I was introduced to back when I was getting into the hobby (through Mimitchi.com). Additionally, the themed vintages have a much more interesting concept than a standard Tamagotchi because they attempt to incorporate the unique aspects of raising a particular animal. Other virtual pets of that era follow the same premise and I quite enjoy running those for the novelty. Another plus with the pre-colour models is that they certainly don't run through quite as much batteries as the colour models (I doubt anyone runs a colour longterm for that reason). It would be a joy to see shelves once again lined with vintage and connection tamas. One of my favourite, old Tamagotchi memories is standing in a Walmart in front of a white mesh wall hung with a multitude of packages encasing colourful connections. At least, I think the whole wall was hung with them since I only remember seeing the bottom quarter of the display because I was a little kid I remember taking a random V5 off of the wall and deciding to buy that - I was not an attentive child. Most of the displays I see of tamas now are little boxed stands and while I understand they don't have much of them because people don't buy them in droves - especially not the colours - they don't have the same impact as a wall of tamas. Imagine if they re-released the Yasashii! Scalpers would abound but the frenzy would probably be answered by a new wave of shells, just like for the rereleased originals. A rerelease - especially if things stayed well stocked - would allow us practical collectors to easily enjoy trying new versions without having to pay a bumped up amount for a pristine virtual pet for the in-box-and-locked-away enthusiast. Although, I imagine that would also be accompanied by those kinds of collectors journeying from store to store in search of the perfect shell. A re-release would probably give the original models a special collectors status, especially if there were further changes. Ahh, the Morino got so close to being released and then it was shelved. In a way, it was a very Japanese-y version since based on what I have seen from a few things, it looks like bug collecting is much more common there. I had a butterfly net and a special bug container when I was a kid, but I haven't seen them since. I'm sure there are some kids who go as crazy as I did catching grasshoppers way back when, but I still wonder if most people find bugs gross and disturbing (there was a kid in my childhood who freaked out over a woodlouse in her Bible which in turn got me nervous, but they really are cool and harmless).
  31. 6 points
    I've been working on Matlab de Hakken all day today, and have made great progress, while staying in place at the same time. Basically I decided that the GUI was the way to go from now, and I'm glad I did. See, upon starting the transformation of my old program into a GUI, I noticed that even though the logic was the same, I had to completely change the program's structure in many cases. So no, I did not have to re-implement stuff I had already implemented, but I still had to think deeply about where each piece of code was supposed to go. As a consequence, I sometimes feel like the approach I've taken was more of the "get it to work" type which bothers me a little bit, even though (almost) everything still works as it did in the command line interface days. It's not too much of a big deal however because I'm used to having to give my code a second look and trying to improve what needs to be improved and fix what needs to be fixed. For now I'm just focused on having the GUI do exactly what the old version (Command Line) was able to do. Still, I'm really glad I made that decision because now the app is way more user-friendly than it used to be. As you can see from the video, I'm just clicking the A, B and C buttons just like one would press on the Tamagotchi buttons. I've also made it so that the A, Z and E keys can be used to control the game (I use an AZERTY keyboard so that was the more logical choice to me - I'm only now realizing that you guys might be wondering why this specific choice was made).
  32. 6 points
    Log for day 12/10/2020: It never occured to me that the tournaments might probably become tougher as your Tamagotchi wins a lot of them. Today, Gaia has attempted to win the Beauty tournament for a second time, and lost! A Pochitchi participated and won the day! To be fair, this safari photographer look is a lot less "cute" than this: This earned him 95 points. The others were like: and (I like the Takochi pose, he's like "I'm soooo beautiful") And by the way, speaking of very broken english, I hadn't noticed this: "Entry 2 is winner" lol. So laughter! Of course Gaia's feelings were hurt but that's the way of life I guess! Not much has happened in Eternitchi since I was out all day. However, I've made a lot of progress in my attempt to program my own Tamagotchi. I've managed to implement a very simplified text-based simulation of the game in Matlab wherein the user enters his/her commands such as "feed" or "play" and the Tamagotchi's meters change accordingly. (Actually only the "feed" option is implemented). They also decrease over time and the tamagotchi can die if it hasn't been fed for a while. It also beeps when it gets hungry. After a short while the tamagotchi evolves from Babytchi to... nothing since it was only a test so far. (Upon evolving the program just stops and you've won basically). This is what it looks like: The reason for using Matlab is only that I'm the most proficient at it and I'm aware that it's not a good programming language for creating games (or any standalone app in fact). Then I made this: and I stared at it for way longer than a sane mind should, thinking about the many directions of implementation that I could be taking.
