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19 hours ago, LucidLyes said:

It's for Both. The US version goes directly from Masktchi/Zucchitchi to Bill, but the Japanese version require first getting the oldies. I was too lazy to mention it on the image. (yes I'm that type of person lol).

Ahh, I see it now. Thankyou! Now I don't know how I missed that - I must've gotten a bit overwhelmed by all of the lines! :lol:

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3 hours ago, Penguin-keeper said:

I must've gotten a bit overwhelmed by all of the lines! :lol:

Hahah! I'm pretty sure I couldn't find a chart like that mostly because no one likes to see so many lines in one picture.

LOG FOR DAY 15/11/2020

Today I tried to delve a little bit more into what Eternitchi has to offer. I gave a shot at every mini-game that increases the tamagotchi's stats.

I already mentioned the Maths one so there's no point in speaking about it again obviously. So I immediately tried the artistry one; and honestly, I thought it was brilliant! The goal is to complete a gradient between 2 given colors by picking a 3rd color that goes in-between the other two. That's exactly the part of one's brain that's supposed to be working when doing actual art... I guess! Of course being more "left-brained" I had to find a trick to get the right answer systematically. It still requires some thinking, but basically the thinking boils down to doing math again so, that's more within my range.

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(I forgot to mention that I was finally able to enlarge the Eternitchi window. Good news is, that's solved. Bad news are, (there's 2), 1/ I have a dead key on my keyboard and 2/ the software I'm using for screenshots (Greenshot) is giving weird results. Please excuse the weird images)

So there's the game; The next one I tried was the kindness one

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You have to keep watering the plants by clicking on them before they "slowly quickly wither and die" (Symphony X reference). After the brilliant idea of the last game, this one seems more simple by comparison. It still gets the job done though.

Next up, the humour game. By now I was like, how in the world are you going to think of a mini-game that would raise a tamagotchi's "humour". Well,

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Poop comes out the toilet and you have to catch it using a broom and dust pan. Sometimes a golden poop flies out and you must not catch that one. Whoever thought of that is a genius.

Then there's the Beauty game

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It's basically a memory game where you have to remember the pattern of faces and reproduce it afterwards. My trick is to just remember the colors of the faces and read them out loud. I personnally can NOT win if I don't do that.

And finally there's the Passion game

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Scrub, scrub scrub. You have to clean the gym by repeatedly clicking on messy/dirty parts. I guess the Passionate part is that you have to be really passionate about such a boring task to keep at it...

That's it for the stats-raising mini-games; next I attempted to play the cards game with Sanutchi's parents:

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Honestly I don't get it. Every other game has 1 or 2 sentences to explain how to play, but this one has this:

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I really don't understand what that means.

Other than the fact that I only figured out how to use items today, and that I let Sanutchi play with a random Game Boy I don't remember buying, that's all for Eternitchi

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(That's exactly the face I was doing when playing the cards game XD ).

Nothing much happened in Tamagotchi GB. Gaia went for another Beauty contest and won. The contestants were a Kusatchi and a Hashizoutchi that did mildly amusing faces, but not interesting enough to post them.

I'm noticing Gaia's hearts are depleting faster, but it seems to affect the Hunger meter way more than the Happy meter. I think they really went ahead and actually implemented actual character traits to each character in the GB game. Compared to Hashizoutchi and Tentotchi (which was quite needy), I feel like Ginjirotchi tends to stay happy for way longer. @Penguin-keeper this game is so intricate and complex for a "spin-off" that was released only a few months after the original pet.

(Actually I think these character traits are present even on the original toy now that I think about it, aren't they?)

And finally a little progress in Matlab de Hakken (I'm keeping that name :lol: and I don't even know what "de Hakken" means XD ).

What's new is that yesterday the tamagotchi opened its mouth but the burger would remain unchanged; now it actually gets eaten. And the tamagotchi also says no when it's full. There's soooo much more work to be done on this lol.

That's all for today! Man these log entries are becoming longer and longer!

Good night or day!

Edited by LucidLyes
I wasn't done writing! AGAIN!
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13 hours ago, LucidLyes said:

That's all for today! Man these log entries are becoming longer and longer!

Longer and longer, but still mega interesting! Awesome progress on Matlab de Hakken too! That's very impressive!

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21 hours ago, LucidLyes said:

@Penguin-keeper this game is so intricate and complex for a "spin-off" that was released only a few months after the original pet.

I know, right? :D There are so many little wrinkles to it that make it stand out from a lot of other versions, regardless of era, which is why it's my all-time joint-favourite version alongside the original Gen 1 pet.

