dancinkayley
Well-known member
- Joined
- Dec 26, 2005
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Let's start from the beginning. In the '90s, Tamagotchi were simple and not too complicated. There was one game on a Tamagotchi and it was a rather short game, making it easy for people going to work to care for their Tamagotchi. It also made it easier to care for baby Tamagotchi. The Tamagotchi came in plain, simple colours and designs.
Fast forward to 2004. Tamagotchi Plus, Tamagotchi Connexion and Tamagotchi Connection came out with the feature of connecting using infrared. These Tamagotchi were pretty easy to take care of. You only have to complete one round of Dance for your pet to lose 2g of weight or jump three hurdles in Jump for your pet to lose 3g of weight. There was the discipline, which was more complicated than in the '90s because there was a praise AND a punish option (and what made it even more confusing is the fact that the instructions didn't even explain it well enough).
The next year the second version of Tamagotchi Connexion/Connection came out. Things got harder. To play any games, your Tamagotchi HAD to be 3g over the minimum weight as opposed to the v1 (2g over the minimum weight for Dance, 3g over the minimum weight for Jump) and it became harder to lose weight. You had to get an Excellent in a game to lose 3g of weight, otherwise your pet would only lose 1 or 2g. Games would earn you "Gotchi Points" which was symbolised by a "P" for "point" as opposed to a Japanese Tamagotchi's "G" for "Gotchi". As a consequence, many children (in my area at least) would have fat Tamagotchi, then play the games to earn Points and then brag about how much money they have. The Points can then be used to buy items, such as the ever-famous U.F.O. As far as I know this is the first Tamagotchi ever (including Keitai) in which you can decide what you want to do while connecting. They could have at least had a "Surprise" function. The most common thing for children in my area to choose was "Present". Surprising, huh? (Note the sarcasm.)
The year after that the Tamagotchi craze had died out in my area. Tamagotchi Connexion/Connection version 3 came out. This is the first Tamagotchi I have really disliked. This Tamagotchi is the first English-version Tamagotchi to have an antenna. Just for... decoration. It takes away from the egg shape. But that doesn't really matter, does it? Nobody understands the meaning of Tamagotchi anymore where I live! This Tamagotchi also had the "Point" feature. Pretty much everyone where I live who had a v3 had a fat Tamagotchi. I think it's because we take it easy down here. The games are really long. First there's Get the Notes, taken from the Keitai. You have to catch 100 notes and avoid the poop and it takes forever. You need to get 100 points for your Tamagotchi to lose 3g of weight. Not even 99 points will do it as far as I remember. (My v3 has no battery anymore, I took it out.) Next there's Bump, taken from the v2. Maybe THIS is why people fatten up their Tamagotchi? To have better chance at winning this- stupid, in my opinion- game? There are four other games too, but I don't exactly want to go into detail about them. Hang on though, there's Heading. This game is unlocked when your Tamagotchi is a teenager and is probably the best game on it. Too bad it's not unlocked earlier and you have to spend a whole day each generation doing either Get the Notes or Bump.
Next year (a.k.a. This Year) the version 4 came out. More people have it now. Is this better or worse than v3? That is the question. This version introduces skill points. They're a pain in the bum to raise. To raise them you've gotta- you guessed it!- play long annoying games. Jumping Rope and Mimic raise random skill points and the other games (unlocked when your Tamagotchi is a teen of course) are Shape, Dance and Flag, which raise specific skill points. Jumping Rope and Mimic can raise any skill point by up to 5 points while the other games can raise up to 6 points. Of course you have to beat the games to get the most skill points you can out of it. There are special foods that will raise certain skill points by 1, 2 or 3. There are special characters you can get if you can actually be bothered to raise a certain skill point to 350. I have been bothered twice before. Also, to get these special characters, your Tamagotchi needs to be a certain gender and in a certain family. For example, to get Nonbiritchi your Tamagotchi needs to be male and in the Kuchi family. There's no way of influencing this as far as I know. To get the right criteria is rare enough, let alone have the time and patience to raise those skill points. This Tamagotchi still has the discipline which really overloads this Tamagotchi. The mail is annoying too. One time I had to miss out on part of the premiere of High School Musical 2 just because I opened mail, it contained bad news and I had to play Jumping Rope. The same day I was playing Monopoly with my sister and her friend and my Tamagotchi became unhappy, so I played a game and had to get people to move my token for me. Your Tamagotchi gets jobs when they grow up, and when you go to your job guess what you have to do? Play games! Now who's working? Your Tamagotchi or you? Right now I have the annoying Rock Star job. The buttons are unresponsive and seemingly harder to push (had my v4 since April and the buttons still haven't softened up yet!) and I feel sorry for those who don't have great reflexes. I got kinda frustrated at my v4 last night so I threw it on my bed and it bounced and hit the wall (not very hard though).