  33. 6 points
    My progression so far Not to pretend like I'm some sort of completionist of any kind, but I think it's always fun to go for some sort of record or achievement to keep oneself interested. So I recently decided to attempt to get every character on every support I have (except the 168-in-1 bunny ROM of course). I'm pretty sure this will keep me busy (and keep this log alive) for a few ... years or so. OK so I wanted to do this as something visual and easy to track by uploading growth charts with marks next to tamagotchis I've gotten but due to the size limitation (and possible authorship issues) I don't think that's a great idea. For now I think a list will do. Characters I've gotten will have a sprite next to them. (I'm still not sure how to do this really xD ). So here we go: On Tamagotchi 1 (GB): Babytchi: ShiroBabytchi: Marutchi: TonMarutchi: Tamatchi: Kuchitamatchi, Tongaritchi: , Hashitamatchi, Mametchi, Ginjirotchi (7 and still alive), Masktchi, Kuchipatchi, Nyorotchi, Tarakotchi, Mimitchi, Pochitchi, Zucchitchi, Hashizoutchi: (18), Takotchi, Kusatchi, Oyajitchi, Sekitoritchi, Bill On Tamagotchi 2 (GB): Mori characters: Babymotchi Imotchi Chobitamatchi, Minotchi , Mayutchi , Kabutotchi, Koganetchi, Tentotchi(21 and still alive), Twinaritchi, Funkorogatchi, Gejitchi, Mushibatchi, Tengutchi Umi characters: Planktontchi , Kuragetchi , Otototchi , Kingyotchi, Penguintchi, Kametchi, Kujiratchi, Azaratchi (11), Keropyontchi, Ankotchi, Ashigyotchi, Kaitchi, Kaizokutchi On Tamagotchi 3 (Osutchi to Mesutchi) (GB): Kuritchi, Mohitamatchi, Obotchi, Hawainotchi, Pyonchitchi, Kiwitchi, Bunbuntchi, Megatchi, Ojyotchi, Hawaikotchi, Pyonkotchi, Kikotchi, Bunkotchi, Gankotchi, Tsubutchi, Teletchi, Kakutchi, Hyurutchi, Puchitchi, Currypantchi , Hikotchi, Moritchi, Piroriroritchi, Hiratchi, Marumimitchi, Billotchi, UFOtchi, Morutchi, Pirorintchi, Piratchi, Mimikotchi, Billkotchi (9?), PetitChocotchi , Mizutamatchi, Propellertchi, Kabutchi, Batabatchi, Pipotchi, PuchiTeletchi, Harutchi, Kuribotchi, ChoMametchi, Ojitchi, Pyukitchi, ChoHimetchi, Otokitchi, Debutchi, Sutebotchi, Tsuketchi. Phew! That was a mouthful! As you can see, I'm going to be busy for a while!
  34. 6 points
    01-10-2020, Part 2... Thanks very much! She is a spoon child - alongside her now-established clone -, and we all appreciate her in this household. Also, I totally need to binge The Simpsons again - I stopped at season 3 the last time! I'm so sorry for the delay, my dudes! I implied in the previous post (that I published myself) that I'd be updating a few hours after with the good news, but unfortunately the image hosting service I was using decided to crap out on me. It's working again, so we're back in action! And I can't wait to tell you everything that went down last night. As Harry (iD L) and Koko (m!x) are asleep and have not evolved, I will not cover them during this continuation post of sorts. Now then - let's get logging! ~*~*~*~*~*~ Pac-Man Nano, or, PM Nano In the early evening hours, I was greeted by a mysterious package - and inside this mysterious package lay the answer to all of life's questions. I love the packaging design - though I miss the arcade cabinet shape of it from the previous Toy Fair. Our legendary Nano is here! I mean, it's not that legendary, it was on sale for $10 (usually $40!) and I'd been eyeing the listing for months! I couldn't handle myself, I just had to pick it up. I chose the yellow shell over the black, as I've already got a black Tamagotchi (that being my V4.5), and I currently do not own a yellow one! They are quite hard to come across, actually. Also, it makes it resemble the original arcade cabinet! Which is cool. Missed opportunity to reference it more, though. Then again... ...The packaging was tiny - and so was the Tamagotchi. I know Nano is in the name, but seriously. It's small. Doesn't look that tiny in the photos I take! That tab is as thin as my pinkie, even the circular part. I have no idea how the paint job is so precise. I know it's probably, well, not hand-painted at the very least! But still. It's small. Those with big fingers, watch the buttons. Here are some size comparisons because I am still in awe for some reason: IT'S. SO. SMALL. First photo is the Nano compared to my iD L (Harry), the second photo is the Nano compared to both my original 1997 English P2 (which is already small compared to the connections!!!) and the iD L. I seriously can't say this enough. It's babey. It looks like a McDonald's toy I would've had as a kid, and we gave our collection away yeeeaaars ago. It's as thick as any of my colour Tamagotchis - even the 4U. I'm not kidding. And the 4U is known for being the biggest boy of them all thanks to that stupid NFC chip! I have never been this hysterical over a Tamagotchi before, not even when I got my princess spacey iD L (my first colour!) all those years ago and gawked at how big it was compared to the tiny, thin connections I was running at the time. It is pure insanity. I should not be this surprised over something that is as big as a watch faceplate. Possibly smaller depending on the size of your own watch. I CAN'T HANDLE THIS I-- Either way, there was no time to sit and stare at this tiny itty-bitty baby of a 'gotchi - we had a tama to hatch! Look!!! Egg. Once I pulled out the tab, I heard this lovely little start-up tune (almost identical to the start from the original Pac-Man) alongside a message saying 'READY!' (which is a straight-up reference to the start of the OG Pac-Man), and was asked to set the time. It took me to the most adorable clock screen. It looks like a sleeker version of the connection's very own clock screen, with bright and bold numbers + a huge AM/PM sign right above. I noticed instantly that the pitch of the device was very high, as high as the connection V5/Familitchi (which is known for being an ear-teasing screech fest). This was obviously done to match the pitch of the original arcade game's songs and sound effects - it's a touch higher than the V5, and a lot higher than the connections (the earlier devices being the most low-pitched) to compensate. Though the Pac-Man Nano isn't actually the highest-pitch Tamagotchi out there, actually. No, that wonderful honor goes to the vintages, and by wonderful I mean AAAAAAAAAAAAAAAAAAAAAAAAAAA-- Hatched!! Suddenly, our little Tamagotchi hatched! We were met with a Shirobabytchi: Look at that blank stare. It knows. This means I get category A of the seven tamagotchis available to raise on this device - specifically, Mametchi, Ginjirotchi, Maskutchi and Kuchipatchi are available to be obtained, alongside their Pac-Man riding alts! How exciting. I wish I got category B (ft. Mimitchi, Pochitchi, and Zuccitchi, still no Nyatchi and I am upset), as I've always preferred the P2 characters in general as opposed to the P1 selections on this device. Anyway, I still haven't named our little Pac-Man friend at the time of writing. Let's go with Astro! Pressing the C button when there's nothing else on-screen activates the Close Up! Your tama also does this when loading a minigame. Isn't Astro a cutie? I'll give you a quick guide, as the last few photos I took are more or less prime opportunity: Watch out Pac-Man-- oh no, he can't hear us, PAC-MAN NO-- When you press the A button when you're chillin' with your tama, it will bring up two options - meal and game. Meal offers a rice bowl as a meal, and a pair of cherries as a snack! What a neat reference. The games aren't easy to capture on camera, as they're very fast paced - the first, 'Pac Game', features Pac-Man having to switch in-between three lanes to eat as many pellets as he can while avoiding the annoying little ghosts that constantly screw up his day (poor Pac-Man ). The second game, 'Catch Game', features a close-up screen of Pac-Man as he navigates a maze of sorts, trying to eat food and pellets while also avoiding ghosts. I don't like the latter game that much, but I did get a photo: Pac-Man has become trapped in the void. Pay up or he dies. It's not a very good photo, either way. Anyway, that's around all you can actually get up to, besides the occasional ghost chase (one of which I woke up to this morning, more on that next post), in which you press the A button if you see a pesky lil' ghost trying to summon the end of all worlds (or, the 256 bug, which is such a cool reference but apparently terrifying to experience according to others), with Pac-Man coming to the rescue! Lil' Paccy-Waccy's like a surrogate guardian, as he constantly cameos on this version. That's so sweet! What a hero. As it's already the 2nd down here, a new post will come shortly (if my image service doesn't short out again) covering the rest of the gang, and maybe Astro. The screen of the Nano is so deep inside, so the shell casts a shadow over the top depending on your light source. Not the most photographic tama, but we can manage! Next post: The Puck-Men have risen... now what? Astro destroys the Pac-Maze. Koko gets revenge against that one squirrel guy who keeps pulling her out of the house to roast some food by roasting him instead (the m!x's seasonal events are weird, yo). Harry crank-calls for the first time, and breaks down over the morality of his actions.
