SilicaAndPina

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SilicaAndPina last won the day on November 14 2019

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About SilicaAndPina

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  • Birthday August 29

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  • Interests
    Reverse Engineering ..?

My Tamagotchis

  • My Collection
    V5, TamaGo(v7)
  • Favorite Tamagotchi
    v5 (because childhood)
  • Favorite Tamagotchi Character
    MAME tchi

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  1. Mm what about Binary? he did a bunch of reversing tamatown stuff back in the day on TamaTalk (mainly how to request codes?)~ it seems likely he could have some files from TamaTown .. potentially?
  2. dont know much about ON but couldnt you in theory just tell your phone you have a different tamagotchi than you really do (by just faking packets >_<) and get basically anything to show up?
  3. Basically, for some reason DreamTown uses Context3D (i think its a thing with the sterling engine thing. idk) , despite the name, "Context3D" has little to do with 3D graphics, its a wrapper around OpenGL ES. in ActionScript >-< it was a feature added in Flash Player 11, make sure your using flash player 11 or higher lol anyway, im not sure whats up with the Flash Player on Raspberry Pi but Some users have reported similar issues on Firefox for Ubuntu. In completely different games, so probably not an issue with DreamTown ... you could try the Adobe Flash Projector which is a standalone app provided by Adobe for running SWF files, just go "File > Open > "http://famita.ml/friends/prelauncher.swf?1.0.1.1776" the plus to using that is that it'll probably work after December 2020
  4. i asked for source code a few times- he allways says he will give then never does- i mananaged to work out a bit about Friends/DreamTown passwords work tho- (namely how your username is encoded in login pass- see https://github.com/KuromeSan/TamaTown/blob/master/DreamTown/password_tests.py) theres two bytes there that i dont know what are- im guessing there related to what Tamagotchi you currently have- but seems to be different for each "code type" since the DreamTown game acturally says what tamagotchi you have to acturally know what each one relates to.- oh and it was acturall the server that deermined what item you got- whereas in previous tamatowns the item id would be passed as an argument to the cgi scripts but on dreamtown the cgi scripts where meant to hve a list of items u can get- all that was passed to them was the "ticket type" you used at the fortune tellers place ..
  5. So i finally made a easy V5 Password Generator @ http://famita.ml/pc/pw_gen.html (arent my web design skills sick?) it can give GP & Items but um- yeah dont know what any of the Item ID's are- there is no list of them or anything for V5 You would have to just try some random number and see what it gives you- and that well takes time to do >_< its a range of 1-128 anyway so basically- you can give yourself any item but we dont know what items are avalible to give ourselves >_< (The generator just uses the famitama.cgi script i wrote for v5 TamaTown "rewritten" becasue why rewrite stuff :-:) Blessed Be~
  6. Oh all the languages are there, there accessed by flashvars. it seems- it loads a locale file *.ace? not sure what the format is but it looks zlib-compressed in mmog.cebd we have them defined here: <lang> <!-- Path of the one .ace file to load --> <!-- :: Values :: --> <!-- relative path, root is the project's bin folder --> <!-- You will need to replace the ${lang} token by the current language at runtime. --> <var name="localization_section_path" value="config/ace/resource/#lang#/localization_section.ace"/> <!-- Path of ace files to load --> <!-- :: Values :: --> <!-- relative path, root is the project's bin folder --> <var name="available" value="de,en,es,fr,nl,pl,pt,ru"/> <var name="default" value="en"/> <var name="de" value="config/loc/de/"/> <var name="en" value="config/loc/en/"/> <var name="es" value="config/loc/es/"/> <var name="fr" value="config/loc/fr/"/> <var name="it" value="config/loc/it/"/> <var name="nl" value="config/loc/nl/"/> <var name="pl" value="config/loc/pl/"/> <var name="pt" value="config/loc/pt/"/> <var name="ru" value="config/loc/ru/"/> <var name="debug" value="${debug.localization}" /> </lang> basically you just pass "lang=<language "name">" to flashvars and it loads with that some of you may have noticed theres an italian language thats defined but not avalible- i was curious so i edited the config to add it to the list and *this happened* anyway i addded a language selector to the site famita.ml/friends for easy usage .
