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hwd45 last won the day on November 2

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About hwd45

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  • Birthday 12/11/1995

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    Abingdon, Oxfordshire, England, United Kingdom

My Tamagotchis

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    V1 x 3
    V3 x 2
    Music Star
    Eevee × Tamagotchi
    Tamagotchi On
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    Version 3
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  1. So old topics usually take the form http://tama-zone.com/index.php?showtopic=$TOPIC Where $TOPIC is the topic ID. To get a link that works with the new site, try something like: https://www.tapatalk.com/groups/tamazone/-t$TOPIC.html So for example, http://tama-zone.com/index.php?showtopic=18431 becomes https://www.tapatalk.com/groups/tamazone/-t18431.html.
  2. There's bound to be some sales information out there, but it might require some digging. If you do find anything interesting I'd love to see it!
  3. I think this is likely to be right - it's worth noting that they're still doing this now. If I link to one of the P1/2 re-release shells, for example, you'll see each one has an "Item Number". This too - the number printed into the back of the shell matches a production date in the following way - suppose the number is ABCDE, then the date of production in the form Y-MM-DD is E-DC-BA - so for example, 51506 corresponds to May 15th 2006 (6-05-15). I've actually been collecting very large amounts of these numbers for the US V2 shells in order to figure out what the production waves were for that version. A fun fact that about the V2 dates I've bumped into so far is that all 51 of the dates I've seen correspond to weekdays - there's not a single weekend production date. This would be a neat feature if it were true, but I don't think it is sadly. There's still some cool things you can infer by performing a ROM test on a device though - the ROM version gives some indication of the general time a device was produced and there's some sort of connection frequency feature, or something (? I'm not sure, I've not investigated this much yet) which the device also tells you, but nothing about the specific number of produced devices.
  4. Hi,

    Can't seem to message you directly so I'm writing on your wall I guess

    I noticed that, around a decade ago, you posted some links to a few old Tamatown swf files in this thread: 

    While I think it's pretty unlikely, would you happen to have downloaded any Tamatown files in the past, and if so, do you still have access to any of these files?

    Thanks in advance!