  35. 6 points
    That's good to know! I always feel bad whenever I raise the Gudetama nano because you have to let them die, so it's nice to know that the Pac-Man Tamagotchi shares the fixed death of the mini. Entama Nutmeg got a job as, I assume, a coach today. I can't read the job options, so the jobs that my Entama gets are always a surprise. She should be getting married sometime tomorrow or Thursday and I'll be deactivating the Entama after that. Fairy ON I did eventually decide to run the ON yesterday (along with another Tama that you'll see in a second). Where we last left the ON, Shy Guy got married and left me with a baby girl who I had apparently named Lucina. She evolved into a Peacetchi and inherited the frosting hair! I'm hopeful that she will inherit her father's body because a Maskutchi with frosting hair would be super cute. Melody M!x I noticed my M!x on the shelf next to my ON and realized I hadn't ran it in a super long time. I think that's mostly because the Meets/ON is the "superior" version, but I figured it could be fun to revisit. Upon starting it, I was greeted with a 9th generation Tantotchi. Nothing much else has happened with her seeing as she was already evolved when I started the Tama. And that's all for today! Going on a little tangent, I wish that the ON and M!x could connect. It's a little strange that they can't, seeing as the Meets and M!x can connect, but I suppose they didn't want to confuse their North American audience. I'm going back to work tomorrow, but luckily this work week is much lighter compared to last week. I will say that I'm kinda nervous though because the sun rays and the sky are looking a little strange again. My job is mostly outdoors too, so having the air filled with ash kind of prevents me from making a living... My next day off is Sunday, but I'll try to update before then if I can.
  36. 6 points
    I really love the way my Tama evolved! It inspired me to draw a piece with them and their dog(?), Frost.
  37. 6 points
    Welcome back!! Lots of things happened today, so let's get logging! I totally forgot to mention some things about Tamatomo Stamps yesterday: for one, getting your tama into the memory book is important because the more tamas you have in there, the more locations you unlock! Unlike future versions, this is how you unlock new places on the iD L (though there isn't really as many as there are on the m!x and meets/ON). They also extend your Tamagotchi's happiness meter, so you don't need to constantly check on your tama if you're busy and such. ~*~*~*~*~*~ iD L 26-09-2020 Before I went to bed last night, I quickly stopped by the Tamadepa to get a new seed for our backyard: It was so dark by then! This is a rare toy seed, which costs 200 gotchi points. It's always fun to see what products are available! You can purchase clothes and accessories at another store, of which I forgot the name of. Planting and watering! A little sprout blooms after you do so. Now all we had to do was wait until morning... 27-09-2020 ...And that brings us to today! ...Uh... London? But first, I had to wake up to this sight. London had seemingly gotten dirty overnight, which... well... I mean, it happens sometimes. I think. Of course, this is normal on the iD L, so she had a quick bath and was back to normal instantly! The bathroom as well?! I also neglected to mention that certain parts of the house can also get dirty, but luckily for us London inherited the cleaning tools from her previous generations (of which you can buy from the Tamadepa as well), so the bathroom was spotless in an instant! Clean as a sponge! Now was the perfect time to check on our seed, so we toddled off to the backyard... I should really start getting into gardening if my plants are able to give me things besides oxygen. ...and it successfully bloomed! We obtained a snowcone machine for our efforts - perfect for making sweet delights! What fruity treat will London concoct for us today? This wasn't one of London's Tamatomo items - this was actually my second time getting this item from this seed! -, but she enjoyed using it either way. That bowls' bigger than her! How is such a small machine capable of such feats... It doesn't turn into a food item to eat, unfortunately. London was feeling quite hungry, so we headed off to the bakery to chow down on something sweet. The moment of truth...?! We purchased a lovely little cake(?)... and London found herself really enjoying it. In fact, she enjoyed it so much that-- The beginning of great things to come! London's first Tamatomo Stamp! --It was revealed to be her first Tamatomo Stamp! Or, at least, the first one we obtained. A version of a song from the 2009 anime, 'Happy Happy Harmony', accompanies this lovely animation. And happy she was indeed! We headed off home to celebrate in our yellow submarine - of which I also forgot to mention, is an interior you can buy at the interior store! The default background is a more home-like setting. While we were settling back in, I checked London's stats and remembered that her happiness bar was now extended, with a cute little hot-pink bar to boot: She was still hungry, so I fed her a rice bowl. She was not happy. Our last event for today involved adopting a Tama pet! You can find them at the park every day, rotating every few hours or so in groups of three. Earlier in the morning, the vegetable market was being held, so we couldn't search for any cute companions at the time. After waiting for an hour or so, we met up with a familiar Tama pet: What a cutie! I think they're saying 'bagu'... as in bag. Woah. It's Bagubagutchi! In most Tamagotchi media, he's depicted as the Mame family pet, so it was more or less fate for he and London to meet - Chamametchi is a part of said family, after all. After three seperate meetings, he quickly grew attached to London, and we took him home. Now he too, can defy gravity with London. Amazing. Note the dog house that gets added to your home! So cute. I never thought of naming a Tama pet before, but I suddenly couldn't resist - we named him Liverpool! (ain't that something.) With the dynamic duo of London and Liverpool, as well as the former's first Tamatomo stamp in tow, we have since been relaxing for the rest of the day. What an eventful morning! I may update later if I find any more stamps... plus, we need to dig a new seed. Maybe a vegetable one this time! They're much cheaper than the toy seeds. Next post: The goal to obtain more Tamatomo stamps! London's new look? Liverpool digs a hole (or a pony), and fixes it later. I stop referencing things in favor of a readable blog.