Because of the long annoying games nowadays, parents seem to think that Tamagotchi are like handheld video games. But they're not. They still are virtual pets. Well, actually, humanlike virtual pets that enjoy playing games. One time I was playing Get the Notes (my v3 was unhappy) and my mum asked me to tear some paper towel. I said, "Wait a minute!" But did she listen? NO! So I had to tear paper towel off with one hand and play Get the Notes with another. Consequently, I knocked half the stuff off the kitchen bench and got into trouble.
I don't like the antenna. I think that BanDai is making Tamagotchi more suited for right handers. Alright, I know approximately 90% of the world's population is right handed, but you do realise that some right handers prefer using their left hands to operate Tamagotchi (such as myself)?! I've seen pictures of the Yeah! Family Iro Iro Tamagotchi Plus! (a.k.a. Famitama) and I really don't like the thought of handling that Tamagotchi. As in holding it. Stupid antennas!
I dread to think of what v5 will be next (probably the simplified English version of the Famitama). I might choose not to get it. But then again, I swore I'd never get the v4 and look what I've got. A v4.
Oh wow. If you're reading this bit it means you've either skipped down to the bottom or actually bothered to read the whole thing. Well you've probably just wasted valuable time reading my ramblings.
Sayounara, all of you. Sayounara, future Tamagotchi.
Fast forward to 2004. Tamagotchi Plus, Tamagotchi Connexion and Tamagotchi Connection came out with the feature of connecting using infrared. These Tamagotchi were pretty easy to take care of. You only have to complete one round of Dance for your pet to lose 2g of weight or jump three hurdles in Jump for your pet to lose 3g of weight. There was the discipline, which was more complicated than in the '90s because there was a praise AND a punish option (and what made it even more confusing is the fact that the instructions didn't even explain it well enough).
The next year the second version of Tamagotchi Connexion/Connection came out. Things got harder. To play any games, your Tamagotchi HAD to be 3g over the minimum weight as opposed to the v1 (2g over the minimum weight for Dance, 3g over the minimum weight for Jump) and it became harder to lose weight. You had to get an Excellent in a game to lose 3g of weight, otherwise your pet would only lose 1 or 2g. Games would earn you "Gotchi Points" which was symbolised by a "P" for "point" as opposed to a Japanese Tamagotchi's "G" for "Gotchi". As a consequence, many children (in my area at least) would have fat Tamagotchi, then play the games to earn Points and then brag about how much money they have. The Points can then be used to buy items, such as the ever-famous U.F.O. As far as I know this is the first Tamagotchi ever (including Keitai) in which you can decide what you want to do while connecting. They could have at least had a "Surprise" function. The most common thing for children in my area to choose was "Present". Surprising, huh? (Note the sarcasm.)
