Hello I'm new to this website and I've been using my old tamagotchi connection v3 for about a month now. The screen on my device is fairly beat up and I was curious if I could find some official or third party screen replacement for the Tamagotchi Connection v3.
Recently I've been debating on purchasing a AngelScope virtual pet. Whenever I look up any information on it though, there's very little on it. One being from this site many years ago stating that it's a fortune teller? So I was hoping to make a more recent post on it and see if anyone has anymore information on it! Any bit helps!
One of my own personal questions is, what is the purpose of the three holes on the side of it?
This post is about vintage, connections and up to uratama. About how to repair them.
My native language isn't English, so this might be a bit of a strange read. 😋
If you have a pet that have lazy buttons or fading screen, or maybe doesn't seem to work at all, there is a thing you can do.
You can open up your device, it's easy! Take out all the screws, but remember where they are supposed to sit! Then you can take the screen off. It's No worries! And of it's broken - take the chance to fix it! It's no problem!
Then after you have taken off everything, you clean everything on the circuit board. Careful! With alcohol or some other ok liquid for cleaning electronic stuff. You do this with a cotton wad stick, like those for the ears... But don't use a used one! Don't be cheap, take a new one. It's worth it.
Then if something is wrong the paper behind the screen on your Tamagotchi, like water damage maybe? Then you can throw away and make a new one! Draw something naughty and put it where the old paper was and TADA! New background.
Make sure to clean the buttons and where they push! Press them a bit insideout and clean.
Well, after everything is clean, you put it together!!! Remember where the screws went??? I hope so. They have different sizes you know. But don't worry - you did! Yay! It wasn't hard at all and there wasn't many of them!
When the little critter is put back together, you put the batteries in and try it out. The screen will be stronger now and the buttons a lot bettet!
But if it still does NOT work it might have something else wrong. You might need to solder. That is a bit more advanced.
You'll need to change the 47uf capacitor! I'll write how... It's the funny round things with legs. You need to get it out! Cut it out of the circuit board and make sure EVERY part of it is out. Ok? Then you take your new 47uf capacitor and put it in it's place! Make sure it sits the right way! And you solder that capacitator into place!
But some pets use different capacitators, so get the right uf. Ok? There are different volt in capacitators but Tamas use very little.
Soldering isn't so hard. Save your Tamagotchi!
(If it's just your sound wires, then you can hot glue them.)
Anyway... I hope this wicked post helps a Tamagotchi breeder... Somewhere.
A take apart video!!! Notice the screen. Clean it!
Look! A Good guide for yr EYEs! (This guy knows Tamagotchi!)
Good Luck! 🧐
The QPet Quolor is a bootleg version of the original Tamagotchi + Color. For what it is, it is a fun system that is a nice substitute for those who are not picky and want a similar experience to that particular official version. There are two versions: a normal one that is technically similar to the real one, and a recent new enhancement with improved tech, a power switch, a rechargeable battery, and faceplates.
Upon starting the game, you will be prompted to select between Chinese and English. After that, you must choose from one of 10 characters from the original Tamagotchi Color. There are 5 girls and 5 boys, each with only 3 growth stages including the baby stage. Care is similar to a Tamagotchi, but harder. The first icon is the Scale icon. Food bowls are split into 3 levels, red (almost empty), yellow (medium), and blue (full). With 6 total, it can be hard to maintain especially because the only food that fills an entire bowl is 300 points. Happiness is also made of one massive bar, like the complete one on the TMGC + Color. The best way to fill it is by spamming the Park feature, which is under the Door menu. The next is the Food icon. Rice is the default meal, and bananas the snack. Both can only fill up their respective meters by a little bit, with rice filling 2 bowls. The toilet icon is for when it either has to go poo (it will show smell waves above the QPet) or if it goes on the floor. The next is the Door icon for going places.
To let you in on a secret, the Games are pretty much pointless unless you're really bored. It has balloon popping, apple catching, and memory just like the real one. The games are as simple as they sound, with the only added challenge being the evil card in matching that ends the game if it is selected. Get through 15 rounds of balloon popping or collect 50 apples in order to get 200 points. I'll explain why this is all pointless when we get to the plant store.
School is for *surprise* getting a education. 20 correct answers bring up your Qpet's education level by one. Levels 1 to 3 are construction. Get to at least 4, and it will get a higher paying office job. It can pay up to 100 points per work session, and as low as 20.
Work is, well, I just explained it. This option isn't available until day 3, where your QPet will have one last day before it can only work. On day 11 it will retire.