  38. 6 points
    Hi guys! I just thought of a way to make the Tamagotchi GB game more interesting and more like having an actual Tamagotchi. Just thought I'd share it somewhere. The problem with the GB version is that time flies by too quicly compared to a real tamagotchi, but too slowly so that you get bored staring at the screen doing nothing. One argument I've often heard/read (and I thought so myself too) was that no one will leave their Game Boy on 24/7 just to simulate a real tamagotchi. Well, yesterday I decided to give it a try. I downloaded an emulator on an old phone I had and decided to leave it on, turning the phone to a tamagotchi. I quickly realised that even doing that would be annoying, because the tamagotchi will annoy you for about an hour, calling you every 5 to 10 minutes, and then he'll fall asleep and you won't hear from it for about an hour. So even playing the game that way is kind of annoying. That's when I realised that you didn't *have* to leave the Game Boy on all the time. Since time goes by faster in the game than in real life (I've timed it, a real-life hour is equal to about 3 minutes in the game), then just turn the game on for one in-game hour every hour. A lot of players have invented new games based on old video games by inventing new rules to follow (e.g. the "Beat Zelda without the sword challenge"). Well, here is a game that definitely needs similar measures! So here are the rules I've invented for myself: 1/ Do not let the in-game clock pass the current hour in real-life (you should take note of the date you started your tamagotchi, the number of days printed on screen should match the number of days since you've hatched the egg). 2/ If for some reason you couldn't turn on the game for many hours, you should turn it on and let it sit until the in-game clock catches up. During this time you can forbid yourself to take care of the tamagotchi (to make it more like an actual tamagotchi that you can forget). That's all! I think the game becomes much more interesting by playing it this way, let me know what you think!
  39. 6 points
    13/9/20 -Update So quite a lot has happened. Ollie is now an Adult! Not only that but through the personality stage, he has turned into a Mamelabitchi! I am sooooo happy because that's what I wanted to get. When you talk to him his eyes sparkle and look like an anime character. I think that is sooo funny. Along with that, Ollie has completed every skill you can earn in school! I'm not sure how much longer I will keep him, I'm basically just waiting until he can get married. I hope for him to marry Memetchi (who is my fav character), and to have a little girl.
  40. 6 points
    The Tamagotchi Digital Pocket Background information What is it? During the peak of Vintage Tamagotchi in Japan - Bandai capitalised on the Virtual Pet toy's popularity by making a variety of spin-off LCD games. This device - the Tamagotchi Digital Pocket, is one of them. I estimate that it was released in 1997/98 as supported by the copyright information on the back of the device - and the fact it contains P2 assets. It's unknown how popular these devices were - however they have become incredibly obscure. Gameplay Starting up a game. On starting up the device - you'll be greeted with an image of the P1 Egg. Pressing the B button will allow you to change between the default egg (P1), the P2 Black Egg, or Obaketchi - as of this moment in time I believe that these are different puzzle sets a player can pick between. On pressing the A button the User will be able to select between two difficulties - 'Hard' and 'Easy' - the major difference between the two is the playable time limit. Hard mode gives the player 25 minutes to complete a Picross puzzle, where as Easy gives the user 45 minutes. After this the user is given two options - 'Play'; which starts the puzzle without additional hints, leaving the player to solve the puzzle themselves, or 'Hint'; which draws two lines, one vertical, one horizontal to give the user a bit of a head-start. The Gameplay The Gameplay itself is your standard Picross fare. The numbers on the top-row of the display represent how many blocks you have to fill in horizontally, while the numbers on the side represent vertical. The goal is to use these numbers to correctly fill in a sprite. When the player makes a mistake - time is deducted from them. So far from my tests these seem to mostly be Tamagotchi P1 and P2 sprites - I'll be keeping an Imgur album of completed puzzles when they are done. Pausing The pause button is the bottom 'option' button - this will take you to a screen with a question-mark. Up and down on the D-Pad will allow you to change the device's contrast - left and right will allow you to select between 'Play', 'Sound' and 'Give-up' and selected with the A button. On Puzzle Completion The device will play an animation from the item you have completed - in the case of an Egg, it will play a breaking animation. After this you will unlock new puzzles to complete, confirming my suspicion that the different eggs were in fact different puzzle sets. To avoid spoilers the device shows a babytchi doing various little animations ripped from the Tamagotchi P1 device. Pressing the 'A' button will take you to the next puzzle. Questions about the device are welcome!