  5. Also, a brief update because this has been on my mind for a bit. This topic alone is useful in providing insight into what's still lost, but I do intend on making more comprehensive documentation soon so that it's very clear how the site was structured when it was up and running. I'll be packaging the recovered files into ZIP files with a README detailing instructions on the directory structure the site used so that Flash Player emulators such as Ruffle will be compatible with Tamatown. Slightly longer-term, emulating the bits of the site that we have using the web archive's Ruffle implementation - or alternative solutions - will allow the game to be preserved beyond 2020 and in the future new versions can replace this one, should any of the other flash files be recovered. This is not a piece of history I want to become lost or obscured
  6. As per my previous post I'm now finally taking another crack at Music Star passwords. I've actually managed to make some progress recently and I'm starting to get an idea of how the data is laid out in the password - the next steps are to map out the data, identify how the usernames work and then finally we should have a way of completely decomposing the passwords. At that point we can start taking a look at item passwords too. For now, some more login code progress is required. In order to crack them I'll need more data to work with. As such, if anyone wants to help out, then generating a bunch of passwords (ideally at least 3 passwords for each set of data, just to be sure) and listing the passwords alongside the following data would help out a lot: * User Name (required) * Character (required) * Gender (required) * "Tone" stat (required) * "Rhythm" stat (required) * "Original" stat (required) * Favourite genre (required) * Job stage (i.e. school / unemployed / debut, ideal) * ROM Version (if known) Then, once these passwords are obtained, if you could change just one of the variables (e.g. increase one of the stats) and then generate some passwords again with the new data that would be ideal. **I should stress that without this second set of passwords there isn't much I can do with the first set either!** Bonus points if, for any given password, you can also give me any working item passwords alongside the item they give. These are tricky to find but not impossible. Please try to ensure the accuracy of the passwords you submit - if any are inaccurate it can make figuring out the passwords a bit trickier. I'll update as soon as I make any more progress!
  7. Hello everyone! Today I've got a treat for you all, courtesy of Wolf Nanaki (a.k.a. OsuMesu21). Whilst digging through some of their files, they found a number of previously lost character swf files and location mp3s. This is a small step, but it's significant one, nonetheless! I guess the next step is finding other dedicated fans who are still around and would have downloaded a bunch of the files at the time they were still accessible? Though I can't see it as particularly likely that too many more people would still have these files, even if they did download them at the time. You can download the files here. In the zip you'll find two directories - a V3 directory and a V5 directory, corresponding to the V3 Tamatown and the V5 Tama & Earth EXPO respectively. The V3 directory is additionally split up into two subdirectories, one for mp3 files and another for swf files. V3/4 Quite a lot of character files! bill.swf billotchi.swf bunbuntchi.swf chomametchi.swf decotchi.swf hashizoutchi.swf kuchitamatchi.swf kurokotchi.swf megatchi.swf mimiyoritchi.swf nyatchi.swf pipotchi.swf sekitoritchi.swf tamatchi.swf teketchi.swf tsunotchi.swf warusotchi.swf wooltchi.swf nazotchi.swf A couple of location mp3s! These would have been used in the Tamagotchi School and the Town Hall respectively. It's a shame that the travel centre mp3 is still lost, though, that one was my favourite. school.mp3 townhall.mp3 V5 Four character swfs are included: r29.swf (Magictchi) r32.swf (Prince Tamahiko) r51.swf (Jeweltchi) r53.swf (Nazotchi, would have been used by guests on the website) If you're aware of the status of Macromedia Flash, you may know that it won't be long before many browsers will be dropping support for it. Future incarnations of Tamatown - or recreations thereof - will need to use something other than Flash. Regardless, for the sake of data preservation, ensuring these files are publicly available would be a good idea, even if there's not much use one can get out of them alone. Though, that said, in the scenario where the rest of Tamatown is also recovered, these files would be vital. On top of that, if you've got a Flash decompiler like JPEXS, you can use it to obtain high quality images of the characters corresponding to each of the files, which is something Wolf Nanaki has done to enhance some of the character art on the wiki. Thanks again to Wolf Nanaki for digging up these files! Until next time, everyone!
  8. I think I'd already sent Binary a message by the time I wrote that paragraph. He's not particularly easy to contact. As I recall, he was around in a few old threads where people discussed how to download the character SWFs and I think some of the music too. To me, this would certainly suggest that there are some people out there who have some of the missing files saved to their old PCs, but I've not had any luck in actually locating or contacting any of these people.
  9. Here's some of the most exciting things I noticed within the video Unusual Shop Items - V2 5:29 - An unknown item using a V1 food sprite (for egg sushi) It's unclear if this is a glitch item or a totally unused but fully programmed one Glitch Items - V2 14:38 - "123456" Glitch Item 15:24 - Glitch Rice Item using unused sprite from the V1 17:09 - "456789" Glitch Item 18:05 - "123456" Glitch Item Glitch Food - V2 17:52 - "456789" Glitch Food Food in the Items Menu - V2 9:45 - ENERGY DRINK 10:05 - MUFFIN 10:21 - CHERRY 16:00 - CUPCAKE Other - V2 4:50 - Egg sprite glitch 5:49 - Some unusual food sprite glitches which may be of interest 6:52 - Unused Marutchi sprite leftover from the V1 7:08 - A glitch causes all of the sounds to slow down 10:50 - More interesting sprite glitches 13:29 - Very interesting glitched out shop including an unused V1 food sprite Unusual Shop Items - V3 20:06 - SUSHI as a shop item, even though it's normally only available as a permanent food 31:48 - CONE as a shop item, even though it's normally only available as a permanent food Glitch Items - V3 1:55 - "GEL" (HAIR GEL) Turns character into a baby (that acts like an adult?) and deletes items 22:33 - "86 0123456" 23:33 - "GEL" (HAIR GEL) Turns character into a baby and deletes items again, but this time also shows an unused ball bouncing animation carried over from the V2! 26:43 - "AGE"? (SAUSAGE?) 26:58 - "G CK" (BLDG BLCK) appears in the shop - this one is also one of the glitch souvenirs Glitch Food - V3 3:23 - "86 0123456" Glitch animation with CHERRY sprites Food in the Items Menu - V3 20:39 - SODA It works the same as the SODA item on the V2! Presumably this is leftover data from the V2. 21:27 - YOGURT Makes the animations very slow, with the top half of the screen desynced from the bottom half 28:02 - YOGURT 28:21 - CORN Other - V3 19:58 - This seems to be an unused menu! It looks a bit like the secret item "TRY IT!" screen 25:07 - It attempts to show the teeth brushing sprites for Teletchi (because it thinks Teletchi is an adult), which do not exist, and instead unused Petitchi sprites from the V2 are shown instead! 25:19 - Teletchi uses the WIG item
  10. In case anyone was wondering where I am with this, some life things came up which have taken a lot of my focus away from Tamagotchi research for the time being (it's nothing serious or negative, just some exciting research in a different field!) That said, I did buy a whole bunch of equipment for checking out my old cache files for lost Tamatown files, so when I get around to using those I'll document my process. And yes, the post about the V6/7 Tamatown will come at some point, I've not forgotten Speak soon, Tama fans.
  11. That's likely not an issue of the revival, though, considering others have had it work with no complaints. The most likely issue, I would speculate, is that your device just doesn't support it. Regardless, that's something that should be taken up with the creator of the recreation rather than here.
  12. Well, yes, that's why a recreation was produced. The WayBack variant of Dream Town won't work due to the servers being taken down, but the revival will.
  13. I won't really be focusing on Dream Town in this thread because it's not really my thing. That said, Silica made a full recreation a while back because a lot of the relevant files were saved.
  14. I think the most that most people will be able to do is spread awareness! A lot of these files, I think, will be found through checking old internet caches, so hopefully spreading awareness will help find more people who once played Tamatown and are willing to look through their old caches. Thank you!
  15. Thank you! --- I had intended on doing more frequent updates on this post, but something else in my life kind of got in the way of that. Regardless, I've got some details planned for a future post on the V6/7 Tamatown which I'm sure people will find interesting. I've also bought some equipment to use in transferring data from old machines etc in order to look for cached Tamatown files, though I've not been able to gain access to those old machines yet. I'll update whenever I get a chance to look for those files.