Market is for food. The first options shown are meals, while the rest are snacks. Some foods only fill 1 part of a single bowl while the most expensive at 300 points fills an entire one. After feeding, it will last for quite a while, so that's nice.
Store is for buying seeds and is the most important money-making feature on this entire game!!!
***To make a lot of money, you will at least need to start with 1,250 points. Get a rose seed and Rapid growth, then plant the rose and use the Rapid Growth to make it instantly grow. Then, go to the Pawn Shop and sell it. You will profit 750 points every time. Rinse and repeat until your QPet is stacked.***
Pawn Shop is for selling plants.
Decoration is for changing the look of your QPet's house, with 2 different types to choose from excluding the default options.
Park is for playing with other QPet characters. This is the best way to increase happiness as it requires zero effort or money whatsoever.
The Amusement Park is what you'd expect. The QPet goes on one of three different types of rides. It is just for fun, as it does not effect stats.
Cinema is a Godzilla movie starring your QPet, who fights and defeats the monster every time. This one also is just for fun.
Travel will allow your QPet to travel to several locations in the human world. Patrick Star will greet your pet, and then it will randomly go on a trip to either the Sydney Opera House, the Great Sphinx of Giza, the Eiffel Tour, the Statue of Liberty, and the Great Wall of China. Each have their own animations, and it is implied that your QPet actually lives in China, not Tamatown.
Society enables the QPet to be a good Samaritan by donating money to charity.
Car Shop is pointless. The car will replace your QPet's sprite when it goes somewhere. This only lasts 30 times before it disappearing. This is the last option under normal circumstances except...
Hospital, which I have never seen so I assume it's for saving the QPet's life at the last second. It can at least receive a shot, but tea may possibly be an option.
Marriage, which becomes available on day 4. The matchmaker will choose a mate, either being Makiko or Kikitchi depending on the QPet's gender.
Next is the Connection icon to either play games or visit another QPet device. Medicine is for when it gets sick, which will never happen unless you take really bad care of it. Chest is to view the plants you've grown and what supplies you have left. Bath is for having your QPet stay clean by, you know, bathing once a day. Record is for viewing Friends (other devices) and Ancestors. The last is the call icon for when it needs something.
Whew, that was a lot to cover. We aren't done yet, though. One last thing:
Questions? Corrections? Leave a reply and I'll answer.
I remember owning a penguin virtual pet around 10 years ago, but I have no clue what it's called and have had zero success finding it online. It was white and the shape of an igloo, I believe about 4 inches long. It had a fairly large screen and a few buttons below the screen (I think there were 4 or 5?) I'd love to know if anyone owns one of these or knows what I'm referencing! I don't have a photo of it unfortunately.
By Knighttchi's Ballad
For ages I wanted to do a review of my Q-Pet Mini (as it is named in the instructions), simply so that I can turn it off as it lives forever. I have no idea how long I’ve been running it but it has definitely been at least a few months. So, let’s start with how I acquired it.
~~Styles and version types~~
I found these Vpets on Ebay for about $9 Canadian. Lately, they seem to be rare. It turns out there are three versions of the virtual pet that allow either cats, dogs, or rabbits to be raised. It appears versions are determined by the sticker on the screen of the device and also the face at the top of the model which has whiskers for cats, a big nose for a dog (looks like a bear honestly), and a bumpy mouth for a rabbit (seems to be the rarer kind). Here’s an example picture from a seller’s listing:
Of course I knew none of that but happily ended up with the cat version in pink (the other colours are yellow and blue). Here’s the box:
And here’s it idle screen when it’s on:
The seller sent me English instructions that have Chinese on back, but the actual device is still in Chinese. Originally the seller told me they sent me a defective product, which happened to be the last of that kind in stock, and wanted to know if I would prefer a replacement sent instead. I agreed and got the “English version” but now I wonder if they had accidentally sent me the Chinese version originally. If that was the case, such an attentiveness is very unexpected and nice as sometimes the language barrier can make Chinese sellers seem as if there is very little customization.
The Qpet mini has a very slick and well designed shell. It takes one connection battery and is so sturdy that never once has it reset (although I never was any rougher with it than my usual Vpets). No need to worry about running out of battery power because the device will always go into sleep mode and turn off the screen. It comes out of sleep mode with the press of a button but will still beep even when it is like this.
There are 6 pages of instructions and in order to make the text readable, I saved the images as very large. Instead of embedding them, I’m just going to link to them.