  41. 6 points
    Hey look, it's hwd45 again. I wonder what weird topic he's starting this time? I think I'll have to start this with a bit of a disclaimer - I do not know the full extent of the procedure I'm showing off. As such, I cannot guarantee that this will not cause permanent damage to your device, though I do think it's likely that permanent damage is not something that can be attained via these glitches. Regardless, if you do choose to experiment with these glitches, be aware that at the very least you will likely lose your save data. I'm performing these glitches on a pre-owned device that I bought purely for experimental purposes. A few years back someone uploaded a video simply titled "Tamagotchi Glitches" showing some utterly bizarre behaviour that I've never seen from a Tamagotchi before. Another user uploaded a similar video using a Spanish V2. According to the first video, the following process was used in obtaining these glitches: I was not entirely sure what this meant at first, but it turns out that the "slide the battery in and out" is the most important part - the rest seems to be entirely irrelevant. From my own personal experiments it seems like it's harder to get exciting things to happen on screens with a low refresh rate - screens which aren't constantly updating - but pretty much any screen can be used to interesting results. Screens like the idle screen and the health menu have low refresh rates and the battery can actually be taken out for several seconds before the screen fades and it shuts down, whereas the shop screens and the transition to and from the clock screen have an incredibly high refresh rate and the device runs out of battery almost immediately when the battery is removed on these screens. Some screens seem to include more of a danger factor - attempting these glitches on the shopkeeper screen oddly seems to fully reset my device most of the time. What's so exciting about these glitches? Well, what appealed most about them to me was their ability to present the player with content you wouldn't see under normal conditions. Unused items? Unused games? Some utterly bizarre pseudo-characters that emerge from the device using the wrong sprite offset for your character? It's all here. Let's go over some of the exciting things seen in the videos, as well as some of the glitches I've been able to personally replicate. The Character -> Item Glitch One of the glitches I've not managed to reproduce is a glitch which replaces each sprite of your character's animation with an item. Since most of the items shown are V1 items (and hence items with a low item ID value) it stands to reason that the item that's shown seems to represent the ID value of the sprite that's shown. Here's a table: Sprite Item ID Idle 1 BALL 0 Idle 2 PENCIL 1 Happy WIG 2 Mouth closed SUNGLASSES 3 Mouth open TOOLS 4 Eyes closed SKATEBOARD 5 Back turned WEIGHTS 6 No RACQUETS 7 Angry CAPE 8 Sad BOW 9 Running 1 BOOTS 11 Running 2 CAP 12 Fallen over BOW TIE 13 Sitting mouth closed WINGS 14 Sitting mouth open HAIR GEL 15 Close-up close 1 SUNDAE 22 Close-up close 2 MILK 23 Favourite food ENERGY DRINK 52 Close-up mid Poo ?? Tooth brushing (1?/2?) Present Ice Cream ?? I'd like to continue gathering information on these sprites so I can work towards a more complete list of item IDs and sprite IDs. The Character -> Egg Glitch Similar to above - the sprites used for the character are now egg sprites. There's only four egg sprites, though, so after a certain point Petitchi sprites are used instead, but all offset by four. These can be used in conjunction with the item glitch above to figure out item IDs, since we know the difference between the ID of the sprite that is supposed to be shown and the ID of the sprite that is actually shown is four. Here's a table: Sprite Egg / Petitchi Sprite ID Idle 1 Egg 1 0 Idle 2 Egg 2 1 Happy Egg hatch M 2 Mouth closed Egg hatch F 3 Mouth open Idle 1 4 Eyes closed Idle 2 5 No Mouth closed 7 Angry Mouth open 8 The Egg -> Violetchi Glitch One glitch I've successfully performed that wasn't shown in the video was a similar glitch to the above, but instead of a character changing to an egg, the egg changed to have a character's sprite. That's about it, haha. Unused sprites? A few images of the V2 show content which is either never seen under normal conditions or only seen later on the V3. Could they have swapped the shells half way through the video? Perhaps. But it's certainly interesting and worth investigating. And I really have no idea what that "TRY?" menu might do, but I have been able to glitch into random menus using these glitches a few times, so it's possible that this could reveal some hidden functionality or something. The Rebirth Glitch This was a glitch I definitely wasn't expecting. Sometimes, messing with the battery will cause your Tamagotchi to revert back to an egg - this isn't quite