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By Knighttchi's Ballad
My Pastel Meets arrived yesterday complete with its packaging and while I was happy about, lingering in the back of my mind was why would someone want to part with such a recent Tamagotchi? Well, I have unfortunately found the answer: it freezes everytime the screen turns on after it's reset. When the screen turns on, the tamagotchi stands frozen in place during its idle animation and while pressing the buttons does cause the accompanying sound effect, eventually they stop responding altogether. And the screen stays frozen like that probably forever since mine never turned off. Reseting the device causes it to act normal till, once again, the screen goes off and then turning it back on causes it to return frozen. Interestingly, it always remains frozen on the last screen that was open - such as the clock screen or outside - rather than returning to inside the house where the standard idle animaton would resume. If the screen does turn off, then the device will act normally which I've discovered is triggered by pressing the reset button.
Taking this together with further observation of my M!Xes - the previous Tamagotchi version - I conclude the malfunction with my Pastel Meets is that the device is missing the programming that tells it what to do when the screen resumes. On both my Spacy and 20th Anniversary M!X, I discovered that the idle animation is not programmed to completely restart when the device is activated - as is the case with my On - but rather to resume from the last frame the animation was at when the device turned off. This was no doubt added for immersion to give the allusion that the tamagotchi continued moving off-screen instead of truly turning off. It is, of course, weak immersion since I never noticed it all this time but it does give a more immersive feel if you pay attention and turn the screen on immediately after it goes off, where the animation thus appears seemless. This explains why when I turn my Pastel Meets on, the screen is frozen on the last frame of the idle animation my tamagotchi did instead of being frozen at the start of the animation. It also explains why it freezes on both the clock screen and outside the tama's house rather than returning to inside the house and starting the idle animation.
I already mentioned the solution to the freezing problem but, since I mentioned it as a detail, it is worth restating again: pressing the reset button causes the screen to turn off and turning it on again with the buttons causes the device to act normally. I theorize that the reason this happens is because the reset button overrides all other commands the device is being given by the programming inside of it and it always tells it to turn off the screen and then reboot which, of course, takes it to the download and clear data screen. For some reason, mine doesn't reboot but instead just turns off which I wonder may be because the programming is stalled and maybe when it recieves the command to turn off, that leads to it then being able to follow the other commands that direct it on how to behave when the screen is turned on again. If I had more programming knowledge, I could probably give a more educated guess if not answer that altogether, since all electronics are essentially machines following scripted directions written in a language the machine can understand.
It might be worth noting that the solution I had created before I discovered the "reset trick" was simply to connect my Pastel Meets to one of M!Xes or On as I thought this might create a save point so that I wouldn't lose so much progress if I reset my Pastel Meets. I imagine this is actually true as after every connection on the Meets/On, it says that it's "updating" which of course means that it's saving data. This probably is not a good longterm solution as I would only have control during the narrow window where the device first reboots and I'd maybe have to leave it for a long time in sleepmode to reach its natural save points and then I'd have to reset it again. Or perhaps by that time I would have found out where it made all of it's natural save points and planned accordingly - whereupon it might make more sense to get a refund. I did buy it from Japan You Want and I can totally understand why they thought it was functioning fine because, oddly, none of these freezing problems happened in the baby stage - possibly because the baby stage has so much going on.
By Knighttchi's Ballad
After the agony I went through trying to remove my On's faceplate following a tutorial that suggested prying from the front, I found a much better tutorial here. Instead of prying from the front, the Tamagotchi just need to be disassembled and the front half of the shell squeezed, as the link details. It's damage-free and I wish I had this earlier as my On's faceplate is damaged (thankfully, washi tape can hide that).
We're almost a week from Halloween, I'm just post this drawing here since I've put enough effort and finished before Halloween. But enjoy this Mario & Luigi x Tamagotchi crossover for the spooky month of October!
Wonder if you know something familiar in the Mansion?