[Pages 1 and 2]
[Pages 3 and 4]
[Pages 5 and 6]
Page 6 got a little chopped off but all it really says is how to play the games – which are fairly intuitive – and to keep selecting the training option when the pet doesn’t want to.
~~Menu Icons and layout~~
*First icon of “G” branches into the status menu (a cat head) and the achievement menu:
Status Menu or “cat head” - Name --Weight – Intimacy percentage – Intelligence percentage – Hunger meter – Cleanliness meter
Achievement Menu – List of achievements
*Second icon or “explosion” - Food menu – Bathing feature – Petting feature – Medicine
*Third icon or “dial meter” branches into the food-earning minigames (a park scene with a tree) and the training minigames (two buildings). Note that the training minigames are gradually unlocked as the intelligence percentage increases.
Food-earning minigames or “park” - Pet Jump – Eat the Fruit
Training minigames or “buildings” - Handshake – Turn – Tumble – Flying Disc – Heading
When it is booted up, it starts by playing a lovely tune and has some scrolling graphics. Then the three animal options are presented and in my case, I chose the short-haired “rich cat” (the closest one to my cat). The pets can be given a four letter name and I chose to call mine Gink. Gink never changed form or grew older and there is no way to see how old he is at all. This is to be expected as right off the bat, the clock function is completely absent and the programming leads straight from naming the pet to actually raising it. Thus, there is no way to measure growth nor day or night cycles. The Q-pet Mini doesn’t have any seasonal or daily cycles at all and thus the device stays on all the time and is completely functional at all times of day. That doesn’t sound like such a bad thing on paper but it is truly a major oversight as that means the pet expects attention at all times. However, the Q-pet Mini proves itself very, very low maintenance and the only drawback to being on all the time is that when one is sleeping, it meters will continue to deplete. Thus when one wakes up in the morning, it definitely needs some kind of attention, the severity of which really depends on one’s own sleep schedule.
What I found much more annoying than this was how the cat would take periodic naps during the day and this was always indicated by a loud beeping. Thus in the middle of the night, it would beep and wake me up. It wasn’t a loud beep but sharp enough to instantly motivate anyone to go turn off the sound. The instructions say that the pet can be woken up and played with but when I did that, Gink turn his back on me so I guess it’s a bad thing. Thus, I always had to wait some time before I could mute him without actually angering him, which can be frustrating. Lately, I’ve taken to muting him completely but that is probably due to the device really sapping my interest by how these things can live forever, naturally due to the lack of a clock.
The two main areas of maintenance for the Q-pet mini are keeping the hunger meter full and the cleanliness meter, both of which are found in the status menu. Now since there are no growth options for this pet, how well it is cared for doesn’t matter. Indeed, as long as the meters are not empty it will be perfectly happy. The cleanliness meter is filled by giving the pet a bath – which is very ironic in the cat version as cats are know for licking themselves clean. The bathing animation is very cute regardless:
The hunger meter is filled by feeding the pet food items which can be earned by playing the games in the first game menu, indicated by the “park” icon. Up to 10 food items can be held in the menu at any one time and some of them – such as apples – fill two hungry circles. Yes, the cat eats apples. I did have one cat that would gladly eat fruit but this is still strange. Here’s Gink eating (I caught him between frames, unfortunately):
Now one of the great things about this Vpet is that the meters all deplete by half a circle each. Thus, the meters effectively double so that the hunger meter is 10 and the cleanliness meter is 6. They don’t deplete too quickly either meaning this Vpet can go allot of time without attention. Gink never went to the bathroom at all contrary to what the instructions said, so I guess either this feature doesn’t exist or it is not in the cat version. If it was removed for the latter then that is a sign of attention to detail as cats are very clean animals and do bury their waste, thus they need no help with that. I’ve also come to realize this very clearly as recently I’ve been looking after my neighbours’ puppy, and cleaning up after him certainly doesn’t make me any fonder of dogs.
Once a meter empties on the device, the pet will look visually tired and a few beeps are heard with it. After the meters are filled up by at least one, it will return to ambling. Pressing the middle button will also reveal how it feels and it will do a closeup:
The percentage meters in the status menu are irrelevant for maintenance but do unlock achievements and minigames once they are raised to a certain point. The first meter, intimacy, rises as the pet is cared for whether it be by feeding it, cleaning it, playing the food-earning minigames, or petting it. The petting feature is very cute:
The max amount of intimacy is 100% and 1% is gained at a time. This meter can rise multiple times per day. The other meter is only raised by playing training minigames and rise by 10% after each successful game with a max of 1000. Raising the meter will unlock more minigames and about one hungry circle is depleted per game (and sometimes the cleanliness meter as well). Bizarrely, if I play too many training minigames in a row the percentage wont increase. I waited a few days before using that option and it started gaining percentage like normal.