the same as a full restart since it doesn't ask you to re-enter the time and date, but bizarrely, it seems to totally randomise the time and date, even to the extent of changing the clock to impossible dates like the 64th of April. The name of your character is also sometimes preserved, but it's usually randomised - this can even mean some of the characters changing to hiragana, like what was seen in the video. Several times I've also encountered glitch characters which will eventually change back to a hiragana character if you scroll far enough, and doing so seems to also change the character to the right of it, too. Very weird. Sometimes, after hatching, another glitch will have taken hold too: The Ball Glitch It's somewhat infamous at this point, but the ball glitch is a glitch which absolutely floods your item and food lists with balls. Occasionally other items end up in there too, but balls are the common denominator. This can go way beyond the 32 item limit and even go over 100, causing the number in the corner of the screen to behave strangely. What happens if you eat one of the non-food items? I wasn't really expecting this to happen, but weirdly, the animation for the standard meal that babies and children eat on the V1 (versions 0.0 - 2.4; or in other words, all the non-American devices) is shown instead. This item isn't seen anywhere else on the V2! My shop also filled with balls. Speaking of the shop, Glitch Items I'm not sure how I pulled it off but I managed to get all the shop items to change to glitch items. And they *stayed* that way, even after changing the battery. I tried buying a couple to see what they did but I couldn't use them as my character was still a baby. The sprites consisted of segments of text taken from the names of other items. Here are the items, and some interesting data to go with them: No. Sprite Price Notes 1 AB 800p Matches price of item ID 3, sprite resembles CRAB (ID ??) 2 K 1000p Matches price of item ID 2, sprite resembles MILK (ID 23) 3 AIT 110p Matches price of item ID 1, sprite resembles PARFAIT (ID 22) 4 ET 200p Matches price of item ID 0, sprite resembles OMELET (ID 21) One interesting side-effect of these sprites being based on the names of other items is that in later variants of the V2 the item names changed and so some of these sprites would change, too. I sent one of the items over to another V2 but curiously it just arrived as one of the standard gift ice creams. I've no idea why. So far the items have been otherwise unusable but it's possible that they'll be usable once my character reaches adulthood. There's definitely some sort of pattern in the data for each of the glitch items. Not only do the item prices match four consecutive items, but the names for each of the items seem to be the same glitchy mess, but shifted along by three pixels to the left for each consecutive item. Three of the small text fragments in the icons seem to match three items known to have consecutive ID numbers, too (as seen above, OMELET, PARFAIT and MILK have consecutive IDs). It stands to reason that CRAB might have an ID of 24 - the only other item ending in "AB" is KEBAB (which was called BBQ on later devices) but this one already has a known ID of 33. This actually aligns with some other known information about the V2 - the food items that are given by Deka characters. Here are the IDs of the Deka characters: ID Character 23 Omuratchi 24 Capsuletchi 25 Tamagotchi 26 Tsutatchi 27 Burgertchi 28 Denpatchi 29 Maikutchi And here are the food items given by each, as well as the ID of that item: Char ID Character Item Item ID 23 Omuratchi OMELET 21 SUNDAE 22 24 Capsuletchi MILK 23 CRAB 24? 25 Tamagotchi FRIED EGGS ?? BANANAS 26 26 Tsutatchi CHERRIES 27 PEANUT ?? 27 Burgertchi BURGER 29 FRIES 30 This can be used as further proof of several item's ID numbers - FRIED EGGS goes in slot 25 and PEANUT in 28. Denpatchi and Maikutchi's items can probably be used to determine more item IDs too, but I'm not sure what items they send to the V2. If you're wondering why the Deka characters give such a strange array of items, it's because the items they give on the V1 actually make some sort of sense, but the IDs used by these items were overwritten by different items on the V2. Anyway, that's enough of that small tangent. This is all I've got for now, but I'll continue to update as I find more interesting glitches! It's fascinating that using glitches like these can give us such an insight into how Tamagotchis work, and I've still got my fingers crossed that I'll eventually obtain a more interesting unused item via these methods.
  42. 6 points
    So I'm late at starting a log for him, but whatever. My Tama is named Jelly bean and he is a teen. his age is 6, but he has been paused before. Note: I use a gen 1 Tamagotchi Here he is...... Sorry if its small or blurry, I'm new here. Thanks for checking this out!