 

7 hours ago, 321Boom said:

Longer and longer, but still mega interesting! Awesome progress on Matlab de Hakken too! That's very impressive!

I've gotta second all of that. :)

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Today's log entry is pretty empty

Gaia went for a Racing tournament but lost to a Mimitchi.

I restarted my Tamagotchi Classic app and am severely neglecting it. (I only restarted it to gather data for my Matlab de Hakken project). 

I didn't get to play Eternitchi at all

I didn't get to work on my Matlab de Hakken project.

I do have something to say about it though. Someone has said they were excited to see where I was going with it. My current goal is only to implement the Tamagotchi P1 or P2 as faithfully as possible. After that I'd like to implement all those other Tamagotchis that I didn't even know about until about a months ago. I've read a lot about the Vintage tamagotchis and the Tamagotchi Connection versions. I grew really fond of them by reading about them and watching videos, so I'm thinking if I can program some (or all) of them, it would be awesome. To do this however I'll need a lot of info about how exactly they behave, down to the detail. I was wondering if this sort of knowledge base exists somewhere, and if not I hope I'll find the missing info by asking you questions from time to time.

Have a good day or night!

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Quick progress report on Matlab de Hakken!

I've implemented another food type (cake) and the Left/Right game. Still needs work though!

 

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It's not easy to keep up with combining work, my fan-made tamagotchi project, and logging, so please excuse the lack of log entries these days.

Nothing much is happening anyway. Well, for the main Tamagotchi I'm raising anyway. I'm starting to neglect Gaia a bit for some reason. I'm under the impression that hours are passing faster than usual. Nothing happens and all of a sudden I find out I haven't checked on Gaia for 2 to 3 hours. I think it's because its hearts are depleting faster and faster too. It's still kicking at 17 years old anyways, and still winning approximately 1 tournament a day. I've stopped counting how many it has won, but I think it's something like 8 at the moment.

I've been neglecting my Tamagotchi Classic on Android as well, but that's because I was conducting an experiment to see how many poops there could be on screen and how the game behaved at that point. I've stopped the experiment after the 6th on-screen poop because I knew by then that the poop had sorta like a priority over your Tamagotchi, I mean there were 6 poops on the screen and my Tamatchi was almost completely invisible. Even when feeding it or playing with it all I could see was the poop. I also really didn't expect to end up with a Tamatchi!

And about the Eternitchi, well, I think it's because I launched it 2 times in a row or something, but my savefile got corrupted and my progress was lost. I had to restart it and I ended up with a light yellow male Babytchi. Oh well!

I'm sorry there are no pictures but adding pics to my log entries is the most time consuming part of logging so I'm going to include a little less from now on I think.

Good day or Good night!

Edited by LucidLyes
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The yellow babytchi (which I had named Chikutchi by the way) has now evolved into a light yellow Tamatchi.

2020-10-19-11-09-48-Tamagotchi-PC.png

What, did newer releases get rid of Marutchi and Tonmarutchi?!

Edited by LucidLyes
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Well, Marutchi's most recent appearance was on the 15th Anniversary iD L back in 2011, and Tonmarutchi was only on the P2 and GB games -- colour Tamagotchis nowadays commonly feature babies/toddlers/teens that are exclusive to their own versions, designed only to appear on that device and not at all simplistic in design either compared to the vintages/connections. Not even Tamatchi has been lucky enough to stay relevant! Sad times... :( That or you already know of this, and I'm just taking your last statement seriously. XD

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12 minutes ago, Tamacass said:

Well, Marutchi's most recent appearance was on the 15th Anniversary iD L back in 2011, and Tonmarutchi was only on the P2 and GB games -- colour Tamagotchis nowadays commonly feature babies/toddlers/teens that are exclusive to their own versions, designed only to appear on that device and not at all simplistic in design either compared to the vintages/connections. Not even Tamatchi has been lucky enough to stay relevant! Sad times... :( That or you already know of this, and I'm just taking your last statement seriously. XD

I did not know it, thanks for the info. Tonmarutchi was part of my childhood since he's the character you see the most out of all the P2 characters. It was weird to me going from a baby to a Tamatchi without some intermediary form.

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Gaia's really getting older. Its hearts keep depleting ever faster and today was the first day that it actually lost a Knowledge tournament. Since the hearts undoubtedly start depleting faster with age it's obvious that the developers have implemented a sort of aging mechanic, but I only now realized that this mechanic could very well affect tournaments too. Maybe winning knowledge tournaments becomes harder because the Tamagotchi becomes "senile" with age, and winning Racing tournaments becomes harder because the Tamagotchi's condition is deteriorating (even with full hearts and full "Life" bar). And the Beauty tournaments becomes harder because there are younger, more beautiful contendants. It can probably even affect other things too; I think I noticed Tentotchi needed to be yelled at more as it aged, throwing tantrums more frequently.