  7. it all loads the same states that are all burned into the ROM anyway
  8. Tama-Go, seems like they just locked all the content that used to be there(is allready on the ROM) behind a paywall :-:
  9. there are a few "tamatown rewritten"-esq sites, here are some links: V5 & Friends: famita.ml V4/V3: alexgtama.tk V5 and Friends are fully playable. however V4/V3 is some stuffs thanks to not all swf's archived
  10. Oh boy Dream Town, this was a fun one first i would like to thank @Alex Grigoriou as he had downloaded all the Dream Town files before it went down, basically making this whole thing possible. But anyway you can play dream town @ http://famita.ml/friends/index.html Registering and Login saving stuff works, however codes for the actural Tamagotchi Friends dont (yet), If you have any problems please tell me so i can try fix it- im not entirely sure i rewrote every single script soo Technical notes (for nerds): This game might have not been developed by Bandai but rather outsourced to "Firma Studio" as all packages are marked "com.firmastudio" - interestingly firmastudio.com seems to be an architexture company not a game development one, now granted it is Dream TOWN but i dont think it falls under *.CEBD file format - there is only 1 SWF file acturally loaded by this, which is the loader itself. which loads other binaries and config files in the .CEBD file, which is compressed (gZIP) & encrypted (ARC4) SWF or XML files the main config file is called "mmog.cebd" which is XML and defines stuff like the login server and stuff. and the main binary is "tam.cebd" which is a SWF, i wrote a CEBD decryptor in C# .NET which you can find the src and binaries for here: Cebd_Decrypt its also built with the Starling Engine, the login server is default over unsecured HTTP (infact, it pretty much HAS to be over HTTP since it expects a direct IP and not a domain name, i think SSL on IP's is possible but you cant do it with Let's Encrypt ..), oh and the original server stored passwords in plaintext, when you did a "i forgot my pass" thing it would just give you your password. i acturally set mine up to do SHA512(password)^salt the password reset merely creates a new password for you and tells you that instead. :-: It was totallllly possible to cheat dream town (even the original one,) basically whenever you do anything it sends a request to the auth server (defined in mmog.cebd) basically you can just POST to <authserver>/inventory/add with a JSON like {"itemId":1,"quantity":4,"authId":<token>} and it just adds it to your inventory. Anyway, you can find the CGI scripts code for the login server here: DreamTown Repository, and the Client Files
  11. you suck at embedding flash files... http://famita.ml/friends/
  12. i prefer 5555 5555 - its ez to remember and is counted as a V5.5 Clebrity so royal ship games work too *though bandai actidentally made any non-region 0 famitama be able to play v5.5's games. though i doubt the item codes would work from them GP should though ...*
  13. UPDATE: You can now use login password created by actural connections v5 tamagotchi to "login" to the games - it will give you a logout password from that so you can unlock items & gotchi points - if you dont have a connections V5 you can use the password "0000 0000" or "5555 5555" for games on the royal ship, since apparently bandai made it so japanese famitama's cannot connect to the royal ship games..
  14. it seems more like a stage:index type thing to me, like how futabachi is 0:5 (because 0 = baby tamagotchi & 5 is the index, basically its the 6th baby (because we count from 0)) when it evolved into toddler status it became 1:1 which sorta backs up the theroy either way what it means doesnt matter, we have the 2 digits for what tama you have in login password, and we can use the smae 2 digits for creating logout ANYWAY~ my work here is done: v5 Password Generator: https://github.com/KuromeSan/V5-Password-Generator/tree/v1.0 Famitama.cgi re-write: https://github.com/KuromeSan/TamaTown/blob/master/V5/pc/cgi/Famitama.cgi btw my Tama & Earth EXPO rebuild now uses this code and you can login / logout with any v5 or v5.5