Beyond raising meters and making sure the animal is fed and clean, there really isn’t anything else to do. The animal doesn’t grow at all and the only things to do are unlock minigames and achievements. Therefore, the Q-pet Mini is very game like. And if you were someone who wanted to collect all of the badges, well it looks like the last one is earned by the pet dying as it displays a raining storm cloud. Or perhaps very bad care. In any event, you really got to neglect. It is somewhat similar to the original Tamagotchi except that virtual pet maintained interest with the mystery of what the tamagotchi would turn into and had a full-life cycle.
One last note is that I pressed the reset button to reset Gink and I actually had to push it in fully to actually reset it. And then next to that, it brought up two Chiniese menu options and the top one actually allowed Gink to be downloaded. That’s a great safety feature but unlike other tamagotchis, it is only present if the device never loses power for more than a few seconds (as the reset button is really an off switch). Thus it is not a true download feature and the device cannot lay dormant and be awakened later on.
Frankly, I like all the games but the Q-Pet mini gives very weak incentives to either play them completely or even play them at all. Let’s start with the first batch, the food-earning minigames.
The goal of Pet Jump game is to collect as much hearts as possible before time runs out, while avoiding skulls and the poles that pass back and forth between platforms. Touching either hazard will result in game over. Pet Jump is an easy game and I liked how it gave a feeling of a little world by how the screen continually advanced. A tip to avoid the poles is to only jump when they are moving away from the platform’s edge.
The goal of “Eat the Fruit” is to remove as much falling items as possible without letting them touch the bottom of the screen. This game is also time-based and takes awhile to get the hang of but is still fun to play.
Now completing both games results in a food item being earned at the end of it, assuming that the player scores high enough. If the game is perfectly completed, two food items are given and they may be of the variety that restores two hungry circles each. Less than perfect will always yield only one food item that restores only one hungry circle. Now both minigames give very poor incentives for actually completing them. Food can be earned much faster by doing the minimum in them – which in the jump game is collecting 3 hearts – and then losing. Getting perfect may allow a chance to <i>sometimes<i> get better items and thus is not a sure thing. And to give a further incentive for minimum effort, it is not always possible to perfectly complete the games as they are both time based and sometimes the odds are just unfavourable. So whether one plays the full 1-2 minutes or not, the outcome can be the same if one bothered to just play 10 seconds. The games are still fun but when it is a matter of keeping the cat quiet, I prefer doing the bare minimum.
Now onto the training minigames.
The goal of Handshake is to follow the pets movements correctly for at least 5 times. The goal of Turn is to quickly press the corresponding left and right keys the amount of times indicated. For example if it says x3 next to a left arrow and x2 next to a right arrow, press left three times in succession and right twice in succession. Tumble involves pressing the middle key once the circle at the top turns black and then to press it each time it turns black again. Flying disc involves simply stopping the arrow when it is in the black zone and this zone continue to shrink as the game goes on. Heading is simply pressing the B button at a steady pace when it is close to the cats head.
Training minigames are gradually unlocked by filling the intelligence meter, as mentioned earlier. They definitely add some nice variety to the Q-pet Mini’s features but unfortunately, they also give a poor incentive to play them. After the intelligence meter is completely filled, playing a training game will just deplete hunger. Thus one would only really play these games for their own amusement as it is quite counterproductive to keeping the pet alive. Therefore I don’t play them anymore since I maxed out Gink’s intelligence ages ago.
The pros for the Q-pet Mini is that it is very easy to take care of, has allot of games and food options, and pleasing graphics. The major con it has is that it plays like a game and not a virtual pet and is awfully monotonous. I would have turned it off ages ago but I kept it alive for the sake of this review. Perhaps the other cats have a bit more variety but for now, I’m going to take a long break from it. I wouldn’t say its really a step down from a generic fake – from what I’ve heard of those, anyway – but it really isn’t any better. When it first arrived and I learned of the other versions, I wanted to try the rabbit version. Now, I’m not sure whether I want to get that or not because the poor gameplay is likely still the same regardless of different features. And as a further example of my opinion of it, the Original Tamagotchi with its single game, sprites, and life cycle features has allot more to offer than the Q-pet Mini. Indeed, having basically run nothing new lately since my V4, I’m actually looking quite forward to running an original tama again.