Hi there! I'm BoredRabbit who has a passion on character design on Twitter and DeviantArt. Now I was introduced to Tamagotchi in the early 2010s by my cousins. I know it's a virtual pet toy, but I did knew there was an anime when I was on the internet watching videos on YouTube. But yes, I'm one of the few who doesn't own a Tamagotchi, but was introduced to the franchise since the early 2010s.
But I have some Tamagotchi Crossovers if anyone is interested.
Let's start with Mario & Luigi: Future Dream Town
Mario & Luigi: Future DreamTown was another of my Mario & Luigi Box Art Crossovers where I wanted to gimmick the Mario & Luigi box art like where Nintendo and AlphaDream would unexpectedly announce a new Mario & Luigi game but with crossovers with partners.
My pitch was to have Nintendo and Bandai Namco collaborate to bring recognition to the Tamagotchi franchise starting the Mario & Luigi RPG series to break down 4 buttons or pull the Partners in Time concept.
For Story: The Mario Bros. has face new faces in their world and now they've jumped into the Tamagotchi universe. The twist is that Mario & Luigi went into DreamTown but in the Future. Clulutchi and Miraitchi were flying around and discovers the Mario Bros running around knowing what this place is. Together, the Pocket Designer Twins and the Mario Bros team up to fend off foes of Robots and Bowser's Minions who are plotting to takeover Tamagotchi Planet (plot twist: It's Spacytchi and Bowser Jr. plotting this).
Oh, but here's Mametchi and Ludwig rivaling with:
Toad + Tamagotchi Friends: Bowser Jr. was looking for Mario & Luigi until he steps into a portal which leads to TamaTown. He found Spacytchi and his brothers as Spacytchi plots to takeover Tamagotchi Planet. Toad follows Bowser Jr. but he encounters Mametchi and Kutchipatchi, which results the trio to find Bowser Jr.
It's a side-story staring Toad which hasn't been a playable character in Mario RPGs before. Instead of the typical Bowser's Minions/Bowser Jr's Journey, I wanted this side story to be like Paper Jam but having the ability to change characters and give Toad a main roll with Mametchi and Kutchipatchi.
With that, this topic is gonna be long so here's another Crossover I wanted to see ever since:
The description I put together on DeviantArt:
"Sackboy and friends enters a completely different world filled with a different cast of characters that are said to be called Tamagotchi. It’s up to to the Heroes to enter Tamagotchi Planet to stop Spacytchi’s plans to takeover the entire planet."
This is another crossover concept when LBP had DLC crossovers like Muppets and Spongebob (oh and I'm not forgetting Marvel and DC Comics.) LBP is a charming game and I get nostalgic on LBP alot when I see Sackboy in my timeline. Heck, DLC costumes maybe interesting when sometimes a DLC level can be packaged with massive content LBP had back then.
Here's my pitch for this LBP x Tamagotchi DLC concpet:
11 costumes for Sackboy & Friends (DLC Costume Pack) Sackboy: Mametchi, Spacytchi Sackgirl: Memetchi, Lovelitchi, Himespetchi Oddsock: Pochtchi Swoop: Hinatchi Small Toggle: Kutchipaitchi, Pipospetchi, Akaspetchi Big Toggle: Gotchi King The DLC Level Kit pitch:
TamaTown being the hub world to explore (like MangleWood and Bunkum Lagoon.) The Level kit tells a story of Sackboy and Friends going in the Tamagotchi universe. Levels contains 10 levels regarding the story (+6 challenge levels + 4 racing levels) Can contain costume exclusives in specific levels (Clulutchi, Miraitchi, Kuromametchi, Gozarutchi, Masktchi, etc.) Over 250 stickers and 100 decorations based on the Tamagotchi franchise.) Over 200 materials and 150 objects) Gives Sackboy a brand new Power Up that has the ability to break through walls. I've been knowing LBP in my life and every time I see Sackboy, he gives me flashbacks playing all the LBP series (and yes I have all 3 games + PS Vita), so here's some Tamagotchi + LBP crossovers:
Now for the last crossover which some of you may or may not be familiar with but...