Gaia's 18 years old now, and I'm starting to be eager for it to die since there's nothing new everyday. I'm eager to hatch a new egg in the Tamagotchi 3 game on GB. There are so many more characters it makes me want to get lost in that growth chart for a while. I already said I thought it was the less well designed game of the trilogy, but it's still good enough to make me want to give it another shot. Tamagotchi 2's growth chart really is the least interesting because you can either hatch a Mori or an Umi egg, and each type has its own separate growth chart. So basically when you hatch an egg it can only end up evolving into one of only 7 characters I think. Compared to that, hatching an egg in Tamagotchi 1 GB can end up leading to one of 12 characters and Tamagotchi 3 has the mating mechanic that can keep the game interesting for a way longer time.

I'm still working on my Matlab Tamagotchi (maybe it's time that I start a new thread for it). Here's all that's new since my last video:

*I've added a food selection screen (not useful for now since it's text-based)

*Death screen (even though you can only raise a Babytchi, it can still die after 30 minutes of being hungry or bored)

*I've added the game intro screen (you know with the 2 full hearts and 2 empty hearts) with the accompanying "melody". It doesn't scroll to the right though. I wonder what the screen's refresh rate is.

*I've also added the small beeps that play every time the tamagotchi turns left or right during the game.

I think that's all.

I'm sorry for these pictureless posts, I hope you don't mind. It's just that it's becoming a little difficult for me to find the time to insert pictures.

Edited by LucidLyes
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Tamagotchi-USA-Europe-SGB-Enhanced-16032

You know you're getting a little tired about your current tamagotchi when this happens

Edited by LucidLyes
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Well, Gaia passed away this morning at 10AM at 19 years old.

Tamagotchi-USA-Europe-SGB-Enhanced-16032 Tamagotchi-USA-Europe-SGB-Enhanced-16032

I think I had it coming as you can see from my last few posts. Of course it was admitted to the hall of fame with 5 Knowledge trophies, 3 beauty trophies, and 2 racing trophies.

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Tamagotchi-USA-Europe-SGB-Enhanced-16032 Tamagotchi-USA-Europe-SGB-Enhanced-16032

Farewell, Gaia, it's going to be difficult to beat your number of trophies!

Beyond the sadness, this means I can finally hatch a new egg in Tamagotchi 3, which I've been eager to do for a few days now. I did so immediately... only to end up with another Petitchocotchi.

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I'm using RetroArch to play this game.

That was kind of a bummer since the last egg I hatched on this cartridge was also a Petitchocotchi. I don't know what gender it is so far, it's not mentioned anywhere in the various status screens.

A few minutes later, Petitchocotchi's hunger, happy, and IQ meters were full. Here I am waiting for it to evolve. Last time it had evolved into a Currypantchi because of my bad care (that's called a TMP regression for those not familiar with this release). If all goes well it should evolve into a Mizutamatchi this time. I'll update you guys as soon as it does.

Edited by LucidLyes
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As expected, Petitchocotchi evolved into Mizutamatchi.

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Here's the growth chart for those not familiar with this release.

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I'm going to try to go up the TMP ladder with this run (that is, down the above picture), i.e. get Kabutchi/Pipotchi and have it give birth to a Puchiteletchi.

One of the things I'm not a fan of in this game (there's plenty as you're going to find out in the next few log entries), is that an egg can hatch into any baby regardless of their TMP level. I wish the game forced you to start with a TMP 1 baby (Kuritchi) so that it would make the player feel as if there was a long road up ahead in order to reach the TMP 4 oldies. Here, since the game can just give you any baby in your very first hatch, you can be just 4 evolutions away from what I interpret as the "last" character. To me, that translates to a Zelda game randomly spawning you right after a completed dungeon.

But oh well. I'm just going to redefine "completion" to just mean "obtaining all the characters" and force myself to think of it that way.

Edited by LucidLyes
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My Tamatchi on Eternitchi has just evolved into a Propellertchi. 

2020-10-21-20-35-14-Tamagotchi-PC.png

Ironically, that's what the Mizutamatchi on Tamagotchi 3 GB will evolve into with good care - except if it turns out to be a female in which case it'll becomd a Batabatatchi. I hope that will be the case, all this redundancy is frustrating

Edited by LucidLyes
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