The year after that the Tamagotchi craze had died out in my area. Tamagotchi Connexion/Connection version 3 came out. This is the first Tamagotchi I have really disliked. This Tamagotchi is the first English-version Tamagotchi to have an antenna. Just for... decoration. It takes away from the egg shape. But that doesn't really matter, does it? Nobody understands the meaning of Tamagotchi anymore where I live! This Tamagotchi also had the "Point" feature. Pretty much everyone where I live who had a v3 had a fat Tamagotchi. I think it's because we take it easy down here. The games are really long. First there's Get the Notes, taken from the Keitai. You have to catch 100 notes and avoid the poop and it takes forever. You need to get 100 points for your Tamagotchi to lose 3g of weight. Not even 99 points will do it as far as I remember. (My v3 has no battery anymore, I took it out.) Next there's Bump, taken from the v2. Maybe THIS is why people fatten up their Tamagotchi? To have better chance at winning this- stupid, in my opinion- game? There are four other games too, but I don't exactly want to go into detail about them. Hang on though, there's Heading. This game is unlocked when your Tamagotchi is a teenager and is probably the best game on it. Too bad it's not unlocked earlier and you have to spend a whole day each generation doing either Get the Notes or Bump.
Next year (a.k.a. This Year) the version 4 came out. More people have it now. Is this better or worse than v3? That is the question. This version introduces skill points. They're a pain in the bum to raise. To raise them you've gotta- you guessed it!- play long annoying games. Jumping Rope and Mimic raise random skill points and the other games (unlocked when your Tamagotchi is a teen of course) are Shape, Dance and Flag, which raise specific skill points. Jumping Rope and Mimic can raise any skill point by up to 5 points while the other games can raise up to 6 points. Of course you have to beat the games to get the most skill points you can out of it. There are special foods that will raise certain skill points by 1, 2 or 3. There are special characters you can get if you can actually be bothered to raise a certain skill point to 350. I have been bothered twice before. Also, to get these special characters, your Tamagotchi needs to be a certain gender and in a certain family. For example, to get Nonbiritchi your Tamagotchi needs to be male and in the Kuchi family. There's no way of influencing this as far as I know. To get the right criteria is rare enough, let alone have the time and patience to raise those skill points. This Tamagotchi still has the discipline which really overloads this Tamagotchi. The mail is annoying too. One time I had to miss out on part of the premiere of High School Musical 2 just because I opened mail, it contained bad news and I had to play Jumping Rope. The same day I was playing Monopoly with my sister and her friend and my Tamagotchi became unhappy, so I played a game and had to get people to move my token for me. Your Tamagotchi gets jobs when they grow up, and when you go to your job guess what you have to do? Play games! Now who's working? Your Tamagotchi or you? Right now I have the annoying Rock Star job. The buttons are unresponsive and seemingly harder to push (had my v4 since April and the buttons still haven't softened up yet!) and I feel sorry for those who don't have great reflexes. I got kinda frustrated at my v4 last night so I threw it on my bed and it bounced and hit the wall (not very hard though).
Because of the long annoying games nowadays, parents seem to think that Tamagotchi are like handheld video games. But they're not. They still are virtual pets. Well, actually, humanlike virtual pets that enjoy playing games. One time I was playing Get the Notes (my v3 was unhappy) and my mum asked me to tear some paper towel. I said, "Wait a minute!" But did she listen? NO! So I had to tear paper towel off with one hand and play Get the Notes with another. Consequently, I knocked half the stuff off the kitchen bench and got into trouble.
I don't like the antenna. I think that BanDai is making Tamagotchi more suited for right handers. Alright, I know approximately 90% of the world's population is right handed, but you do realise that some right handers prefer using their left hands to operate Tamagotchi (such as myself)?! I've seen pictures of the Yeah! Family Iro Iro Tamagotchi Plus! (a.k.a. Famitama) and I really don't like the thought of handling that Tamagotchi. As in holding it. Stupid antennas!
I dread to think of what v5 will be next (probably the simplified English version of the Famitama). I might choose not to get it. But then again, I swore I'd never get the v4 and look what I've got. A v4.
Oh wow. If you're reading this bit it means you've either skipped down to the bottom or actually bothered to read the whole thing. Well you've probably just wasted valuable time reading my ramblings.
Sayounara, all of you. Sayounara, future Tamagotchi.