  43. 6 points
    I would not like them here or there. I would not like them anywhere. I do not like Green Eggs and Ham, I do not like them, Sam-I-am Would you, could you, on a boat? I would not, could not, on a boat. If you will let me be, I will try them you will see. I do so like Green Eggs and Ham, Thank you, Thank you, Sam-I-am
  44. 6 points
    Hello, the App opens up many more possibilities for breeding various different genetics from people you meet online, and also exclusive items in the App which you can send to your Tama On device. You can still download the App although you're in France, I'm in the EU and I have been using it with no problems If you're on Android, just download it from APK Pure: https://apkpure.com/tamagotchi-on/com.bandai.tamagotchion Just visit that link from your phone, grant APK Pure the necessary permissions to install on your phone, and download it from there You will need to update the Tamagotchi ON App through APK Pure when it requires updates, not the official Play Store. You might need to download APK Pure before downloading the above mentioned link/APK. Sorry, I forgot the exact steps how I did it, it's been around 2 months since I did. Here's the link to APK Pure in case: https://apkpure.com/ I am definite that I didn't use anything else apart from these 2 links, so you should be able to pull it off The installer/APK should go in your phone's downloads folder, which you can access through a File Manager app (my phone had one built in by default). If you're on iPhone, just create a US account and you should find it in the list of apps. Hope this helps As for recommendations, I have no experience with the new Tamagotchi ON Wondergarden, I have the Magic version and it's brilliant though I highly recommend one of these new colour Tamas (Meets/ON), nothing to be hesitant about
  45. 6 points
    Hey! Sorry I haven't done an update in a while, I've been pretty busy with things haha. Enough about me though, because a few days ago on Monday at 8:33PM, Kabutotchi emerged from the cocoon! He looks so COOOOOOOL!!!!!!!! Like I've stated several times before, I LOVE Rhino Beetles/Stag Beetles, so Kabutotchi is immediately my FAVORITE outcome on the Morino due to that. Ok, enough about me gushing over my favorite bugs, lets move onto another feature of the Morino... The Length Screen! This screen shows up as the 4th page on the status menu once you get Kabutotchi, and is exclusive to him! (As far as I know, at least) I'm not sure on how you make it go up. My guess is that it's tied to both how much he eats, and how old he gets, but I could be wrong. I don't think there's any incentive to increase his length either, I think its more of a "High Score" thing to compete with your friends, and to have bragging rights if you get yours to be really long or something. Also, have this picture of Kabutotchi sleeping! Look at him, hes using a LEAF as a blanket! its so CUTE! Well, aside from that, not much as happened, especially since I've had him paused due to me being busy. However I shouldn't be as busy for a while, so he shouldn't have to be paused much anymore! It might be a few days until the next update, it sucks to leave you guys again for a few days, but oh well, there's not much I can talk about when hes an adult lol So, I'll see you guys in a few days if anything happens! Expect the White Egg soon as well!
  46. 6 points
    Hello everyone. This is gonna be a quick one. You may experience some downtime on the sites for the next few days, but there is no need to worry about it. I am going to organize the sites a little better and reconfigure some stuff on the server for your convenience. That's all. Cheers!
  47. 6 points
    Excellent post - just what I like to see! There was that showing at the New York Toy Fair earlier in the year, which this would line up with, right?
  48. 6 points
    Hey everybody! I thought it'd be fun to initiate a hatch where we run our favorite tamagotchi(s)! This allows for you to show off your favorite(s) through logging about them. I'm expecting there to be lots of variety since everyone's tastes are different, meaning some might finish logging sooner than others depending on the version(s) they use. I'm planning to only have this hatch last for 1 generation, unless y'all want to continue past that! Let me know The rules are simple. The hatch will begin on Sunday, May 17th. There's no specific time that you have to hatch at due to differences in time zones. Pictures are optional, but I recommend them! You can begin on any generation, no need to do a full reset unless you want. As long as you start with a baby and update us when you can, you're all good! As for what version you hatch, it's all up to you! It can be your favorite shell, a version with your favorite character, an old favorite, all-time favorite, current/recent favorite, etc.! As long as it's a tamagotchi, that's all that matters. Feel free to hatch multiple favorites if you want. Not everyone can just choose one, lol! So start thinking about which tamagotchi(s) you love most! I have a lot of favorites, so it'll take some thinking for me. I'll keep you posted on what version I decide to hatch when the time comes
  49. 6 points
    Well, so much for that! Here's an unexpected extra update; I accidentally turned Lemonitchi and Pietchi brown-and-orange due to excessive omurice consumption! Now they are fully identical. Oh well, I guess that that's how they'll stay now - it'll be interesting to see how it affects the look of the next generation.
  50. 6 points
    I've faced similar before Don't be sneaky tho' - that never works and basically breaks down trust and friendship between partners or family members. I can only suggest doing something similar to what I used to do. Tell your husband that you want to buy the sanrio and pastel meets because they're good value right now. Tell him these tamas are something that you enjoy using and playing with - like a hobby. They make you happy, so you hope that he's okay with it even if he himself can't see the appeal. You could add that you know there's enough savings for "fun" stuff but you'd be happy to use your own money from your own account if he would prefer that option. A friendly, rational chat is usually the best approach. But that "guys... it's something that makes me happy and I can afford it; why is that not ok? Please don't make me feel down about it" is the best way to approach things.