I'm a COD Zombies geek and yes, I know what the Aether story and placyed the COD just for the Zombies mode, is but it's confusing to know the storyline when there's too much in the multiverse. Anyways we have Mametchi and friends dress up as the Tranzit crew (aka Victis crew). I know Victis are the weakest crew in-terms of Characters, but my thoughts: they're just survivors trying to fight undead freaks when the rockets nuked earth in the Ultimis Timeline.
Now it's time for the Tamagotchi fathers as Primis Crew:
So here are the Tamagotchi fathers except Ikaritchi (as he's not Kutchipatchi's father but his beard and stash caught my attention to fit the Primis Nikolai role), I'd thought it'd be funny to see them star a role by cosplaying as Primis.
And here's the last one which may contain spoilers for those wondering how Treyarch ended Aether as it's been going for 11 years (however, I suggest if you didn't seen the ending of Aether, be warn! But if some don't mind or seen it, okay):
This was where I wanted to redraw the Tag der Toten scene, where Victis gets banished in the Dark Aether. I put the Tamagotchi characters there just to redraw this and it almost took 6 hours to complete. But holy shoot, this one was sad considering that Primis and Ultimis had to erase themselves in-order to break the cycle, resulting Samantha and Eddie being the only two to go on this one sigular universe with no Zombies, no 115, and no Apothicons. The only thing that makes sad redrawing this is Victis treated like puns. It's a shame that they got banished, which caught my interest redrawing this scene.
I've wanted to post this and yes I'm joined this site just today. So hopefully I read your replies on your thoughts on these crossovers. I'd been posting positive and wholesome art just to make people happy as 2020 was getting rough. So stay stay everyone!
Back in the 1990s, I collected LCD game-watches and character-themed digital watches, and I always dreamed of buying a watch-format Tamagotchi to go with them. Though other competing brands offered watch virtual pets, Bandai did not - they only licensed out the Tamagotchi livery for use on themed versions of standard analogue and digital watches. So, 23 years later, I've decided to make my own;
Presenting the "Tamawatchi"!
Though the name "Tamawatchi" was officially used for a line of Tamagotchi-themed non-virtual pet watches in, I believe, the Connection era, back in 1997 I always imagined it as the name that they would use for a watch version of the iconic virtual pet.
Since this was based on an imagined product from my childhood, I specifically wanted a very 1990s look for this project, so that it would fit in with the watches that I have from that era. So, I purchased the newly-released bright-green Neon Tamagotchi Original Gen 1 and a dark-green fabric watch-strap on Amazon UK, since the two combined gave me exactly the look that I wanted.
As with my "Tamagotchi Pinny" custom project, I attached brooch-bars to the back of the device using Gorilla Super Glue. Since I've got past experience now, the back of this one looks a lot tidier - not that it matters too much, since it won't be seen when it's in use. I used three brooch-bars so as to evenly distribute the weight of the device when it's attached to its strap (two are on the battery-door, and one is at the top of the device itself), although unlike the Tamagotchi Pinny, the Tamawatchi is a bit too heavy to wear as a pin. Also, unfortunately, for this project, I had to remove the iconic ball-chain, because on a watch it would just get in the way!
There are better ways of making a Tamagotchi into a watch, but since I handle my things carefully, this quick-and-easy method will hold up just fine for my use-case.
Here's the Tamawatchi with a 1990s Tamagotchi Fantasy Dome bubble-watch. The Tamawatchi doesn't look especially out-of-place, which I'm happy about.
If Bandai ever makes an official watch-format Tamagotchi, I'll be right there pre-ordering one at the earliest opportunity, but for now, at least I finally have some semblance of the "Tamawatchi" that I always wanted to own.